The games industry is a global success story, an industry of the future which is growing and creating job opportunities for high skilled people. TIGA is determined to help both aspiring games developers and those already working in the industry to fulfill their career ambitions.

Interactive selection/United Kingdom (Scotland)


Our client are a team of motivated individuals who strive to produce amazing, industry-leading games working on some of the most successful and critically-acclaimed video games in the world.

They are now looking for an enthusiastic Interior Artist to grow their Interior Team.

The ideal candidate will possess exceptional technical 3D environment skills and the architectural/design knowledge to be able to benchmark interiors with finesse.

Collaborating with the rest of the team, you will bring cohesion to the process of generating interiors - making sure everything from the architectural details, props, set dressing, and lighting embody the concepts and art direction of the underlying game.

RESPONSIBILITIES
You will help define and request props as well as provide quality control as needed in order to fulfill set dressing requirements.
You must be aware of design requirements and technical limitations.
You will work closely with Art Direction to help develop and implement best approaches to modelling, texturing, dressing and lighting-related tasks.
You will work closely with Programmers to ensure triangle counts and texture sizes are fully optimized for target platforms while minimizing any impact on artistic integrity of assets.
You will participate in R&D of new techniques to implement into production pipeline.
You will proactively seek feedback from Lead Artist, and Creative Directors.
You will ensure that the artistic style is consistent with the defined visual style for the game.

QUALIFICATIONS
Extensive practical 3D experience and skills.
Superior 2D and 3D art skills.
Possess an in-depth knowledge of cutting edge shader techniques.
Additional education or professional experience with an emphasis in Architecture or Interior Design a plus.
Excellent compositional skills and all-around artistic expertise and flare.
Eagerness to learn new software tools and technologies.
Ability to work in a team setting, under deadlines and time constraints.
Expertise in Photoshop, 3dsmax, ZBrush or other technologies utilized in the production of game art.
Strong technical background with ability to grasp new programs and systems quickly.
Ability to work with a high degree of self-direction and motivation.
Strong communication and time management skills.
Able to prioritize and multi-task.
Creative nature with strong problem solving skills.
Passion for Games!

ADDITIONAL INFORMATION
Must provide a portfolio through a webpage or other digital media to be considered. It is important that you show working models with wireframe, textures and the finished art.

Ref: 3055..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/United Kingdom (London)

We are a leading independent developer, focused on building and operating live games.

We are committed to developing best in class titles that entertain millions of players and with a development team of over 120 people, we're one of the largest independent studios in the UK.

Key Responsibilities:
Autonomously run a large product team from inception to completion
Be the first point of contact for anything feature or product related including schedule, budget, product vision, alignment, client management and team morale
Set up and manage Agile based processes to allow the team to keep track of tasks and progress in an efficient way
Help foster a happy and productive cross discipline team
Lead the team by example, fostering a positive "can-do" atmosphere that drives the team to perform beyond their expectations
Be responsible for the overall quality of the product balancing budget, time and resources to maximise in this area
Own the schedule, ensure deadlines are met, address or escalate where this is not possible
Help to set and track KPI targets
Liaise with external contractors and outsourcers to make sure assets are produced on time and to a high quality
Be the point person for publisher contact, owning and maintaining a healthy working relationship
Clear and regular communication of progress to all stakeholders including external partners
Own the P+L for a product
Liaise with the Production Director and wider production team to ensure the product is resourced appropriately and within budget
Manage risk, mitigation and contingencies for the product and escalate where appropriate
Contribute to the production team helping to improve processes across the studio
Mentor junior members of the production team

Requirements:
Experience of 7+ years in game dev across all platforms, mobile, PC, console
Experience of managing big teams from a well respected global studio
Solid client facing skills
Experience on multiple games, from development to release and ideally beyond
A good knowledge of light-touch production systems that allow teams to thrive without unnecessary admin.
A thorough understanding of production processes
A strong working experience of one or more task tracking tool (e.g. Jira or Hansoft)
An understanding of KPI driven development
Experience of live operations on a free-to-play game a strong plus
Excellent interpersonal, presentation and communication skills
Strong leadership skills

Ref: 3054..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/United Kingdom (Buckingamshire)

Our client has built an enviable reputation for making critically acclaimed games. Over the last 20 years the studio has helped shape the social simulation games genre.

