The games industry is a global success story, an industry of the future which is growing and creating job opportunities for high skilled people. TIGA is determined to help both aspiring games developers and those already working in the industry to fulfill their career ambitions.

Interactive Selection/China (Shanghai)

Our Client is is one the largest game developers, providing the highest quality games and art to publishers and developers worldwide.

The Creative Director is responsible for defining the vision of one or several mobile games and ensuring game content is in line with the vision.

Responsibilities:
The creative director works closely with the client to align a vision with IP and market wants. They will also work with the monetization designer to execute a free to play model as well as the operations designer to renew the game experience with events, content updates and to ensure the best possible cost impact ratio of new content.

The Creative Director leads the art director, lead game designer, audio designer to ensure the vision is being well executed.He/she is responsible to convey this vision within the team, the organization and with the client.

Requirements:

5+ years of relevant experience for mobile games.
Shipped several mobiles games as lead game designer. Shipped at least one game as creative head.
Working knowledge in another area as art, audio, programming, animation, analytics is a big plus.
Excellent communication and presentation skills.
Fluent reading and writing skills in English (Daily communication with an international team).

Ref: 2664..We are an equal opportunities recruitment agency that values diversity and does not discriminate. We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/Spain (Northern Spain)

Do you want to be part of a Worldwide mobile games leader? We are recruiting for an International company based in Northern Spain who create amazing games and are positioned in the top rankings of both iOS and Android.

As a Senior Backend Engineer you will help solve exciting technical challenges like serving more than 200K concurrent players!

The backends are developed using several technologies and programming languages (PHP, Python, Golang, Lua, etc…), so you should not be afraid to work with their existing code, extend, maintain and continuously refactor the backend of their games.

As a backend engineer, you will also work in designing and implementing high available systems for the server part of our games. You will be part of our games team and work closely with systems, frontend and other departments. You will be integrated in business decisions as part of our technology strategy.

You:

Professional, problem solver, proactive, team worker, rigorous, with leadership skills and detail oriented. You are smart, creative and practical at the same time and have the ability to work fast to get up to speed with existing code, and learn new concepts easily.

Have more than 5 years of programming experience.
Have worked and mastered languages like Java, C#, C++, Erlang, Golang, etc...
Have intermediate systems knowledge and understand what happens behind your code
Have experience designing and implementing complex systems with multiple parts and technologies
Have experience with application scalability, performance and reliability
Have experience with application and system orchestration: understand where you code fits within the big picture
You are able to explain technical issues to both technical and non-technical people.

Ref: 2663.........We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds.



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Interactive Selection/United Kingdom (West Midlands)

Graphics Programmers - AAA Franchise

Based in the Midlands, this award winning studio is expanding and looking for developers to work on a AAA franchise.

They are looking for Graphics Programmers with experience designing, implementing and maintaining cutting edge rendering technology. Successful candidates will be working on the studio's in-house graphics engine and contributing to advances on the latest hardware.

Key Duties:

Extending the existing rendering tech to meet new requirements on the next generation of hardware.
Working as part of a team to design and implement future rendering technology.
Liaise with Artists to ensure that requirements are understood and assets produced correctly
Feature estimation and reporting to Team Lead

Required Skills:

Fluent C++
Experience in a graphics role on previous titles, ideally with areas of specialisation.
Thorough knowledge of interactive rendering techniques
Strong 3D maths skills.
Experience with DirectX
Experience writing shaders (HLSL/CG etc.)
A good degree or equivalent in a relevant subject such as games, computer science, maths or engineering.
Experience using version control software
Ability to write clear and maintainable code
Optimisation of performance sensitive code

Desirable Skills:

Experience of development on console and PC platforms.
Good industry track record, such as previously published products

Personal Attributes:

An ideal candidate will be highly driven and self-motivated
Attention to detail
Strong communication and problem solving skills
Good teamwork skills
A passion for games.

Ref: 2662..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/Germany (Dusseldorf)

Technical Artist 

Our client are a leading producer, publisher and distributor of interactive entertainment products worldwide.  They have studios in 28 countries and are committed to delivering high-quality, cutting-edge video game titles to consumers.

The position:
Daily support of Art and Tech teams.
Problem solving for key production issues.
Recognising inefficiencies and pipeline issues and identify solutions.
Enabling other team member to achieve tasks in an efficient and consistent manner.
Developing tools and scripts for Maya, MotionBuilder, Substance, Phtoshop and inhouse tools.
Creation and maintenance of documentation for Technical Artist features and tools to provide for the team.

Technical Requirements:
Knowledge of the following: Python, C#, MEL, Java.
Knowledge of Maya, MotionBuilder, Photoshop, Substance, Unreal Engine toolsets or similar node based engines.
Knowledge of tools used in the parametric creation of nodes, materials/textures (e.g. Substance Designer or similar)
Experience working on shipped titles for consoles and/or pcs, as Technical Artist.
Perfect understanding of traditional and of physically based rendering (PBR) pipeline.

Skill Requirements:
Solid understanding of art optimization techniques.
Experience and understanding of art/animation pipelines for game engines
A great ability to think creatively to overcome technical challenges.
Experience in video-game production (minimum 5 years).
Great communication skills and a positive attitude.
Strong organisational skills.
Familiarity with the creation of user-friendly tools/systems.

Ref: 2661..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds.



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Interactive Selection/Poland (Warsaw)

We are looking for an AI Programmer, able to expand AI systems provided by UE4, as well as create new robust solutions. This person will also work with artists and designers on behavior of high variety of non-player characters, bringing to life memorable enemies of all shapes and sizes.

