The games industry is a global success story, an industry of the future which is growing and creating job opportunities for high skilled people. TIGA is determined to help both aspiring games developers and those already working in the industry to fulfill their career ambitions.

Lighting Artist - AAA - Finland
Interactive Selection
Finland (Finland)

Technical Combat Designer wanted for AAA studio in Amsterdam
Interactive Selection
Netherlands (Amsterdam)

Senior Environment Artist - AAA - Finland
Interactive Selection
Finland (Finland)

Character Concept Artist - AAA - Amsterdam
Interactive Selection
Netherlands (Amsterdam)

Senior Gameplay Animator wanted for AAA studio in Finland
Interactive Selection
Finland (finland)

Senior Mission Designer wanted with AAA Experience in Finland
Interactive Selection
Finland (Finland)

Senior Game Designer - AAA - Finland
Interactive Selection
Finland (Finland)

Senior System Administrator - Indie - Finland
Interactive Selection
Finland (Finland)

Data Tools Engineer - AAA - Spain
Interactive Selection
Spain (Spain)

Engine Programmer - Indie - France
Interactive Selection
France (France)

Game Programmer - AAA Studio - NW England
Interactive Selection
United Kingdom (NW England)

Senior 2D Artist - Barcelona - AAA
Interactive Selection
Spain (Barcelona)

Level Director - AAA Studio - NW England
Interactive Selection
United Kingdom (North West England)

Junior VFX Artist Wanted 8 Month Contract Games England
Interactive Selection
United Kingdom (North West England)

Senior C/C++ Mobile Engine Developer Wanted Family Friendly Studio NW England
Interactive Selection
United Kingdom (North West England)

Head of QA - AAA Games - NW England
Interactive Selection
United Kingdom (North West England)

Senior Maya Tech Artist Wanted Games NW England
Interactive Selection
United Kingdom (North West England)

Multi Player Programmers - AAA Titles - Czech Republic
Interactive Selection
Czech Republic (Czech Republic)

lead C/C++ - Mauritius - Indie Games
Interactive Selection
Mauritius (Mauritius)

Game Producer
Interactive Selection
Mauritius (Mauritius)

Senior QA Lead - AAA - Barcelona
Interactive Selection
Spain (Barcelona)

Mobile Technical Artist - AAA - Barcelona
Interactive Selection
Spain (Barcelona)

Lead Cinematics Animator - AAA - London
Interactive Selection
United Kingdom (London)

Technical Artist - AAA Studio - Yorkshire
Interactive Selection
United Kingdom (Northern England)

Mobile Game Designer - studio in Midlands, UK
Interactive Selection
United Kingdom (West Midlands)

Environment Artist- AAA - Netherlands
Interactive Selection
Netherlands (Netherlands )

Senior Server Programmer - Mobile & Online Games NW UK
Interactive Selection
United Kingdom (NW England)

Creative Director - Mobile Games- Shanghai
Interactive Selection
China (Shanghai)

Senior Backend Engineer - Social Gaming - Spain
Interactive Selection
Spain (Northern Spain)

Graphics Programmers - AAA - UK Midlands
Interactive Selection
United Kingdom (West Midlands)

AI Programmer - AAA - Poland
Interactive Selection
Poland (Warsaw)

Senior VFX Artist - AAA - Poland
Interactive Selection
Poland (Warsaw)

Senior Mobile Game Programmer - AAA Studio - Barcelona
Interactive Selection
Spain (Barcelona)

IT Systems Engineer (Linux) - AAA - Scotland
Interactive Selection
United Kingdom (Scotland)

Director of Business Development - Games Advertising - Berlin
Interactive Selection
Germany (Berlin)

Art Director- Mobile Studio - Spain
Interactive Selection
Spain (Spain)

Animation Director- Mobile Studio - Barcelona
Interactive Selection
Spain (Barcelona)

Senior Server Programmer - Indie - Brighton, UK
Interactive Selection
United Kingdom (Brighton)

Principal Game Programmer -Indie - Central London
Interactive Selection
United Kingdom (London)

Full Stack Developer - AAA - Sweden
Interactive Selection
Sweden (Sweden )

Video Artist - F2P - North West England
Interactive Selection
United Kingdom (NW England)
Aardvark Swift/Edinburgh, Edinburgh, City of, United Kingdom