Responsibilities:
Drive the QA effort across the company portfolio on all platforms (PC, Console, and Mobile)
Manage QA Teams across multiple projects, both in development and as live services (Premium and F2P)
Work with Producers and other leaders from teams across their studios 
Work directly with Global QA Manager on strategic planning, budgets, and vendor contract negotiations, ensuring optimal test allocations across all projects and regions
Coordinate with the Submissions & Ratings Team to ensure products submit on schedule and maintain high first-pass submission records
Develop and report on key quality metrics and KPIs
Work closely with QA Leads on team structure, headcount and hiring, and developing a training process for new and existing team members
Assist with game testing for bugs, multiplayer stress tests, usability, quality, and compatibility
Provide QA signoff on products prior to release

Qualifications:
4-6 years of experience running teams in either game development or software QA, with proven leadership experience
Highly creative, proactive, enthusiastic, conscientious, and solution-oriented
Exceptional team management and mentoring skills
Strong knowledge of Production and QA tools
Strong understanding of QA and Submission best practices for Console and Mobile
Legally eligible to work for any employer in the UK

Desirable Skills:
Current knowledge of console compliance guidelines
Experience leveraging technology and automated testing solutions to improve productivity
Experience testing live products with frequent release cycles

Ref: 3053..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/Spain (spain)

We are a rapidly growing social game developer, with top ranked games on Mobile and Facebook.  We have over 50 million fans playing our games all over the world.

The job:

Copywrite, proofread and polish English ingame copy as required and under guidance from Game Writers, Production & Design teams
Copywrite and proofread English copy for marketing content & social media campaigns under guidance from Marketing and Community Management teams
Perform linguistic quality assurance on English texts for core content (on-device and/or in the game text database/localization tool)
Research and implement best-in-class English copy & narrative style by game genre and target audience
Coordinate translation assignments with the localization team where required
Establish & maintain glossaries and style guides for allocated games/projects
Maintain copywriting, proofreading and English LQA task tracking through JIRA and other reporting platforms as required
Perform other English writing and quality control tasks, supporting the Game Writers, Production, CS and Marketing teams

What you should have:

Degree level education or equivalent experience
Studies in Creative Writing, Journalism, Linguistics, English Philology,... any studies that include excellent writing and a critical eye for copy
Proven experience as a copy editor or game writer, preferably in mobile/social gaming or related media
Strong creative writing skills, passionate about narrative design in games and casual entertainment media
Experience in creating English style guides and glossaries for social & mobile games
Experience as an English quality analyst or proofreader
Awareness of localization dependencies on English content, style, context & language specifics
Proficient with navigating through JIRA boards, Google Docs/Sheets and Confluence platforms
Understanding of game design & development practices
Native level fluency in spoken and written US English, Spanish proficiency a plus

Ref: 3052..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/Spain (Spain)

We are a rapidly growing social game developer, with top ranked games on Mobile and Facebook.  We have over 50 million fans playing our games all over the world.

What you will do:

Develop and Project Manage Localization Plans, including preproduction tasks, translation and LQA schedules for live titles/updates as well as new launch titles in development
Work proactively with game teams, producers, designers and marketing partners to implement localization best practices, scheduling, risk and quality management. Represent localization in regular meetings with production teams, share minutes, track followup & action plans with all stakeholders as necessary
Coordinate translation tasks & assignments for allocated projects, including batch generation from the internal localization tool, batch submissions to the TMS & translation vendor, deadline scheduling, quality management and importation of completed translations to the game text DBs
Manage the creation and maintenance of documentation to track project deliverables, budget and quality, including project schedules, style guides, glossaries, localization testing plans, bug metrics, scopes & costs
Carry out internal native LQA and visual LQA on core languages where required on allocated projects
Provide training support for new team members