Qualifications

Expert in C++ and object-oriented programming with a strong 3D maths background
Minimum 3 years of software engineering experience
Experience in programming movement, navigation, and decision-making AI
Game designer's creativity
Keen analytical mind
Ability to write solid, reliable, efficient code
High work ethic
Passion for games

Preference to applicants with:

Unreal Engine 4 knowledge
Shipped title experience
Experience working on a mod/title on the Unreal Engine
Performance and optimization skills
BS (or higher) in Computer Science or similar discipline (Physics, Math, EE, etc.)
English and/or Polish language skills (everyone in our studio speaks English, but Polish language skills are a plus)

Ref: 2660..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds.



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Interactive Selection/Poland (Warsaw)

We are looking for an experienced VFX Artist.

This person will be responsible for:

Creating ambient environment effects that enhance mood, tell a story, and make the world feel alive
Working with the designers to create effects for scripted events and story moments
Creating gameplay effects that make the world feel exciting, and that give the player necessary gameplay feedback
Working with the lighting department to create atmosphere, a sense of depth in the scene, and to reinforce the color palette.
Creating high-fidelity effects for cinematics and marketing material
Innovating new techniques for next-gen hardware, and work with the engineers to expand the vfx toolset
Analyzing the scene for performance issues, and ensure all effects are built in the most efficient way possible
Using every tool at your disposal to create effects for the game (traditional particles, pixel shaders and vertex shaders for animated materials, baked physics simulations, stock animation, etc.)

Qualifications

A critical eye for the timing, animation, and motion of real world objects and visual effects
Experience with a variety of techniques and tools for creating vfx animation (standard particle systems, fluid sims, physics sims, etc.)
An understanding of the constraints of real-time vfx is critical.
Experience creating pixel and vertex shaders
Ability to create all source art needed for vfx (textures, geometry, flipbooks, normal maps, vector field textures, etc.)
Desire and knowledge of how to push our effects and editing tools further
Ability to collaborate with Artists, Designers, and Programmers to work through artistic and technical challenges.
Ability to think outside the box to come up with more efficient techniques
High work ethic and self motivated
Passion for Games

Preference to applicants with:

At least 4 years of video game industry experience in a related position
Experience working with Unreal Engine is a plus
HLSL shader creation experience is a plus
Texturing, modeling, skinning, animation, or lighting experience is a plus
Shipped-title experience
English and/or Polish language skills (everyone in our studio speaks English, but Polish language skills are a plus)

Ref: 2659..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/Spain (Barcelona)

Do you want to be part of a Worldwide mobile games leader?

We are looking for a Senior Mobile Game Programmer to work with an international team of more than 280 talented people, based in sunny and cosmopolitan Barcelona. The studio create amazing games and are positioned in the top rankings of both iOS and Android.

This is you:

Professional, passionate about video games, problem solver, proactive, team worker, rigorous and detail oriented. You are smart, creative and practical at the same time. You you have the ability to work fast, quickly get up to speed with existing code, and learn new concepts easily.

You also have:

5 years in game development (preferably mobile gaming)
Strong background in C++
Solid understanding of 2D/3D graphics and math involved in computer graphics
Ability to work fast, quickly get up to speed with existing code, and learn new concepts easily
Desire to create fun games
Great understanding of algorithms and techniques used in games
Great problem solving skills
Strong debugging skills
Experience using Unity3D or cocos2d-x
Understanding of object oriented analysis and design
Performance analysis and optimisation skills

Ref: 2296..We are an equal opportunities recruitment agency that values diversity and does not discriminate. We

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Interactive Selection/United Kingdom (Scotland)

We are now looking for an enthusiastic, talented, and personable IT Systems Engineer. Applicants will be highly skilled, motivated and organised.

RESPONSIBILITIES

You will be responsible for the administration and management of a global IT infrastructure alongside a core team of engineers' throughout the studio. Your focus will be to maintain and develop key systems with a strong emphasis on automation. You will be required to become proficient in all aspects of their infrastructure where training will be provided.

SKILLS & EXPERIENCE

Essential

In depth Linux configuration and administration skills (RHEL/Ubuntu).
Experience with configuration management (Puppet/Chef).
Application and web service administration (IIS/Apache/Tomcat).
Database configuration and administration (MySQL/Percona, NoSQL).
Strong scripting skills (Powershell, Bash, Python).
Version control system exposure (Perforce (Helix)/GIT/SVN)).
Excellent communication skills with the ability to work as part of a team or individually as required.
Self-motivated & confident.
Excellent documentation skills with high attention to detail.
Experience with taking projects from planning through to completion.
Ability to handle high pressure situations.
Ability to sometimes work flexible hours, occasionally rotating shifts, or out of ours as necessary.

Desired

SAN/NAS Installation and administration – Understanding of replication technologies would be advantageous.
Brocade/Cisco networking – Layer2/3 – Exposure to Fabric would be advantageous.
Solid understanding of iSCSI storage protocol.
Windows server installation and administration (Active directory, GPO, DHCP, DNS, DFS/R).
VMware, installation and administration.
User and administration experience with Altassian stack (Confluence, Jira).
Palo Alto Firewalls and Panorama Administration.
WAN acceleration (Silverpeak/Riverbed/Citrix)
Open source Infrastructure monitoring (CheckMK/Nagios)

Ref: 2304..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Germany (Berlin)

A World leading digital marketing company specializing in pay-to-play and free-to-play games on PC and console platforms seeks a Director to lead and mentor +10 people operational business development teams in São Paulo, San Francisco, Shanghai and Berlin,

You start and develop business with the top mobile, online as well as console gaming advertisers (f2p/p2p) and you strive to win new clients and grow relationships to execute global campaigns successfully and maximize revenues.