We're working with a studio who have already dominated the Chinese mobile-game market with their games that aim to connect communities across borders, languages and cultures. They're now looking for their next challenge with the opening of their new central Edinburgh-based studio. 
Our client are looking for a Junior Technical Designer to join their growing team. You will work closely with the Game Director and other software team members on the delivery of in game missions. You will be involved in defining your own tasks, producing accurate task estimates and delivering your work within a defined timescale.
Qualifications & Experience
• A love and understanding of MMOs and mobile action titles.
• Bachelors degree in a technical discipline or relevant working experience is desirable.
•  Ability to communicate ideas and concepts clearly and accurately.
• Strong technical and creative skills in order to quickly bring ideas from concept to utilisation.
• Comfortable writing detailed low level design documentation.
Unfortunately we are unable to consider applications which don't meet the above requirements at this time.
Why you should apply
Take the opportunity to join a growing studio who strive for play-ability and provide an exciting game experience for all their players! 
Interested? Contact Sharan Bassi at or on 01709 834777.

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Aardvark Swift/London, London, City of, United Kingdom

This is your chance to join a fantastic company at the cutting edge of AI research. They're on a scientific mission to push the boundaries of AI, developing programs that can learn to solve any complex problem without needing to be taught how.
To see their ambitious project through to fruition, our client are looking for an Assistant Program Manager who's experienced in helping games and engineering teams be more productive. Reporting to the Program Manager, you're role will be split into enabling people and supporting delivery of the product.
• Experience working in a production or project management role
• Proven administration and scheduling experience
• Highly organised with the ability to juggle multiple priorities
• Good understanding of project management and development practices
• Experience working in a constantly changing and dynamic environment
• You see what needs to be done and make it happen
• You are self-aware and seek learning opportunities 
• Games, tech or visual effects background a plus
• Experience scripting or coding a plus
Why you should apply:
This is your chance to work on an AI project that has the potential to change the world and save lives. You'll be joining a close-knit team, with a culture as exceptional as its people in an inspiring, collaborative environment!
Want to find out more? Contact Simon Hope at or on the phone at +44 (0)1709 834777

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Aardvark Swift/Reading, Reading, United Kingdom

One of the world's largest provider of localization and outsourcing solutions is currently looking to bring more staff into the fold to deal with their increasing success and subsequent demand.
They've worked on a number of big AAA titles, including Guild Wars 2, Minecraft and The Witcher 3, and are now looking for a Software Test Engineer to take ownership for specific game areas and build relationships with external teams to improve collaboration and communication
• Proven track record of testing 2 projects from start to completion
• Good team leader, builder and team player
• Strong understanding of the test process and platform knowledge
• Proactive and self-motivated, identifies problems in advance and presents innovative test approaches
• Proven expert testing knowledge and game components
• Very good knowledge of English
• Very active team player with excellent written and spoken communication skills
• Ability to meet deadlines
• Primary point of contact for customer and development team for specific areas of ownership
• Create, run and maintain test cases and test scenarios
• Ensure test team members work closely together, expand and sharing knowledge
• Adjustment and improvement to test approach to capture issues early in the development process
• Identifying testing gaps in the test approach and work towards effective solution
• Vet bug reports to ensure quality and correct bug resolution when regressed
• Provide feedback and suggestions to improve game quality and game experience
Interested? Contact Chris Mellor for more information at or on +44 1709 834777

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Aardvark Swift/Edinburgh, Edinburgh, City of, United Kingdom

This is your chance to join one of UK's biggest AAA console studios who're responsible for one of the most successful AAA titles in recent years. They're now looking for the best Senior Data Analyst to join their team and be a part of their next huge AAA game.
This is a fantastic opportunity for any Senior Data Analyst to join a great team and be apart of this studios next big game.
Skills and Experience: 
• Work alongside other analysts and live producers to identify strategic business questions, key metrics, and actionable insights.
• Combine qualitative and quantitative driven insights with game knowledge to recommend potential avenues to the game and business teams.
• Effectively translate statistical findings into actionable recommendations for senior leaders on game and business teams.
• Research and develop state-of-the-art data mining and statistical modelling solutions to understand game design, system performance and key business behaviours, such as player engagement.
• 5+ years experience in a similar role
• Extensive knowledge of data analysis techniques, languages, software and systems
• Game industry experience strongly desired.
For more information Better Call Sol on 01709 834777 or drop me an email at

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Aardvark Swift/London, London, City of, United Kingdom