What you should have:
Degree level education or equivalent experience
Minimum of 3 years of localization project management experience in a function (translation, LQA or both) that encompasses launch and live service localization for iOS and Android projects
Passion for mobile games and experience working in games localization, preferably with experience in live services & continuous localization workflows
Experience of maintaining localization quality in high volume, fast-paced LiveOps schedules
Proven ability to manage external translation vendors and/or LQA vendors
Solid working knowledge of translation & CAT tools, as well as content management systems
Experience working in an internal or distributed localization environment and managing remote teams
Ability to multitask and take on multiple projects simultaneously at different stages of development
Applied knowledge of mobile game localization best practices across EU, LATAM and APAC languages
Proficient with setting up and navigating through JIRA, Google Docs, Google Sheets/Excel, and localization tools
Fluency in English and at least 1 additional language. Spanish proficiency a plus

Ref: 3051..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/Netherlands (Netherlands )

Our client is a growing game development studio with an established reputation as one of Europe's leading game companies.  They are now looking for a Senior Character Artist to design cultures, peoples and costumes for their future projects.

What you will do:
You will work with the Art Director and a team of 2D and 3D artists to establish the direction for their character designs on upcoming projects;
You will design individual characters  in accordance with the established art style, the game design and the narrative requirements;
You will create briefs and other materials to collaborate with other departments, artists and external parties;
You will collaborate with and provide feedback to the 3D team via paint/sculpt-overs;
You will create key art and mood paintings to establish tone, game mechanics, and/or story beats as needed;
You will create key art and other graphics for marketing and promotional materials, as needed.

Who you are:
You have at least 5 years of professional creative experience in the field of Games, Film or Art Design;
You're self-motivated, a team player, and in possession of good written, visual and verbal communication skills;
You have impeccable taste and you know how to avoid the trodden path;
You draw from diverse, eclectic and sometimes unconventional influences;
You have world-class illustration and design skills, as well as expert-level knowledge of gesture, composition, anatomy, color theory, values, form, shape language, and silhouette;
You are skilled in 2D digital content tools such as Photoshop, Painter, etc. with reasonable knowledge of 3D tools such as zBrush;
You're a positive, open-minded collaborator who appreciates feedback.

Plusses:
You have shipped AAA PC or console titles as a character concept artist
All applications MUST contain a portfolio of work. 

Ref: 3050.. We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/Netherlands (Netherlands)

Our client is a growing game development studio with an established reputation as one of Europe's leading game companies. 
They are now looking for Character Artists

In addition to sculpting, you will texture, shade, light and articulate. You're broadly skilled and understand that character work does not end in zBrush.
You will undertake a wide variety of challenges related to game characters. You want to be a video game character artist, and you're not intimidated by the technical and often fiddly side of game character production.
You will help the Principal Character Artist and Art Director with contractors/outsourcing, as required.

Who you are:
You have some skill in every aspect of character creation, from start to finish. Specifically:
You understand surfacing, can create fantastic textures and can author materials.
You have an appreciation of rigging and articulation, including how topology can influence deformation.
You know how to build game meshes that can exactly reproduce the source material, but which are light on resources and performance.
You know your anatomy inside and out.
You're a great sculptor, who can work in any style – real or expressive, hard-surface or organic.
You have a solid understanding of game design principles, and an appreciation of how character art decisions can affect both playability and design production.
You're high on initiative, have great written and verbal communication skills, and know how to manage your time effectively.
All applications MUST contain a portfolio of work

Ref: 3049..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/Spain (Spain)


We are a rapidly growing social game developer, with top ranked games on Mobile and Facebook.  We have over 50 million fans playing our games all over the world.

As a Big Data Engineer you will help build the architecture that drives our business.

You will design and implement scalable systems that can handle 50K events per second, that's 40TB of compressed data, processing 100s of batch processes and visualized by powerful homegrown front end tools.

You will work closely with awesome developers and data scientists to make Social Point's BI tools and architecture the best in the industry.

This is you:

Professional, passionate about video games, problem solver, proactive, team worker, rigorous and data oriented.
You are smart, creative and pragmatic. You love researching the newest advances and finding practical ways to integrate them into your work.
You work fast without forgetting quality, quickly understand existing code and learning new concepts easily.
You understand Data Engineering is also about solving business problems, not just technical ones.