Requirements:

You bring +4 years experience within the adtech and/or advertising industry and have worked with a variety of business models
You have a background in gaming (f2p and p2p) with a deep understanding of the market
You have the skillset and experience to land major branding deals
You have worked with premium titles and have built up a great network within the gaming industry
Diploma/MSc degree in a business or quantitative discipline

What is on offer?

You will work with a highly motivated and skilled team of top performers
You will become part of one of the fastest growing company builders in the world
You combine success and fun within a great company culture together with people from all over the world
You will work in the start-up centre of Berlin, the European Silicon Valley.
A competitive remuneration package including a significant equity stake

Follow Interactive Selection jobs on LinkedIn www.linkedin.com/company/interactive-selection Facebook at www.facebook.com/Interactive.Selection and on Twitter at www.twitter.com/gamesjobs

Interactive Selection is acting as an Employment Agency in relation to this vacancy. We are an equal opportunity recruitment agency that values diversity. We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/Spain (Spain)

We create amazing games, positioned in the top rankings of both iOS and Android, that are played and loved by over 50 million fans all over the world.

The Art Director oversees new games and live games and is ultimately accountable for quality and efficiency within Art Services and transversal communication.

He/She investigates and coordinates communication with our Lead Artists, Art Services and Outsourcing.

He/She acts as Operational Manager and Mentor to the artists and their Leads, and reports directly to the Art VP, collaborates with the Head of Products and Outsourcing Managers.

The Art Director manages expectations, assures flawless communication, response time, planning and time estimations.
Leading by example: Punctually and on demand, manage specific projects closely together with the Lead Artist and Head of Product.
Validates roadmaps, briefing templates and masters project management.
Decides which assets are outsourced and triggers the process with Outsourcing Managers.
Challenges methodologies, creates and communicates visions for new pipelines and tools.
Recruiting of Lead Artists.
Runs yearly appraisals for Lead Artists and mentors their improvement plans.

This is you...

The role requires a creative approach and the drive, ability, adaptability and emotional intelligence to run a successful game production.
Highly experienced in negotiation and change management.
Highly proactive, organized, self-driven, customer focused, a great team player and always with a smile.

You also have ...

10 years+ of experience in the games industry as an Art Director or in a similar management position.
Able to validate all technical- and quality-aspects of Art.
Experienced in 2D and 3D software packages.
People development is key for us: Here you will have professional growth opportunities you have always dreamed of, supported by a performance review process, internal mobility and amazing training budgets.

Ref: 2657..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Spain (Barcelona)

Do you want to be part of a worldwide mobile games leader?

We create amazing games, positioned in the top rankings of both iOS and Android, that are played and loved by over 50 million fans all over the world.

Join us and help us make 2017 the breakout year in mobile social gaming.

What will you do?.

The Animation Director is ultimately responsible for quality and efficiency within Art Services.
The Animation Director investigates and coordinates communication between his team of 2D and 3D Animators, our Lead Artists in the Game Teams, Art Services and Outsourcing.
He/She acts as Operational Manager and Mentor to our Animators and reports directly to the Art VP, collaborates with the Head of Products, Art Directors and Outsourcing Managers.
The Animation Director assures flawless communication, response time, planning and time estimations within his team of animators.
Creates Roadmaps, Briefing Templates and masters Jira Management.
Decides which animations are outsourced and triggers the process with Outsourcing Managers.
Invents methodologies, creates and communicates visions for new pipelines and tools. Reduces repetitive tasks in favor of automatization.
Responsible for hiring the best Animators of the industry.
Runs yearly appraisals for his team of animators, mentors improvement plans.

This is you...

The role requires a creative approach and the drive, ability, adaptability and emotional intelligence to run a successful game production.
Highly experienced in negotiation and change management.
Highly proactive, organized, self-driven, customer focused, a great team player and always with a smile.

You also have ...

10 years+ of experience in the games industry as an Animation Director or in a similar management position.
Able to validate all technical and quality aspects of animations.
Experienced in animation software like Maya, 3DS Max, Motionbuilder, Flash or Spine.
Ref: 2656...We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (Brighton)


We are looking for C#/.NET engineers to join our team to help us build server technologies that power games played by millions of people all around the world.   

Our experienced team creates highly scalable and resilient backend services built on cloud infrastructure. We take a huge amount of pride in what we do, focusing on technical quality and leveraging some of the latest technology and techniques. 

We're always looking to solve new technical challenges, whether it be real-time multiplayer on mobile or creating industry-leading tools that enable teams to continuously tune and update live games. 

Our typical technology stack includes .NET Core microservices, running on Docker/Kubernetes and leveraging a wide range of NoSQL and SQL databases.  

Responsibilities

Design, implement, deploy and manage scalable and high-availability backend services 
Collaborate closely with client-side engineering team and game designers to plan game features
Contribute to the full game development lifecycle from design, planning, implementation, deployment and live operations
Troubleshoot and optimise live systems
Explore and learning new technologies, and contributing to studio-wide best practises

Requirements

We have a senior position available for applicants with the following core abilities:

Experience developing online games, apps, websites or other online services
An understanding of cloud computing and scalable software
Familiarity with good development practices (source control, automated testing)
Passion; for gaming or online services in general. We're looking for someone who genuinely cares about the quality of the work they produce.