This is a fantastic opportunity for a QA Analyst to join one of the fastest growing social mobile publishers on iOS and Android, who's middleware tools are used to create the biggest blockbuster titles around!
Due to their continued success, they're looking for a Release Engineer to join their fun loving team in their London-based studio. You'll facilitate the submission and releases, as well as provide support for all platform admin tasks
• Experience with processing build uploads for testing
• Familiar with Jira Service Desk, in particular using it to manage and action platform admin requests.
• Experienced with managing Apple Push Notification Service (APNS) certificates
• Creation and editing of In App Purchases (IAPs) on all platforms
• Managing additions and changes to meta data items on both Gamecenter and Google Play Games Services
• Managing provisioning profiles and development certificates
Why you should apply:
This is a studio who create cutting edge mobile games, while providing an impressive benefits package, including day one stock options, flexible working hours and a fully stocked kitchen!
Interested? Contact Chris Mellor at or on +44 1709 834777 for more information 

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Interactive Selection/United Kingdom (NW England)

We are looking to recruit an experienced UI Artist into the Art Team of this AAA Studio based in NW England.

As the primary UI/UX Artist on the team, you will be expected to work alongside Designers, other Artists, Programmers and Producers on a day-to-day basis, providing high quality assets that achieve the production and quality goals set for the project. You will also work closely with the Creative Director in setting the style and quality standard for all front-end elements of the game.

You will need to take a thoughtful approach to solving complex User Interface problems, often prototyping multiple ideas that you will evolve and iterate in search of the optimal solution.

You will be expected to estimate timescales for your tasks in advance and deliver milestones as part of the development process. Acting in a senior position on the art team, you will work alongside the Producer to plan out work schedules for the other artists. You should be able to show creative leadership to the art team, inspiring them to work to their potential and take pride in what they produce.

Core Skills & Experience:

Experienced UI artist to join in-house games team.
Strong portfolio displaying a number of UI/UX projects.
5 years+ experience within a games studio, ideally holding a senior role, OR stellar portfolio demonstrating equivalent skill, talent and know-how of a more experienced artist.
Range of skills from paper concepting to digital execution of contemporary UI systems, both static and animated.
Demonstrable experience in some or all of the following packages; Adobe Photoshop, Illustrator, After Effects and/or similar.

Ref: 2651...We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Netherlands (Amsterdam)

Want to work for a AAA studio in Amsterdam? 

I'm looking for an Animation Systems Programmer to help build and optimize a new animation system for their upcoming titles.

Your Job: 

You will help build, optimize and support a new animation system that allows animators to create blend trees, state machines and runtime rigs in a tool, which will cross-compile them to native code for maximum performance
You will iterate with other programmers, animators, riggers and designers to enhance areas like character movement, interaction with the environment, hit responses, facial animation, procedural animation and in-game cut scenes
You will keep up-to-date with new developments in your field, and independently research and develop improvements to continuously push our technology forward.

Who you are:

You are articulate, have strong written and verbal communication skills and a good command of the English language
You have a helpful, solution-oriented attitude
You are ambitious and not afraid to try something new
You are an experienced C++ programmer
You have experience with (skeletal-) animation systems
You have a passion for making games


You have experience with NaturalMotion Morpheme
You have a strong mathematical background
You have experience with animation software like Maya or MotionBuilder
You have experience with creating rigs and/or running them in real time
You will need a code sample to apply for this role, with at least 10 files that demonstrate your coding abilities.

Ref: 2650..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Sweden (Stockholm)

We are currently looking to hire a Line Producer to an unannounced AAA title being developed in Stockholm. As the Line Producer you will coordinate resources to ensure successful completion of assigned projects. 

You are primarily responsible for monitoring cross disciplined teams' progress and maintain the schedule to provide the Senior Producer with regular updates on status and risks as required.

Together with the Senior Producer and the Game Director you will also develop, champion and communicate the product vision to the team in order to build and maintain a strong team spirit and a productive environment.

You will also drive and foster effective communication among all project members and ensure that both stakeholders and the team are kept informed about revisions, changes and other information related to the project.

