The UK Government has published its ‘Creative Industries Sector Vision,’ incorporating several recommendations from the Communications and Digital Committee’s report ‘At risk: our creative future.’ These include: Prioritised funding for…
TIGA, the trade association representing the video games industry, has today published its latest education update. TIGA’s update covers the latest announcements and developments concerning education in parliament, including the…
Games trade association TIGA has called for the Shortage Occupation List to be expanded to allow UK studios to attract and retain much-needed talent from around the world – and…
College leaders in England are expressing alarm regarding T-levels, citing concerns over its implementation and defunding other vocational qualifications. Over 100 college heads have written a letter to Education Secretary…
The Digital Markets, Competition and Consumers Bill is currently undergoing scrutiny in Parliament. The bill consists of six parts and 26 schedules, addressing two primary areas: digital markets and proposed…
In a series of Parliamentary Questions, the Government has committed to supporting growth in the video games industry. The Government recognised the economic, cultural and social benefits of the video…
In a written question, submitted to the Department for Education by Matt Western MP, the Government confirmed that data suggests 75 higher education providers offered degrees in video games and…
The ICO have shared details of a consultation they have published in relation to draft guidance for ‘likely to be accessed’ in the context of the Children’s code. In September…
This year’s second TIGA Industry and Education Roadshow with Creative Assembly visited Bournemouth University on March 8th, continuing its mission to provide faculty staff and students with first-hand insight into…
A new report from Newzoo reveals that global consumer spending for PC and console gaming declined by 2.2% to a total of $92.3 billion in 2022. Despite the dip, Newzoo’s…