These skills are a plus (but not necessarily required):

Experience building and deploying applications to the Microsoft Azure or AWS platforms
An understanding of the techniques used for building high performance, scalable software
Familiarity with continuous integration and automated build procedures
Knowledge of Unity, C++, Android or iPhone development

About Us

We are one of the UK's largest independent game makers with around 100 exceptionally talented and seriously hardworking people who devote their careers to crafting awesome original games.

We produce around three new titles every year and deliver them to millions of players with backing from the UK's top industry veterans and carefully selected partners.

You'll find our games on Smartphones, Console and PC platforms being enjoyed by millions of people all over the world!

Ref: 2655..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (London)

Principal Game Developer (Lead Level)

​We are looking for a Principal Client Engineer with exceptional technical skills and the ability to lead teams and work with stakeholders to fulfill the studio's strategic technical goals.

The Principal Engineer is responsible for technical strategy and execution of projects from conception to market, gathering requirements, building, managing and motivating technical feature teams, planning and delegating feature and system architecture and aspiring to a high quality bar.

Along with the Producer, you will be a project stakeholder and member of the project's Leadership Team, jointly sharing responsibility for time, budget and quality considerations on larger projects, typically with a turnaround of 1-2 years.

Responsibilities:

In addition to team lead duties, the role will also include:

Interpreting design requirements as well as the studio's creative aspirations
Agree and implement strategy for project R&D, infrastructure, systems and features
Analysing technical capabilities and resourcing requirements
Helping identify and appoint new hires as well as develop team members
Collaborate on the roadmap and sprint planning, providing estimates and technical plans
Coordinate planning to ensure technology plans are robust and communicated to stakeholders, reporting progress both internally and externally
Mentoring team members, giving feedback, setting expectations and delegating
Collaborating with the Principal Engineering Team shaping best standards across the studio 
Act as ambassador for the studio both internally and externally

Requirements:

Excellent programming skills in C# and / or C++, with an understanding and passion for readable, robust code and best practices
Previous commercial experience in a game studio and / or commercial experience working in a large development team
Familiarity with game engines like Unity (preferably) or Unreal
Strong understanding of game development tooling and processes, art workflow, performance optimization and memory management
Experience using source control systems such as Git & Perforce
Strong maths skills
A strong passion for making games

Desirable experience:

Experience leading a project or mentoring a team
Programming for consoles including an understanding of TCRs/TRCs and the certification process
Experience with modern graphics programming, including Cg/HLSL and/or compute shaders, is a strong plus.
Experience with mobile SDKs (Android & iOS) and frameworks (e.g. 2DToolkit).
Understanding of client / server communication and data serialisation.
Understanding of 2D and 3D animation principles.
Experience with build scripts and systems i.e. Jenkins, Team City, Ant, Make etc...
Skills in scripting languages (JavaScript, Python).
Experience using and scripting common art and 3D software packages (Photoshop, Illustrator, Blender...) is a plus.

About Us

We are one of the UK's largest independent game makers with around 100 exceptionally talented and seriously hardworking people who devote their careers to crafting awesome original games.

We produce around three new titles every year and deliver them to millions of players with backing from the UK's top industry veterans and carefully selected partners.

You'll find our games on Smartphones, Console and PC platforms being enjoyed by millions of people all over the world!

Ref: 2654..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Sweden (Sweden )

We are looking for a skilled and passionate Full-Stack Developer to work on our self-published titles, as well as future titles. This is a great opportunity to join a passionate and dynamic team where you will define, design and develop our next generation frontend and backend infrastructure.

THE POSITION

As a Full-Stack Developer you are a crucial member of the Live operations team within our self publishing organisation. You and your team are responsible for ensuring the smooth operation of our game servers and website, writing new features relying on the front-end/back-end and gather metrics and data about the game. An important part of this role is creating and managing Business Intelligence and analytics solutions, crafting and executing queries upon request for data as well as presenting information through reports and visualization.

To thrive in this position you need to be curious and always strive to improve by learning new tools and improving current workflows. You have a positive attitude and contribute to a healthy team dynamic by seeing opportunities and highlighting limitations in a constructive way. We think you are an ambitious person, interested in pushing the boundaries of our user experience and have the ability to balance high ambition with the realities and constraints of a production environment.

Preference will be given to candidates who have developed and maintained large commercial applications. Having worked on live products with frequent deployment is also considered a big plus.

REQUIRED QUALIFICATIONS:

Past experience with both front-end and back-end development
Strong understanding of JavaScript and ReactJS
Good knowledge running CRUD queries and moderately complex joins on SQL db's
An appreciation and passion for code quality, automated tests and end product usability
Strong organizational skills and time management skills
Collaborative, proactive and self-motivated

DESIRED QUALIFICATIONS:

Understanding how to effectively build and architect solutions using the google cloud stack
Experience working with modern orchestration software such as Docker and Kubernetes
In-depth knowledge of Go/Python
Experience from working in an international environment
Passionate about video games

Ref: 2653..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (NW England)

This top F2P studio is looking for an experienced Video Artist.  You should be able to communicate your ideas well verbally, in writing and visually, seeing your ideas come to fruition.

You will report to the Head of User Acquisition, providing video content for our games to be placed across various media channels, i.e. Facebook, Instagram and video networks.

You will be able to view how users engage with your ad creatives on a real time basis, creating a unique flow in receiving feedback and iterating on the work you produce.

You must have a strong portfolio demonstrating excellent video design skills and creative flair.