Required qualifications:

Attention to detail, timely follow-up and strong leadership and organizational skills
Experience with project planning
Experience with agile/scrum development methodology
Strong capability to multitask and prioritize
Excellent listening and communication skills with the ability to communicate developer and project goals in a clear, concise manner
Excellent skills in both written and verbal English

Desirable qualifications:

Experience of running and driving a team forward with focus on cross disciplined game development
Experience as an Associate Producer within game development/production
Credit on shipped games as Associate Producer or been involved with project through a complete development cycle

Ref: 2649..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Poland (Warwickshire)


Our client are looking for an exceptional, talented and experienced Animator to join their outstanding team. The person in this position will be responsible for character animation as well as animations of other in-game objects. You will work in a dynamic and highly creative environment with the possibility to directly influence development of critically acclaimed AAA video games. If you are able to communicate with people as efficiently as you do with your computer, join us!


Creating high-quality realistic and responsive animations.
Implement, trouble shoot and debug Animation systems.
Collaboration with multiple art, design and engineering teams.
Reporting animation wip's and doubts to the Lead Animator.
Rigging and character setup for all bipedal, quadrupedal, and other forms of character movement


At least 3 years documented experience in animation in games or film industry.
Both cinematic and gameplay experience is a big plus.
Good knowledge using Motion Builder and/or Maya.
Preferred graduation in the field of animation including animation courses.
Solid knowledge of animation principles and an eye for dynamic poses.
Experience in animation biped/quadruped characters and other organic and inorganic forms.
The ability to effectively collaborate with game designers and programmers and artists.
Passion for games and in general for animation.

Ref: 2647..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Poland (Krakow)

Our client - AAA Studio, based in Kraków - is looking for a creative and talented Level Designer. You will be a part of the newly-formed level design team in Kraków and will be responsible for creating astonishing in-game levels.

We are looking for Specialist, Senior and Lead.


Designing, prototyping, iterating and polishing in-game levels, including level geometry, scripting enemy encounters and other gameplay elements, using proprietary level editor in the RedEngine.
Crafting unique open world spaces where gameplay flow and visual composition form memorable experiences.
Creating required level design documentation.
Working closely with other teams to ensure created levels contribute to and enhance the gameplay and game narrative.


Proven experience working in a Level Designer role.
Experience in working on AAA games, preferably with RPG elements and with level editors and/or 3D packages.
Ability to create level geometry on all stages – from simple drawings to fully functional levels in at least one of current generation game engines.
Ability to use all elements of the game world, including level geometry, texturing, lighting, sound and VFX to craft unique player experiences.
Fluent in English.
Strong communication skills.

Ref: 2646..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Poland (Warsaw)

Our Client is a Polish developer based in the buzzing city of Warsaw.  They are seeking a talented Lighting Artist who will be working with the environment team to define and implement final lighting for the games with artists, designers and technical team.


Creating and maintaining all lighting assets/elements within the game
Dynamic/static lighting, set-ups, character lighting, interior, plain air and cinematic/dialogue set.
Maintaining artistic model and lighting vision coherent with game vision.
Providing the lighting elements according to the production schedule.
Keeping balance between the quality of lighting and the technical requirements of the game.


Deep understanding of colour theory and a critical eye for the light, shadow and composition.
Knowledge of technical lighting techniques and terminology employed in photography, film and games.
Must possess a firm understanding of scene lighting, shader development and visual effects.
More than 3 years' experience working in the gaming industry
Good knowledge of 3ds Max (or Maya) and Photoshop, After Effects, 3D Studio Max.
Ability to easily communicate in English.
Excellent communication skills and ability to work within a team.

Ref: 2644...We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Poland (Warsaw)

This AAA games studio in the heart of Warsaw is looking for a build programmer to:

Maintain and improve the in-house tech
Develop and manage continuous integration systems
Work closely with the development team to integrate new deployment processes
Coordinate offline automation
Cooperate with third parties regarding publishing technicalities
Enable source control branches and performing integrations with merge conflicts
Document build/release process


Bachelor's degree in computer science, information systems, mathematics or related field
Experience in academic projects, own personal projects or 1+ year of experience as a programmer.
.NET, C#  and experience with multithreaded code are essential. Networking and C++ development experience 
Experience in gamedev and knowledge of continuous build, release and deployment systems.

Ref: 2643..We are an equal opportunities recruitment agency that values diversity and do not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/United Kingdom (West Midlands)

This role at a World Class  Games Studio in the West Midlands will be vital to the look, feel and success of any game. You will be responsible for the Marketing and Promotion of all of their Games, using your skills to focus on the best approach to tell the world about their awesome games.