You must have:
2+ years experience designing and implementing Big Data solutions in TBs scale. Preferably using Spark and Big Data/Columnstore DBs (Redshift, Presto, Vertica …).
2+ years Experience implementing large scale ETL architecture, supporting multiple data sources (internal and external) and multiple use cases (product analytics, marketing, statistical modeling, executive dashboards).
You know the difference between a Data Lake and a Data Warehouse, and when to use which.
You have strong dimensional modeling skills and know how to design the best data model for each type of use case (ad-hoc, dashboards, statistics ..).
Excellent SQL skills, you can optimize a query for a specific database and understand the different capabilities of open source DBs and vendor DBs.
You work fast and can pivot quickly, know how to work in a startup environment and balance quality code with fast results.
You love to learn new technology and solve new challenges. Ideally you have experience implementing graph DBs (gremlin, neo4j)

Ref: 3048.. We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/Netherlands (Netherlands)

Our client is a growing game development studio with an established reputation as one of Europe's leading game companies.  They are now looking for a Principal Character Artist 

You will set high quality standards for your team and the studio as a whole, and ensure that those standards are maintained by setting processes and convention, then supervising and tutoring;

You will supervise and inspire your colleagues to greater heights by actively mentoring and training the character artists on your team, both creatively and technically;
You will review assets to make sure they meet the quality standards you've defined;
You will work closely with the Art Directors and Lead Artists to ensure high quality output that is stylistically consistent.

Who you are:
You have expert-level understanding of game character creation from production, from modeling, to surfacing, to rendering and articulation;
You have the confidence and ambition to beat the best of what's out there.

Specifically:
You understand surfacing and lighting, both from an artistic and technical POV, and know how to create truly believable materials;
You have an appreciation of rigging and articulation, and can build characters for perfect deformation;
You're a master of anatomy, in terms of both form and motion;
And last but not least – you're a world class sculptor, who can work in any style – real or expressive, hard-surface or organic.
You're not intimidated by the technical side of games production.
You know real-time computer graphics inside and out, and keep yourself at the cutting edge.
You understand how to get the best from the hardware without compromising performance or stability;
You have a realistic appraisal of your own strengths and weaknesses, and you're constantly striving to improve.
You keep abreast of all the latest technology, workflow tips and tools;
You have the knowledge to establish effective pipelines and processes, and the ability to set the standard for the rest of the character art team;
You have experience working with freelancers and subcontractors.
You have a solid understanding of game design principles and an appreciation of how character art decisions can affect both playability and design production.
You're high on initiative, have great written and verbal communication skills, and know how to manage your time effectively.
All applications MUST contain a portfolio of work

Ref: 3047..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/Sweden (Stockholm)

With more than 10 million registered users, our client has a vast online multi-player adventure game designed to encourage girls to work together to solve problems and complete challenges as well as explore a large-scale, complex fantasy world.

They are now in need of a Cloud System Administrator to strengthen their team.

This person will be working closely with both game developers and backend developers alike to maintain and develop current and future infrastructure. You will have a huge impact in the organisation as you will keep the game up and running for the thousands of players who log in each day.

REQUIREMENTS:
Linux (CentOS preferred)
AWS (or other cloud services)
Automation
Scripting
Database knowledge, preferably with MySQL

FAMILIARITY WITH:
Logging and monitoring tools such as ELK, New Relic and Server Density
Applications like nginx, HAProxy, Redis, RabbitMQ, Git
Docker and Kubernetes
Network and IT security

We look for passion and skill; experience and genuine interest. We love what we do; you should too!

Ref: 3046..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/San Francisco

We are building the next generation "3D building design for architects" - a fast, gorgeous, multiplayer, and intelligence-packed design engine which will leapfrog architects 20 years into the present. We are part game, part productivity platform, and 10x better than status quo tools.

You will:

Develop core gameplay mechanics
Develop 2D and 3D UI system
Leverage Unreal's various other scopes (lighting, materials, AI, LOD, etc)
Must have:

2+ years of Unreal engine production experience, preferably with one or more shipped titles
Solid understanding of shaders, lighting and materials
5+ years of experience with C++
Familiarity with OOP/OOD principles and object-oriented design patterns
Solid vector math skills

Nice to have:

Significant experience with Unity and C# (if not familiar with Unreal)
Familiarity with drafting and architectural design workflow
Experience with Windows platform development
Experience developing tools for spatial design (level editors, map makers)
Experience with PDF file generation

We are a seed-stage, VC-backed startup whose HQ is in downtown San Francisco; applicants looking to move to the area will be offered a relocation package. Come join the action-packed and tight-knit journey of building a company and product which will empower the work of 2M+ users and $10T/yr of construction!