Who you are:

Creation of cinematic pre-visualisations (2D or 3D with a focus on storytelling through camera grammar, with minimal or no animation) based on cut-scene descriptions / camera scripts and direction. 
Asset gathering as per requirements of each scene. 
Use of commercial and in-house tools to produce high quality pre-visualisations.
Research and reference as needed to increase quality and performance. 
Export and integrate data into the project and check its functionality. 
Ensure assets are optimised and stored in appropriate data repositories. 
Communicate issues, both technical and creative, as appropriate. 
Updating of tracking information as required. 
Consistently meet project guidelines in a timely manner without compromising artistic integrity.
Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.
Degree or equivalent qualification in Animation or related film-making.
Sound understanding of film, grammar, staging and composition.
Cinematography in a digital 3D workspace.
Maya, or other 3D software.
Sound understanding of in-house tools and software used in development.

Ref: 2652..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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Aardvark Swift/Edinburgh, Edinburgh, City of, United Kingdom

We're working with a studio who have already dominated the Chinese mobile-game market with their games that aim to connect communities across borders, languages and cultures. They're now looking for their next challenge with the opening of their new central Edinburgh-based studio. 
Our client are looking for a Junior Technical Designer to join their growing team. You will work closely with the Game Director and other software team members on the delivery of in game missions. You will be involved in defining your own tasks, producing accurate task estimates and delivering your work within a defined timescale.
.
Qualifications & Experience
• A love and understanding of MMOs and mobile action titles.
• Bachelors degree in a technical discipline or relevant working experience is desirable.
Skills
•  Ability to communicate ideas and concepts clearly and accurately.
• Strong technical and creative skills in order to quickly bring ideas from concept to utilisation.
• Comfortable writing detailed low level design documentation.
Unfortunately we are unable to consider applications which don't meet the above requirements at this time.
Why you should apply
Take the opportunity to join a growing studio who strive for play-ability and provide an exciting game experience for all their players! 
Interested? Contact Sharan Bassi at Sharan@aswift.com or on 01709 834777.



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Aardvark Swift/London, London, City of, United Kingdom

This is your chance to join a fantastic company at the cutting edge of AI research. They're on a scientific mission to push the boundaries of AI, developing programs that can learn to solve any complex problem without needing to be taught how.
To see their ambitious project through to fruition, our client are looking for an Assistant Program Manager who's experienced in helping games and engineering teams be more productive. Reporting to the Program Manager, you're role will be split into enabling people and supporting delivery of the product.
Requirements:
• Experience working in a production or project management role
• Proven administration and scheduling experience
• Highly organised with the ability to juggle multiple priorities
• Good understanding of project management and development practices
• Experience working in a constantly changing and dynamic environment
• You see what needs to be done and make it happen
• You are self-aware and seek learning opportunities 
• Games, tech or visual effects background a plus
• Experience scripting or coding a plus
Why you should apply:
This is your chance to work on an AI project that has the potential to change the world and save lives. You'll be joining a close-knit team, with a culture as exceptional as its people in an inspiring, collaborative environment!
Want to find out more? Contact Simon Hope at Simon@aswift.com or on the phone at +44 (0)1709 834777


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Aardvark Swift/London, London, City of, United Kingdom

This is a fantastic opportunity for a QA Analyst to join one of the fastest growing social mobile publishers on iOS and Android, who's middleware tools are used to create the biggest blockbuster titles around!
Due to their continued success, they're looking for a Release Engineer to join their fun loving team in their London-based studio. You'll facilitate the submission and releases, as well as provide support for all platform admin tasks
Requirements:
• Experience with processing build uploads for testing
• Familiar with Jira Service Desk, in particular using it to manage and action platform admin requests.
• Experienced with managing Apple Push Notification Service (APNS) certificates
• Creation and editing of In App Purchases (IAPs) on all platforms
• Managing additions and changes to meta data items on both Gamecenter and Google Play Games Services
• Managing provisioning profiles and development certificates
Why you should apply:
This is a studio who create cutting edge mobile games, while providing an impressive benefits package, including day one stock options, flexible working hours and a fully stocked kitchen!
Interested? Contact Chris Mellor at Chris@aswift.com or on +44 1709 834777 for more information 


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Aardvark Swift/Edinburgh, Edinburgh, City of, United Kingdom

This is your chance to join one of UK's biggest AAA console studios who're responsible for one of the most successful AAA titles in recent years. They're now looking for the best Senior Data Analyst to join their team and be a part of their next huge AAA game.
This is a fantastic opportunity for any Senior Data Analyst to join a great team and be apart of this studios next big game.
Skills and Experience: 
• Work alongside other analysts and live producers to identify strategic business questions, key metrics, and actionable insights.
• Combine qualitative and quantitative driven insights with game knowledge to recommend potential avenues to the game and business teams.
• Effectively translate statistical findings into actionable recommendations for senior leaders on game and business teams.
• Research and develop state-of-the-art data mining and statistical modelling solutions to understand game design, system performance and key business behaviours, such as player engagement.
Desirable:
• 5+ years experience in a similar role
• Extensive knowledge of data analysis techniques, languages, software and systems
• Game industry experience strongly desired.
For more information Better Call Sol on 01709 834777 or drop me an email at sol@aswift.com


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Aardvark Swift/Reading, Reading, United Kingdom