Platform requirements:

Excellent understanding of the mobile games market
Strong understanding of current social media effectiveness
Experience in a similar role, ideally within the games industry or very similar
Knowledge of applicable marketing techniques
Able to evaluate the effectiveness of marketing activity
Experience in Branding
A passion for mobile gaming

Downloadable Content:

Ability to pitch a concept or innovative idea to the rest of the development team
Excellent time management skills
A high attention to detail level, consistent with our work to date
Although a Degree in a relevant discipline is desirable it is not essential.

This is a superb opportunity to join a forward thinking, successful company.

To apply for this role please provide the following:

1. Your up to date CV / Portfolio.
2. A cover letter stating why you believe you are suitable for the role.
3. Your salary expectations.
4. This role may suit someone wishing part time work or returning to work after a break.

Ref: 2641..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (West Midlands)

My client, a well established and long standing studio in Warwickshire, are looking for an experienced  Gameplay Programmer.

Joining the Code team, you will enjoy working in a team environment, and have experience in all aspects of Programming.

You will work alongside our experienced teams and have the chance to progress and learn.

Desired Skills and Experience:

Have a minimum of 3 years Games Industry Experience.
Have a strong working knowledge of Unity 3D.
Have shipped multiple titles using Unity 3D.
Excellent teamwork skills.
Excellent working knowledge of xCode.
Able to design, architect, test and implement game features.

Ref: 2640..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (West Midlands)

Our client based in the West Midlands is looking for an experienced and enthusiastic Character Artist to join their outstanding team.

This is an exciting opportunity to join a highly motivated team of talented developers and industry veterans.


Production, implementation and maintenance of character assets to project quality, specifications and style

Required skills:

Highly proficient in the creation of high quality highly stylised character assets through the use of Z-Brush, Maya, and Photoshop
Proven track record in the creation and implementation of in game characters
An understanding of anatomy, excellent organic modelling and an appreciation of how to build meshes that deform well when animated.
Ability to work to a defined art style, technical specifications and spirit of the project
Proactive in the translation and development of a character from brief or concept through to a quality finished in game product within a specified time frame.
Good aptitude for problem solving and self-starting with the ability to work with minimal direction
Ability to work collaboratively with a team of mixed disciplines, with excellent verbal and written communication skills.
A passion for producing games of exceptional calibre.

Beneficial knowledge:

Rigging experience
Character conceptual and paint over skills
Traditional art skills
Scripting & Shader knowledge
Ability to pose skinned characters to create presentation renders and turntables.
Experience with agile production methodologies
Experience with providing specifications and written feedback to external vendors
Please submit your CV and Portfolio (ideally via a link to a personal website):

Demonstration of ability to model highly stylised character models with an emphasis on creative character design a major plus, we are particularly looking for:
Stylisation – portfolios that contain a high proportion of highly stylised assets and hand painted textures
Creativity and imagination – demonstration of the artist imagination and creativity in subject and its rendering
Fantastical – examples of a fantastical nature
Isolated renders/turntables of example work as well as translation from concept to model should be included
High resolution sculpt and breakdown of game topology models into wireframe, AO and final render as well as any additional specification information (software utilised and tri count)

Ref: 2639...We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Netherlands (Amsterdam)

This well known games company based in Amsterdam seeks a Localization Specialist (Korean-English)


Translating and Editing of in game content, templates, press releases, and all product-related text in the language of expertise. 
Editing of grammar, punctuation, spelling, style, and language-specific slang in the language of expertise. 
Ensuring consistency regarding the use of terminology and style in the language of expertise. 
Reviewing, revising, and proofing copy in the language of expertise. 
Interacting with fellow localization editors as well as team members and project coordinators from various departments outside of the editing department on a daily basis. 
Reporting of project status and project progress to the Localization Lead on a regular basis.


Translation experience
Able to work independently and cross functionally 
Able to work within given timeframes and tight schedules
Experience in related field is a plus
Experience of the fantasy lore and its common glossary is also a plus
Native Korean & fluent English speaker
Willing to move to the Netherlands, Amsterdam
Visa can be provided
Prefer European resident

This is an excellent opportunity, please apply to David Smith of Interactive Selection today.

Ref: 2637..Interactive Selection is acting as an Employment Agency in relation to this vacancy. We are an equal opportunity recruitment agency that values diversity. We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/Netherlands (netherlands)

Our client is one of the leading adaptation studios operating in the videogame industry today. Based in the Netherlands but with employees hailing and working from all over the globe,they bring passion and an overwhelming love for videogames into every project they work on.