Salary to $150K

Ref: 3044 ..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds





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Interactive selection/Netherlands (Netherlands )

Our client is a growing game development studio with an established reputation as one of Europe's leading game companies, They are now recruiting for a Vegetation Asset Artist

You will help with the creation of vegetation assets that will be used to dress the game world.
You will optimize the game's content to run within memory and fit our performance requirements.
You will resolve a variety of bugs to improve playability and the overall quality of the game.

WHO YOU ARE:
You have a great artistic eye and understand form, composition, colour, light and detail.
You have an impressive portfolio that highlights nature and vegetation assets.
You have versatile game modeling skills, your models are dynamic and clean, and you can deliver them consistently in a timely manner.
You have experience with Maya or similar 3D packages.
You can work in a fast-paced, multi-disciplinary, deadline-driven environment.
You are self-motivated, detail-oriented, technically-minded, and you also love making games.

PLUSSES:
You have experience with other engines and toolsets such as Unity, Unreal, etc.
You have completed a full development cycle for a game project.

Ref: 3043..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/Netherlands (Netherlands )

Our client is a growing game development studio with an established reputation as one of Europe's leading game companies, They are now recruiting for a Hard Surface Modeler

You will model and texture high-quality robots and weapons.
You will deliver high-quality art assets and ensure their efficient integration in the game.
You will implement assets in our engine for reviewing purposes.
You will guide and review contractors/outsourcing as part of the asset art team.
You will troubleshoot problems on reintegration of outsourced assets.
You will set up, maintain and update hero asset briefings during the process of asset creation.
You will maintain a universally high standard of quality on all assets through regular reviews and feedback.
You will ensure that all assets function correctly in game and meet all technical requirements.
You will contribute to any part of the hard surface production pipeline when necessary.

Who you are
You're a great sculptor/modeler, who can work in any style – real or expressive, hard-surface or organic.
You have experience in Substance Painter/Designer and an advanced understanding of Zbrush and Maya.
You have a professional attitude; you are a good team player, proactive and can solve problems on your own initiative.
You have a good understanding of materials in both their nature and their creation for physically based rendering
You have an excellent technical and artistically understanding of creating assets based on a given 2D concept from mockup to final in-game integration.
You have an excellent understanding of modeling for games, animation and deformation (clean topology and edge flow).
You have advanced skills in producing high quality texturing/materials in given resource guidelines.
You're articulate, have strong written and verbal communication skills and a good command of the English language.
You are someone who keeps up to date with the latest tools and techniques.
You embrace feedback and critique and work well under pressure.
You are self-organized and know how to manage your time efficiently.
You are able to meet deadlines under tight schedules.

Plusses

You have experience with scripting in Maya.
You are able to make tools to optimize production values.
You have experience working with outsource studios.

Ref: 3042..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/Netherlands (Netherlands )


We are looking for an ambitious individual with a proven track record in creating and maintaining animation tools and DCC plugins. As a member of our Technical Animation Team you will assume responsibility for the creation and maintenance of our animation pipeline tools, with an emphasis on the ease of use for animators, while maintaining compatibility and reusability in our existing workflows. You will collaborate with engineers and animators to help meet workflow, in-game, and technical requirements, and work closely with our riggers, skinners and programmers.

What you will do:
You will define workflows and pipelines in consultation with your colleagues, and develop and improve in-house tools as needed, remaining aware of the impact of your decisions on other disciplines.
You will properly estimate time to complete work and manage competing priorities.
You will help ensure that art and animation quality is not compromised by limitations of technical processes.
You will develop a deep understanding of the technical animation goals and guidelines, and use these goals as guidance for decision making.
You will build collaborative relationships and resolve conflicts in a constructive manner.
You will research and develop new techniques, approaches and solutions as required.
You will work closely with the Animation, Engineering and outsource staff to turn their animations into runtime assets.