One of the world's largest provider of localization and outsourcing solutions is currently looking to bring more staff into the fold to deal with their increasing success and subsequent demand.
They've worked on a number of big AAA titles, including Guild Wars 2, Minecraft and The Witcher 3, and are now looking for a Software Test Engineer to take ownership for specific game areas and build relationships with external teams to improve collaboration and communication
Requirements:
• Proven track record of testing 2 projects from start to completion
• Good team leader, builder and team player
• Strong understanding of the test process and platform knowledge
• Proactive and self-motivated, identifies problems in advance and presents innovative test approaches
• Proven expert testing knowledge and game components
• Very good knowledge of English
• Very active team player with excellent written and spoken communication skills
• Ability to meet deadlines
Responsibilities:
• Primary point of contact for customer and development team for specific areas of ownership
• Create, run and maintain test cases and test scenarios
• Ensure test team members work closely together, expand and sharing knowledge
• Adjustment and improvement to test approach to capture issues early in the development process
• Identifying testing gaps in the test approach and work towards effective solution
• Vet bug reports to ensure quality and correct bug resolution when regressed
• Provide feedback and suggestions to improve game quality and game experience
Interested? Contact Chris Mellor for more information at Chris@aswift.com or on +44 1709 834777


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Interactive Selection/United Kingdom (NW England)

We are looking to recruit an experienced UI Artist into the Art Team of this AAA Studio based in NW England.

As the primary UI/UX Artist on the team, you will be expected to work alongside Designers, other Artists, Programmers and Producers on a day-to-day basis, providing high quality assets that achieve the production and quality goals set for the project. You will also work closely with the Creative Director in setting the style and quality standard for all front-end elements of the game.

You will need to take a thoughtful approach to solving complex User Interface problems, often prototyping multiple ideas that you will evolve and iterate in search of the optimal solution.

You will be expected to estimate timescales for your tasks in advance and deliver milestones as part of the development process. Acting in a senior position on the art team, you will work alongside the Producer to plan out work schedules for the other artists. You should be able to show creative leadership to the art team, inspiring them to work to their potential and take pride in what they produce.

Core Skills & Experience:

Experienced UI artist to join in-house games team.
Strong portfolio displaying a number of UI/UX projects.
5 years+ experience within a games studio, ideally holding a senior role, OR stellar portfolio demonstrating equivalent skill, talent and know-how of a more experienced artist.
Range of skills from paper concepting to digital execution of contemporary UI systems, both static and animated.
Demonstrable experience in some or all of the following packages; Adobe Photoshop, Illustrator, After Effects and/or similar.

Ref: 2651...We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Netherlands (Amsterdam)

Want to work for a AAA studio in Amsterdam? 

I'm looking for an Animation Systems Programmer to help build and optimize a new animation system for their upcoming titles.

Your Job: 

You will help build, optimize and support a new animation system that allows animators to create blend trees, state machines and runtime rigs in a tool, which will cross-compile them to native code for maximum performance
You will iterate with other programmers, animators, riggers and designers to enhance areas like character movement, interaction with the environment, hit responses, facial animation, procedural animation and in-game cut scenes
You will keep up-to-date with new developments in your field, and independently research and develop improvements to continuously push our technology forward.

Who you are:

You are articulate, have strong written and verbal communication skills and a good command of the English language
You have a helpful, solution-oriented attitude
You are ambitious and not afraid to try something new
You are an experienced C++ programmer
You have experience with (skeletal-) animation systems
You have a passion for making games

Plusses:

You have experience with NaturalMotion Morpheme
You have a strong mathematical background
You have experience with animation software like Maya or MotionBuilder
You have experience with creating rigs and/or running them in real time
You will need a code sample to apply for this role, with at least 10 files that demonstrate your coding abilities.

Ref: 2650..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Sweden (Stockholm)

We are currently looking to hire a Line Producer to an unannounced AAA title being developed in Stockholm. As the Line Producer you will coordinate resources to ensure successful completion of assigned projects. 

You are primarily responsible for monitoring cross disciplined teams' progress and maintain the schedule to provide the Senior Producer with regular updates on status and risks as required.

Together with the Senior Producer and the Game Director you will also develop, champion and communicate the product vision to the team in order to build and maintain a strong team spirit and a productive environment.

You will also drive and foster effective communication among all project members and ensure that both stakeholders and the team are kept informed about revisions, changes and other information related to the project.


Required qualifications:

Attention to detail, timely follow-up and strong leadership and organizational skills
Experience with project planning
Experience with agile/scrum development methodology
Strong capability to multitask and prioritize
Excellent listening and communication skills with the ability to communicate developer and project goals in a clear, concise manner
Excellent skills in both written and verbal English

Desirable qualifications:

Experience of running and driving a team forward with focus on cross disciplined game development
Experience as an Associate Producer within game development/production
Credit on shipped games as Associate Producer or been involved with project through a complete development cycle

Ref: 2649..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Poland (Warwickshire)

Animator

Our client are looking for an exceptional, talented and experienced Animator to join their outstanding team. The person in this position will be responsible for character animation as well as animations of other in-game objects. You will work in a dynamic and highly creative environment with the possibility to directly influence development of critically acclaimed AAA video games. If you are able to communicate with people as efficiently as you do with your computer, join us!

DAILY RESPONSIBILITIES IN A NUTSHELL

Creating high-quality realistic and responsive animations.
Implement, trouble shoot and debug Animation systems.
Collaboration with multiple art, design and engineering teams.
Reporting animation wip's and doubts to the Lead Animator.
Rigging and character setup for all bipedal, quadrupedal, and other forms of character movement

REQUIRED SKILLS & EXPERIENCE

At least 3 years documented experience in animation in games or film industry.
Both cinematic and gameplay experience is a big plus.
Good knowledge using Motion Builder and/or Maya.
Preferred graduation in the field of animation including animation courses.
Solid knowledge of animation principles and an eye for dynamic poses.
Experience in animation biped/quadruped characters and other organic and inorganic forms.
The ability to effectively collaborate with game designers and programmers and artists.
Passion for games and in general for animation.