Cross-platform titles shipped under your (partial) production guidance.
Submission experience with one or more major consoles.
Ability to demonstrate initiative, autonomy and ownership of your projects.
Friendly and supportive attitude – our company culture is extremely important to us!
Strong written and verbal communication skills, including spelling and grammar. You may need to do some localization QA on English strings in a pinch.


Work with small teams in creating the adaptations.
Work with larger teams on co-development of enhancements to big products 
Sourcing and comparing 3rd parties/freelancers
Creating, negotiating and tracking milestone deliverables and dates.
Establishing and communicating priorities regularly during port development.
Managing, streamlining, prioritizing, buffering and communicating feedback effectively.
Tracking internal costs during development (Prod/QA/Loc/Ratings/Art).
Title setup and support with console platform holders (where needed).
Submission of titles to Microsoft, Sony, Nintendo, Valve, Apple, Google, Nvidia, etc.
Liaising with Marketing and PR to ensure build and scheduling requirements are managed.
Gathering game text strings for localization and ensure implementation.
Submission of titles to various international age rating bodies.


Passion for making great games.
Experience with console development.
5+ years experience in the games industry.
Undergraduate level degree or higher.
International travel experience.
Experience working with external clients and suppliers.
Experience representing your organization at trade shows/events.

Ref: 2636..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Bournemouth University/Bournemouth, Bournemouth, United Kingdom

At BU our vision is to create a stimulating, challenging and rewarding University experience, through sharing a unique fusion of education, research and professional practice and inspiring our students and staff to enrich the world. Our highly skilled and creative workforce is comprised of individuals drawn from a broad cross section of the globe, and who reflect a variety of backgrounds, talents, perspectives and experiences to build our global learning community.

The Department of Creative Technology, within the Faculty of Science and Technology, is seeking to appoint a talented, enthusiastic and motivated Principal Academic in the area of games design and/or development.

You will be an experienced academic with outputs in the key strategic areas of the BU 2018 Vision, which, at its core, involves the Fusion of education, research and professional practice.

You will have a strong research profile showing potential for contribution towards the next REF exercise, evidence of successful national and international research grant awards and also enterprise funding, leadership experience of research groups or equivalent, experience in supervising undergraduate/postgraduate/doctorate students, experience in managing post-award research projects, strong evidence of collaboration and engagement with the national/international games industry and, finally, leadership experience in the design and delivery of taught HE courses.

Applications with expertise in one (or more) of the following areas; mobile games development, 3D modelling and animation for games, game design, artificial intelligence in games, graphics programming and UX/HCI for games are particularly welcome.

For further information or questions please contact the Head of Department of Creative Technology, Dr Christos Gatzidis, at

BU is an equal opportunities employer which values a diverse workforce. We provide a supportive and inclusive environment where all individuals can fulfil their potential. Together, we share a common set of values rooted in inspirational learning, world-class research and the latest thinking. We provide a powerful fusion of research, education and professional practice, creating a unique academic experience.

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Interactive Selection/Canada (Canada)

This next gen studio famous for their RPGs based in Canada is looking for a senior Maya character artist to use their exceptional skills and work with the latest engine and tools. 

You will: 

Create high quality believable characters,scenery, objects, vehicles, surface textures, clothing, and even user interface components
Work alongside concept artists, animators, designers and engineers. 
Make visually stunning, immersive games is an art that takes a tremendous amount of skill and talent.  
Be able to vary your style from realistic to cartoony or sci fi - as the title requires.

Who You Are:

Exceptional modelling skills of humanoids, creatures or mechanical forms
Strong texturing skills including photographic manipulation, creation and color correction.
Sense of scale and form
Excellent drawing and/or sculpting of the human form, incl.anatomy, proportion, weight, and volume
Good use of rendering (light, form, shadow and colors) of models in high and low polygon counts
Use reference materials, such as photography or concept art
Diffuse albedo, roughness, normal,

Who you are:

5+ years experience in games
University degree or equivalent work related experience
Maya, Max, XSI or Modo
ZBrush or Mudbox
Photoshop and Substance Designer/Painter
Frostbite/Unreal experience
Experience with PBR techniques and pipelines

Please include CV and reel which should showcase the following:

High quality, character models in low, medium, and high polygon counts
Realistic models
Clean texturing skills and an eye for color
Good use of light and shadow
Excellent sense of scale and form
Excellent level of finish drawing skills
Good use of anatomy, proportion, weight, and volume
Work from reference materials, such as photography or concept art

Ref: 2632..We are an equal opportunities recruitment agency that values diversity and do not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/Canada (Canada)

This AAA studio is looking for a lead environment artist with a strong technical understanding of environment asset and level creation. You will be able to communicate with other disciplines within the development team and be able to take creative direction from the Art Director. Lead and mentor a team of individuals across the spectrum of experience. Develop a greater knowledge and understanding of advanced techniques used in video game development.

As a Lead Environment Artist you will:

Work collaboratively with project leadership other discipline leads to understand and interpret the game's requirements within the technical parameters of the platforms. 
Assist and support less experienced members of staff in their learning of good work practices, videogame technologies, software, art theory and the overall process of videogame production.
Work with technical artists and engineers in the development and streamlining of tools and processes.
Keep abreast of advanced techniques which could be used to improve the visual quality or production pipelines of current or future projects.
Maintain awareness of studio-wide art and development issues.
Maintain awareness of and disseminate information regarding organizational related structures, processes, plans and issues.


Thorough knowledge of the game development process.
Leadership experience working with cross discipline and external teams.
Must exhibit excellent artistic skill and the ability to adapt to different artistic styles.
Must demonstrate an excellent knowledge of relevant 2D and 3D software (Maya and Photoshop preferred).
Must be autonomous while working on set tasks from the schedule.
Must have the ability to problem solve and define best work practices within their assigned area of work.
A keen eye for spatial composition, lighting and building believable scenes.
An understanding of effective asset creation and optimization.
Excellent ability to create textures and work with complex shaders. 
Previous experience creating high quality environments for Xbox One, high end PC and/or PS4 games.
At least one AAA Title shipped
Strong communication skills.
High degree of self-motivation and initiative.
Organic terrain and hard surface modeling experience.
An avid gamer is a plus.
Experience in architecture, interior or industrial design, or level design is also a plus.

Fabulous Benefits

​Ref: 2631..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Canada (Canada)

Our vision is to create, deliver, and evolve the most emotionally engaging games in the world.

Currently announced projects include the newly revealed IP a shared-world action RPG, the ongoing support of the our world famous franchise: one of the highest rated video game series of all time, 

As a Senior Gameplay Designer you will:

Own and implement gameplay systems and features through all stages of development, in alignment with the project vision, by collaborating with designers, content creators, and team leadership.
Develop components of the player experience: player movement, environmental interactions, and combat.
Identify opportunities to improve and tune gameplay systems.
Be proactive in communicating progress/resolution of problems, and documenting key shared knowledge.
Create testable prototypes for efficiently and pragmatically evaluating designs.

The next great Senior Gameplay Designer also needs:

5 + years game design experience, including at least one shipped AAA title.
Comfortable collaborating with animators and programmers.
Understanding of game engine scripting with the ability to implement.
Experience constructing melee/ranged combatants, creatures, and their behaviors.
Willingness to adapt and iterate designs.
Leadership experience an asset.
Experience in collaborating with team members across multiple locations an asset.

Ref: 2634..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Canada (canada)

I'm currently recruiting a Tools programmer for a AAA studio based in Canada.

What you will do at the studio:

Build the tools that power the best games in the industry.
Work with content creators and engineers to create the most efficient pipelines & workflows.
Create new tools for in-house engine, building new components for the editor and stand-alone applications such as Maya and 3DS Max.
Create graphical user interfaces to empower the team to interact with content in the most intuitive way. 

Who You Are:

6+ years professional experience in a similar role.
Experience working with a team of engineers throughout a full development cycle on an AAA title.
Expert knowledge of C# is essential.
Good knowledge of WPF/XAML.
Solid C++ experience and math skills.
Some 3D knowledge would be an asset.
Experience with multi-threaded programming.
Experience building exporters and other plug ins for DCC packages (Maya/Max).
Experience working with User Experience, Usability and Interaction Design is an asset.
Experience of shipping games is an asset.
Passion for making and playing innovative games.
B.S. in Computer Science or Computer Science Engineering preferred.
Ability to work independently and to be self-directing required.
Excellent team and communication skills required.

Ref: 2633..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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