Who you are:
You have excellent Maya and/or MotionBuilder skills.
You are proficient with scripting languages Python (first), Maya Python API, (second) and C++.
You have a strong grasp of design patterns.
You have over five years of professional experience, with more than one AAA title shipped or an equivalent amount of experience from a related industry.
You have experience working with game engines and game systems.
You possess strong communications skills and a clear grasp of English.
You're excellent at working independently and collaboratively
You work well with others and are proactive at problem solving.
You enjoy expanding your knowledge and sharing what you know, always remaining at the forefront of new techniques, research and technology.

Plusses:
You have prior experience with animation and motion capture.
You have prior experience with Maya and MotionBuilder rigging.
You have an understanding of real time engine pipelines.

Ref: 3041..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/Netherlands (Netherlands )

We're looking for a Senior Character Concept Artist to design cultures, peoples and costumes for our future projects.

What you will do:
You will work with the Art Director and a team of 2D and 3D artists to establish the direction for our character designs on upcoming projects;
You will design individual characters  in accordance with the established art style, the game design and the narrative requirements;
You will create briefs and other materials to collaborate with other departments, artists and external parties;
You will collaborate with and provide feedback to the 3D team via paint/sculpt-overs;
You will create key art and mood paintings to establish tone, game mechanics, and/or story beats as needed;
You will create key art and other graphics for marketing and promotional materials, as needed.

Who you are:
You have at least 5 years of professional creative experience in the field of Games, Film or Art Design;
You're self-motivated, a team player, and in possession of good written, visual and verbal communication skills;
You have impeccable taste and you know how to avoid the trodden path;
You draw from diverse, eclectic and sometimes unconventional influences;
You have world-class illustration and design skills, as well as expert-level knowledge of gesture, composition, anatomy, color theory, values, form, shape language, and silhouette;
You are skilled in 2D digital content tools such as Photoshop, Painter, etc. with reasonable knowledge of 3D tools such as zBrush;
You're a positive, open-minded collaborator who appreciates feedback.
It would be a plus if you have shipped AAA PC or console titles as a character concept artist

Ref:3040...We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/Austria (austria)

We were founded by industry veterans to pursue their passion in PC and Console gaming.

A love for community driven strategy, management and light RPG games unites a team that has spent many years working together, where everyone knows what they're doing and loves the games we're working on.

Our team comes from many different countries: Austria, Germany, Italy, France, Iceland, Spain, Portugal, Great Britain, Sweden, USA, just to name a few.

The studio language is English, and we really enjoy working in a very mature yet passionate environment.

We're looking for a C++ Game Programmer to support our team in our current and upcoming projects.

Your tasks…
Implementation of major features in our current online game projects
Work on code architecture, task estimations and risk management
Contributing to the continuous development of our tools and technology

Your profile…
Very good C++ skills
Knowledge in software architecture and design patterns
Experience in game programming
Proactive personality and good communication skills
A love for video games
Good English skills (written and oral)

Ideally…
Experience in game engines, e.g. Unreal, Unity, etc.
Experience in server technology, e.g. Linux, load balancing, security etc.
A desire to progress as a person and take on higher responsibilities
European citizen or EU work permit

Ref: 3039..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/United Kingdom (London)

Our studio in London is currently building a new team to lead development on a new and highly ambitious MMORPG. We are looking to grow a relatively small, tight-knit team, capable of delivering big ideas through experience, smart process, and world-class tools.

As part of this, we are looking for a Senior Engineer to join the team, who will be responsible for developing a wide range of gameplay features and games systems. You will maintain exceptionally high standards in code quality, polish and “gameplay feel”, and guide and mentor more junior members of the team.

You:
You will be an experienced programmer
Expert knowledge of C++
Experience with Unreal Engine 4, including C++ and Blueprint development.
You will have experience in the design, implementation and maintenance of various game systems, including AI, navigation, combat and real-time networking
Experience with game debugging and optimisation.

We are looking for someone who is versatile and proactive, and willing to contribute to a wide range of engineering tasks. While experience of developing gameplay and game systems is essential, it would also be great to hear of your experiences or passions with other aspects of game development, including tools, UI / UX, build systems or rendering.

The ideal candidate will have spent time digging into the code of the engine itself, or come with a willingness to pro-actively jump-in and learn.  

