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On 30 April, TIGA’s Start-up, Scale-up, and Grow Conference will bring together a host of industry experts to equip you with the essential information you need to navigate these choppy waters. We’ll aim to help more developers to overcome the obstacles to launching, expanding and growing a studio.
Agenda:
10.00 – 10.30 Registration, networking and refreshments.
10.30 – 10.35 Introduction – Dr. Richard Wilson OBE, TIGA CEO
10.35 – 10.45 Legal considerations of co-development and why it has become the go-to approach for smaller scale studios to level up their growth.
With the industry continuously adapting to new trends, and the challenges faced by traditional AAA studio models, does co-development represent the future of video game development?
Speaker: Sam Crich, Partner in the Commercial and Video Games Law team, Eaton Smith LLP
10.45 – 11.20 Getting investment ready & pitching
Discover ways to grow your business through raising finance and what investors look for in studios, find out more about public sector funding competitions relevant for your studio, pitching advice and practical tips on raising funds and applying for grants.
Speakers:
- Anh Luong, Business Development Director, Miniclip
- Emma Cooper, Knowledge Transfer Manager – Creative Industries, Innovate UK Business Connect
- Chris McCourt, Investment Director, Mercia Ventures
- Emily Bailey, CEO, GREEN-BiT & CEO & Co-founder of Antler Studios
11.20 – 11.35 Coffee break
11.35 – 12.10 Lessons in Leadership
Gain insights and practical advice from our panelists on leadership lessons and scaling your studio from the UK’s largest games studio, a BAFTA-award winning designer director and highly experienced CEO scaling teams and driving organisational growth.
Speakers:
- Chris Kingsley CBE, CTO and Co-Founder, Rebellion
- Joanna Haslam, Design Director, Snap Finger Click
- Gemma Brown, Co-CEO, Dovetail Games
12.10 – 12.45 AI in game development
As AI takes a bigger role in game development, we need to ensure ethical design, avoid bias in content, and navigate legitimate concerns while embracing new opportunities. The genie is out of the bottle and AI is here – find out more about what the opportunities are for game developers?
Speakers:
- Shahd Sherief, AI and Unity Developer
- Davin Ward, Course Director, Game Technologies, University of Staffordshire
- Tanguy Dewavrin, Creative Director, Atom Stars & COO, StarPAL
More speakers to be announced.
12.45 – 1.30: Lunch and networking
1.30 – 2.10: Game marketing and discoverability
Discoverability is a huge industry topic – what are key tips to help developers stand out on Steam and other platforms? Is early access always a good idea from a marketing point of view? What about a demo? This and lots more hands on advice and experiences shared by our industry experts.
Speakers:
- Nathalia Garcia, Fractional CMO
- Lisa Kneidl, Senior Communications Manager, ICO Partners
- Grace Carroll, Lead Community Manager, Astra Logical
- Marco Minoli, Director of Publishing, Slitherine Software UK Ltd
2.10 – 2.20pm Sourcing overseas talent: Navigating the UK migration system
Speaker: Laurence Keir-Thomas, Director and Solicitor, Fragomen LLP.
2.20 – 2.55pm Scaling up and growing your studio
Where should developers spend their time and who should they actually target for financing? Which opportunities are appropriate for developers and where and how should they be networking? What are some lessons learned from those who have raised finance and scaled?
Speakers:
- Kate Killick, BAFTA-winning Game Designer and CEO at Glowfrog Games
- Felix Wong, Partner, Lvl Up Partners
- Susan Cummings, Co-Founder, 10six Games
- Ignacio Monereo, Venture Partner, Boost Capital Partners
2.55 – 3.15pm Coffee / tea break
3.15pm – 3.25pm Colin Macdonald, Portfolio Manager for the Content Fund, UK Games Fund
3.25 – 3.50pm Entrepreneurship & mentoring
Speakers:
- Salman Shurie, Founder and Developer, Gesinimo Games
- Vincent Scheurer, General Counsel, Rebellion
- Charlotte Pang, Co-Founder, Chirashi Games
3.50 – 4.00pm: Video Games Expenditure Credit
Speaker: Luke Thomas, Managing Director, Plus Accounting
4.00 – 4.25pm Outsourcing and co-production: adding value to games development
Speakers:
- Lili Ibrahim, Lead Artist, ustwo games
- Alan McDairmant, Co-founder and Head of Operations at Fuse Games
- Matt Spalding, Partnerships Manager, Flix Interactive
4.25 – 4.30pm Closing remarks – Dr Richard Wilson, TIGA CEO
4.30 – 6.00pm Networking and refreshments.
The UK games industry is at a critical juncture. Rising development costs, unprecedented competition and an uncertain investment landscape are squeezing studios of all sizes. Attempting to understand and address these challenges can feel daunting, especially when you would rather be focusing on your next game.
Growing is difficult, especially for independent studios. 53 per cent of all studios founded between 2008 and 2018 did not survive to 2023. Many studios stay small. 78 per cent of all UK games studios employ four or fewer people.
The Conference includes expert advice on how to: raise investment and claim the Video Games Expenditure Credit; lessons in leadership and management; advantages of outsourcing and coproduction; and best practice in game marketing and the opportunities of AI.
Delivered by some of the UK’s most successful industry figures, SSG will host a carefully curated series of panel sessions and talks to give you the tools to address this unique set of challenges.
Start-up, Scale-up and Grow takes place at The Passage in London on 30 April.
Themes to be covered during the conference:
• LEADERSHIP • FUNDING • CO-PRODUCTION & OUTSOURCING • GAME MARKETING • NETWORKING
• AI • VIDEO GAMES EXPENDITURE CREDIT • UK MIGRATION SYSTEM • PUBLIC FUNDING • LUNCH
• NETWORKING • POST-EVENT RECEPTION • FRESH INSIGHTS • Q&A • NEW TIGA GUIDE 2025
Benefits of attending:
- 25+ speakers across investment, leadership, video games expenditure credit, recruitment and retention, outsourcing and co-production, discoverability and marketing, opportunities with AI.
- 100+ attendees – ranging from developers, founders and C-level.
- Networking opportunities throughout the day.
Tickets are free for TIGA members and are priced at £73 for non-members. Your ticket includes access to the full day of conference sessions, lunch, refreshments, networking and a free copy of TIGA’s new Start-up, Scale-up and Grow Guide.
Confirmed speakers:

Since founding Rebellion in 1992, Chris and Jason have produced more than 100 games, over 20 of which have been worldwide number one hits. Rebellion’s critically acclaimed games include: Aliens Vs Predator; The Simpsons Game; Star Wars Battlefront; Zombie Army; and Battlezone. The studio’s flagship Sniper Elite games series has sold more than 40 million units sold worldwide.
Rebellion directly employs 600 people and engages another 500 contractors. The company contributes to regional economic growth with studios based in Oxford, Warwick, Liverpool and Wakefield. Rebellion is also the largest independent games developer in the UK. Chris and Jason have also expanded Rebellion into comics, books, film and television and tabletop gaming:
Comics: Rebellion has the rights to comic classics including 2000 AD (featuring Judge Dredd, Strontium Dog, Slaine and Rogue Trooper); Charley’s War; Billy Bunter; Sexton Blake; Misty; Tammy; Battle; The Spider; and Roy of the Rovers.
Books: Chris and Jason have published several hundred science fiction and fantasy books via Abaddon Books and Solaris Books.
Film and Television: In 2018 Rebellion opened its state-of-the-art Rebellion Film and TV studios in Didcot, releasing the first Rebellion-produced feature film, Schools Out Forever, in 2021. Jason also presents and produces the Modern History TV channel on YouTube.
Tabletop Gaming: Rebellion publishes board games and miniature figures.

As Co-Director and Ambassador Director at Women in Games, Gemma is dedicated to driving meaningful change across the industry, championing culture and belonging, and inspiring the next generation of talent. With a deep understanding of business strategy, leadership development, operational efficiency, publishing, and commercial growth, she brings a wealth of insight into building resilient, people-first organisations that can scale successfully while maintaining a strong company culture.

Passionate about helping teams solve problems and achieve their goals in a healthy and sustainable way. Never afraid of a gnarly problem and always excited to look ahead at how the industry can grow and evolve. Father of 3 and a French Bulldog, die hard Star Wars and Lego nerd, Dungeon Master and proud Edinburgh resident!


Passionate about community management, she also serves on the board for the GDC community management summit, and provides mentorship to up and coming community managers through Limit Break.






Chris worked for PwC in Newcastle and London, was the Chief Operating Officer at the North East England Chamber of Commerce before spending 8 years as a Corporate Finance Partner at two regional accountancy practices.


Professor Headleand's research interests encompass Virtual Reality, Serious Games, Artificial Intelegence and Student Engagement. He has a background in design and education, holding a BSc in Design Education, an MSc in Computer Systems, and a PhD in Artificial Intelligence from Bangor University. His doctoral research focused on behaviour simulation in video games.
Beyond academia, Professor Headleand has entrepreneurial experience, having founded two companies: a design and software startup and a VR video games studio. He has collaborated with various international organizations, including the American Museum of Natural History in New York.
Throughout his career, Professor Headleand has been a proponent of pragmatic and ethical digital innovation. His work in games-based education and simulation is recognized both nationally and internationally.




We are proud members of TIGA and last year, we were honoured to be finalists for ‘Best Tax and Accountancy Supplier’ at the TIGA Games Industry Awards. We also received a nomination for ‘Best Business Support Service’ at the 2024 Pocket Gamer Mobile Games Awards.

Evolved into a successful team leader, building, inspiring and motivating teams of game developers, he set up and managed 2 game studios. Now creating AI-powered smart avatars







A dedicated enthusiast of video game niches and vertical market segments, Marco has held marketing roles at EA and Eidos. Currently, he serves as the Director of Publishing at Slitherine, a company specializing in strategy and wargames. Marco is deeply committed to nurturing sustainable business practices and promoting responsible growth within the gaming industry. His extensive experience and passion for the sector have made him a key player in driving innovative and ethical approaches to game publishing.
www.slitherine.com
More speakers to be announced at a later date.
The Passage
TIGA’s partner for the conference is The Passage. The Passage has been the caretaker of the homeless community in London for the past 40 years. The Passage’s aim is to provide the support to help people transform their lives through outreach services, three residential projects, befriending programmes and the UK’s largest Resource Centre. The Passage’s services offer practical support with employment, welfare rights, immigration, and accommodation, as well as tailored advice for mental health or addiction issues and victims of modern slavery. The Passage believe that homelessness is everyone’s responsibility and by working together we can be part of the solution.
For further details please visit www.passage.org.uk or contact media@passage.org.uk
Agenda
- Registration at 10am – Refreshments and networking
- Opening remarks at 10.30am
- Keynotes and panels 10.30 – 4.30
- Networking reception 4.30 – 6.30
Finding the venue
5th Floor, St Vincent’s Centre, Carlisle Place, London, SW1P 1NL
Carlisle Place is a turning off Victoria Street. If you are walking from London Victoria Station, take the (right) turning immediately after Pret. Keep an eye out for the large red brick building.
Please enter via the St Vincent’s Centre entrance, by pressing the buzzer and letting our receptionist know that you are visiting Cathedral View.