Ref: 2647..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Poland (Krakow)

Our client - AAA Studio, based in Kraków - is looking for a creative and talented Level Designer. You will be a part of the newly-formed level design team in Kraków and will be responsible for creating astonishing in-game levels.

We are looking for Specialist, Senior and Lead.

DAILY RESPONSIBILITIES IN A NUTSHELL

Designing, prototyping, iterating and polishing in-game levels, including level geometry, scripting enemy encounters and other gameplay elements, using proprietary level editor in the RedEngine.
Crafting unique open world spaces where gameplay flow and visual composition form memorable experiences.
Creating required level design documentation.
Working closely with other teams to ensure created levels contribute to and enhance the gameplay and game narrative.

REQUIRED SKILLS & EXPERIENCE:

Proven experience working in a Level Designer role.
Experience in working on AAA games, preferably with RPG elements and with level editors and/or 3D packages.
Ability to create level geometry on all stages – from simple drawings to fully functional levels in at least one of current generation game engines.
Ability to use all elements of the game world, including level geometry, texturing, lighting, sound and VFX to craft unique player experiences.
Fluent in English.
Strong communication skills.

Ref: 2646..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds





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Interactive Selection/Poland (Warsaw)

Our Client is a Polish developer based in the buzzing city of Warsaw.  They are seeking a talented Lighting Artist who will be working with the environment team to define and implement final lighting for the games with artists, designers and technical team.

Responsibilities:

Creating and maintaining all lighting assets/elements within the game
Dynamic/static lighting, set-ups, character lighting, interior, plain air and cinematic/dialogue set.
Maintaining artistic model and lighting vision coherent with game vision.
Providing the lighting elements according to the production schedule.
Keeping balance between the quality of lighting and the technical requirements of the game.

Requirements:

Deep understanding of colour theory and a critical eye for the light, shadow and composition.
Knowledge of technical lighting techniques and terminology employed in photography, film and games.
Must possess a firm understanding of scene lighting, shader development and visual effects.
More than 3 years' experience working in the gaming industry
Good knowledge of 3ds Max (or Maya) and Photoshop, After Effects, 3D Studio Max.
Ability to easily communicate in English.
Excellent communication skills and ability to work within a team.

Ref: 2644...We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Poland (Warsaw)

This AAA games studio in the heart of Warsaw is looking for a build programmer to:

Maintain and improve the in-house tech
Develop and manage continuous integration systems
Work closely with the development team to integrate new deployment processes
Coordinate offline automation
Cooperate with third parties regarding publishing technicalities
Enable source control branches and performing integrations with merge conflicts
Document build/release process

REQUIRED EXPERIENCE:

Bachelor's degree in computer science, information systems, mathematics or related field
Experience in academic projects, own personal projects or 1+ year of experience as a programmer.
.NET, C#  and experience with multithreaded code are essential. Networking and C++ development experience 
Experience in gamedev and knowledge of continuous build, release and deployment systems.

Ref: 2643..We are an equal opportunities recruitment agency that values diversity and do not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/United Kingdom (West Midlands)

This role at a World Class  Games Studio in the West Midlands will be vital to the look, feel and success of any game. You will be responsible for the Marketing and Promotion of all of their Games, using your skills to focus on the best approach to tell the world about their awesome games.

Platform requirements:

Excellent understanding of the mobile games market
Strong understanding of current social media effectiveness
Experience in a similar role, ideally within the games industry or very similar
Knowledge of applicable marketing techniques
Able to evaluate the effectiveness of marketing activity
Experience in Branding
A passion for mobile gaming

Downloadable Content:

Ability to pitch a concept or innovative idea to the rest of the development team
Excellent time management skills
A high attention to detail level, consistent with our work to date
Although a Degree in a relevant discipline is desirable it is not essential.

This is a superb opportunity to join a forward thinking, successful company.

To apply for this role please provide the following:

1. Your up to date CV / Portfolio.
2. A cover letter stating why you believe you are suitable for the role.
3. Your salary expectations.
4. This role may suit someone wishing part time work or returning to work after a break.

Ref: 2641..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds



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Interactive Selection/United Kingdom (West Midlands)

My client, a well established and long standing studio in Warwickshire, are looking for an experienced  Gameplay Programmer.

Joining the Code team, you will enjoy working in a team environment, and have experience in all aspects of Programming.

You will work alongside our experienced teams and have the chance to progress and learn.

Desired Skills and Experience:

Have a minimum of 3 years Games Industry Experience.
Have a strong working knowledge of Unity 3D.
Have shipped multiple titles using Unity 3D.
Excellent teamwork skills.
Excellent working knowledge of xCode.
Able to design, architect, test and implement game features.

Ref: 2640..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (West Midlands)

Our client based in the West Midlands is looking for an experienced and enthusiastic Character Artist to join their outstanding team.

This is an exciting opportunity to join a highly motivated team of talented developers and industry veterans.