A passion for video games is a must, and experience developing or playing MMOs is definitely a bonus. If this sounds like you then we would love to hear from you!

Ref: 3038...We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/Sweden (Malmo)

This fabulous independent - Unreal 4 Engine studio - based in Malmo, Sweden is looking for a Senior Unreal Programmer:

They are looking for good, generalists programmers with C++ skills and experience of the Unreal engine. You need to be able to work alone or in small teams with a solid background in the industry

You:
Would need a senior person, with Unreal experience.
Have shipped a few games and can work in teams.
Should have drive and initiative to take tasks and own them.
Preferable being EU/UK and willing to work from our office, although exceptional matched international candidates will also be considered.
We are looking for someone with all around experience, Gameplay and AI.
We will offer partnership to the right person

Ref: 3037...We are an equal opportunities recruitment agency that values diversity and does not discriminate. We encourage clients to welcome applicants from all backgrounds

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Interactive selection/Netherlands (Netherlands )


We are looking for a Technical Designer with experience in an Open World Setting to work on future projects in The Netherlands 

What you'll do:
You will be part of a small team tasked with creating ground-breaking, innovative gameplay with a focus on story and characters;
You will be solving challenging technical problems that involve multiple disciplines in a fast-changing environment;
You will listen to designers' requests for help, distill their intentions, and translate those intentions into programmer requirements;
You will guide designers towards solutions for their technical problems.

Who you are:
You have a proven track record of at least one shipped title;
You are experienced with graph-based scripting and/or C++;
You have great written and oral communication skills;
You are able to weigh the urgency for feature requests against other requests.

Plusses:
You have experience working on Open World games;
You have experience with automation of tasks via scripting;
You have experience with various engines, editors and their workflows.

Ref: 3036..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/United Kingdom (London)

This AAA studio in the South East is looking for Senior C/C++ Game Developer to work on core gameplay systems including combat and enemy AI.

What you'll do:

Implementing new core gameplay features through all stages of production: design, scheduling, implementation and polish.
Give constructive and proactive input into the design of new features and the iteration of existing ones.
Work closely with other team members from all disciplines, communicating technical concepts and requirements in a way that facilitates smooth workflow.
Offer advice and suggestions for improving the development process.
Be proactive and help with problem solving.
An advanced understanding of the main gaming platforms and the requirements needed to develop software on them.
Unreal Engine experience an advantage.
Experience working on and shipping at least one AAA video game title.
A good understanding of game technology principles.
Experience defining, designing, implementing, and supporting production process for creative software teams.
3+ years experience as gameplay programmer

Ref: 3035..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/United Kingdom (London)

Our client are looking for an exceptionally talented Lead Weapons Artist who is ready for the challenge of leading their weapons team to produce world class assets for their next AAA title.

Key Responsibilities:
Lead the Weapons team to produce world-class quality weapons.
Work closely with our Character Master Lead Artist and Art Director to help define the quality bar and style for the weapons in our new title.
Create stunning weapons that look great both during gameplay and cinematic moments, and also under player scrutiny.
Communicate with other teams and disciplines.
Encourage the weapons team to work as a unit.
Comfortable communicating with external companies, while balancing management of the internal team including:
Creating packs and supporting documents for both internal and external teams.
Quality control and providing clear & regular feedback.
Managing the outsource pipeline.
Be a role model for all members of the Weapon team by setting example of attitude and work culture.
Provide regular feedback on performance and one on ones with the team.
Lead by the example by creating state of the art weapons.
Build and maintain close working relations with the Art Leads and general Art department.
This role reports to the Character Master Lead Artist.

Technical Requirements:
Understanding of PBR workflows.
Advanced knowledge of these tools is a must:
UE4 or a similar engine.
Max or Maya
Substance Painter
Knowledge of these tools is not required but is considered a bonus:
Marmoset Toolbag baking workflow.
Substance Designer.
Experience with the full asset pipeline from concept to final asset optimisation.
Technically minded, to help communicate our needs to the Technical Art teams

Skill Requirements:
Experience being a Lead
Ability to drive a team in both management level and their personal development.
Extremely capable of creating high quality weapons that look great in game.
Understand how weapons work.
Maintain a high level of quality art throughout a large quantity of assets.
Provide in-depth research, reference material.
Excellent organisational, communication and interpersonal skills.
Extremely creative in bringing ideas and inspiring the team.
Ability to work within deadlines and good time management.
Passionate about creating and playing games.

ref: 3034..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive selection/United Kingdom (London)

We are looking for an exceptionally talented Lead Character Artist who is ready for the challenge of leading our character team to produce world class assets for our next AAA title.

Key Responsibilities:
Lead the Character team to produce world-class quality characters.
Work with the Character Master Lead Artist and the Art Director to help define the quality bar and style for the characters in our new title.
Create visually stunning characters that work well during gameplay and cinematics.
Communicate with other teams and disciplines.
Encourage the character team to work as a unit.
Comfortable communicating with external companies while balancing management of the internal team including:
Creating packs and supporting documents for both internal and external teams.
Quality control and providing clear & regular feedback.
Managing the outsource pipeline.
Be a role model for all members of the team, by setting an example of attitude and work culture.
Provide regular feedback on performance and one on ones with the team.
Build and maintain close working relations with the Art Leads and general Art department.
Lead by example by creating amazing looking characters.
This role reports to the Character Master Lead Artist

Technical Requirements:
Understanding of PBR workflows.
Advanced knowledge of these tools is a must:
UE4 or a similar engine.
Max or Maya
Substance Painter
Knowledge of Substance Designer is not required but is a bonus.
Experience with the full asset pipeline from concept to final asset optimisation.
Technically minded to help communicate our needs to the Technical Art teams.

Skill Requirements:
Experience being a Lead
Ability to drive a team at both the management level and their personal development.
Extremely capable of creating high-quality characters that look great in our game.
Understand what it takes to make a visually compelling character that is appealing to the players.
Maintain a high level of quality art throughout a large quantity of assets.
Provide in-depth research, reference material, and paint overs when necessary.
Excellent organisational, communication and interpersonal skills.
Extremely creative in bringing ideas and inspiring the team.
Ability to work within deadlines and good time management.
Passionate about creating and playing games.

Ref: Ref: 3033...We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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London/United Kingdom (London)

We are looking for an exceptionally talented Lead Rendering Programmer who is ready for the challenge of creating a AAA title on the next generation platforms. This role will involve developing our rendering engine to create world class rendering techniques and working with various art teams to help them achieve their artistic vision.

Based in London, you will report to the Engine Code Director, the Lead Rendering Programmer and you will manage a team of rendering coders and drive through all aspects of a ‘AAA' game's rendering requirements in accordance with the Art Director's vision.

Working and managing the team every day, the Lead Rendering Programmer will enforce and inform the Engine Code Director's vision for the project, hold reviews and provide feedback to the team, lead-by-example, and push the boundaries of
rendering for video games.

Key Responsibilities:

Work closely with the Engine Code Director, Art Director and other leads to understand and establish their vision and evangelise this to the team.
Lead a team with industry wide renown in the creative vision for the project.
Manage the rendering programmers on your team, including regular one-on-ones and performance reviews.
Be a role-model for the your team by emphasizing project and company goals, providing feedback on performance and mentoring.
Manage the rendering code schedule and bugs to minimise risk and ensure smooth running of the department.
Oversee, advise and drive the whole rendering team to ensure quality results and efficient working practices.
Keep up to date with industry trends in rendering to ensure our rendering tech is competitive.
Work with artists to interpret their creative direction and build rendering code to achieve it.
Work closely with the Engine Code Director to plan and implement new rendering features.
Implement rendering features to a high quality.

Technical Requirements:

Excellent 3D maths skills.
Strong graphics background with knowledge of cutting edge rendering techniques.
Advanced understanding of current graphics hardware, APIs and shader programming languages.
Strong understanding in C/C++.
Experience working with games consoles (Xbox360/PS3/XBone/PS4).

Ref: 3032..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds



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TIGA has partnered with gamesjobboard.com to provide a comprehensive list of jobs both in the UK and abroad.

Please browse the jobs below and click on the headings for more detailed information. You will be redirected to gamesjobboard.com for job listings. TIGA members wishing to post a job here can do so free of charge by contacting richard.lee@tiga.org.