Responsibilities:

Production, implementation and maintenance of character assets to project quality, specifications and style

Required skills:

Highly proficient in the creation of high quality highly stylised character assets through the use of Z-Brush, Maya, and Photoshop
Proven track record in the creation and implementation of in game characters
An understanding of anatomy, excellent organic modelling and an appreciation of how to build meshes that deform well when animated.
Ability to work to a defined art style, technical specifications and spirit of the project
Proactive in the translation and development of a character from brief or concept through to a quality finished in game product within a specified time frame.
Good aptitude for problem solving and self-starting with the ability to work with minimal direction
Ability to work collaboratively with a team of mixed disciplines, with excellent verbal and written communication skills.
A passion for producing games of exceptional calibre.

Beneficial knowledge:

Rigging experience
Character conceptual and paint over skills
Traditional art skills
Scripting & Shader knowledge
Ability to pose skinned characters to create presentation renders and turntables.
Experience with agile production methodologies
Experience with providing specifications and written feedback to external vendors
Please submit your CV and Portfolio (ideally via a link to a personal website):

Demonstration of ability to model highly stylised character models with an emphasis on creative character design a major plus, we are particularly looking for:
Stylisation – portfolios that contain a high proportion of highly stylised assets and hand painted textures
Creativity and imagination – demonstration of the artist imagination and creativity in subject and its rendering
Fantastical – examples of a fantastical nature
Isolated renders/turntables of example work as well as translation from concept to model should be included
High resolution sculpt and breakdown of game topology models into wireframe, AO and final render as well as any additional specification information (software utilised and tri count)

Ref: 2639...We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Netherlands (Amsterdam)

This well known games company based in Amsterdam seeks a Localization Specialist (Korean-English)

Responsibility:

Translating and Editing of in game content, templates, press releases, and all product-related text in the language of expertise. 
Editing of grammar, punctuation, spelling, style, and language-specific slang in the language of expertise. 
Ensuring consistency regarding the use of terminology and style in the language of expertise. 
Reviewing, revising, and proofing copy in the language of expertise. 
Interacting with fellow localization editors as well as team members and project coordinators from various departments outside of the editing department on a daily basis. 
Reporting of project status and project progress to the Localization Lead on a regular basis.

Requirements:

Translation experience
Able to work independently and cross functionally 
Able to work within given timeframes and tight schedules
Experience in related field is a plus
Experience of the fantasy lore and its common glossary is also a plus
Native Korean & fluent English speaker
Willing to move to the Netherlands, Amsterdam
Visa can be provided
Prefer European resident

This is an excellent opportunity, please apply to David Smith of Interactive Selection today.

Ref: 2637..Interactive Selection is acting as an Employment Agency in relation to this vacancy. We are an equal opportunity recruitment agency that values diversity. We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/Netherlands (netherlands)

Our client is one of the leading adaptation studios operating in the videogame industry today. Based in the Netherlands but with employees hailing and working from all over the globe,they bring passion and an overwhelming love for videogames into every project they work on.

Requirements:

Cross-platform titles shipped under your (partial) production guidance.
Submission experience with one or more major consoles.
Ability to demonstrate initiative, autonomy and ownership of your projects.
Friendly and supportive attitude – our company culture is extremely important to us!
Strong written and verbal communication skills, including spelling and grammar. You may need to do some localization QA on English strings in a pinch.

Responsibilities:

Work with small teams in creating the adaptations.
Work with larger teams on co-development of enhancements to big products 
Sourcing and comparing 3rd parties/freelancers
Creating, negotiating and tracking milestone deliverables and dates.
Establishing and communicating priorities regularly during port development.
Managing, streamlining, prioritizing, buffering and communicating feedback effectively.
Tracking internal costs during development (Prod/QA/Loc/Ratings/Art).
Title setup and support with console platform holders (where needed).
Submission of titles to Microsoft, Sony, Nintendo, Valve, Apple, Google, Nvidia, etc.
Liaising with Marketing and PR to ensure build and scheduling requirements are managed.
Gathering game text strings for localization and ensure implementation.
Submission of titles to various international age rating bodies.

Preferences:

Passion for making great games.
Experience with console development.
5+ years experience in the games industry.
Undergraduate level degree or higher.
International travel experience.
Experience working with external clients and suppliers.
Experience representing your organization at trade shows/events.

Ref: 2636..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Bournemouth University/Bournemouth, Bournemouth, United Kingdom

At BU our vision is to create a stimulating, challenging and rewarding University experience, through sharing a unique fusion of education, research and professional practice and inspiring our students and staff to enrich the world. Our highly skilled and creative workforce is comprised of individuals drawn from a broad cross section of the globe, and who reflect a variety of backgrounds, talents, perspectives and experiences to build our global learning community.

The Department of Creative Technology, within the Faculty of Science and Technology, is seeking to appoint a talented, enthusiastic and motivated Principal Academic in the area of games design and/or development.

You will be an experienced academic with outputs in the key strategic areas of the BU 2018 Vision, which, at its core, involves the Fusion of education, research and professional practice.

You will have a strong research profile showing potential for contribution towards the next REF exercise, evidence of successful national and international research grant awards and also enterprise funding, leadership experience of research groups or equivalent, experience in supervising undergraduate/postgraduate/doctorate students, experience in managing post-award research projects, strong evidence of collaboration and engagement with the national/international games industry and, finally, leadership experience in the design and delivery of taught HE courses.

Applications with expertise in one (or more) of the following areas; mobile games development, 3D modelling and animation for games, game design, artificial intelligence in games, graphics programming and UX/HCI for games are particularly welcome.

For further information or questions please contact the Head of Department of Creative Technology, Dr Christos Gatzidis, at cgatzidis@bournemouth.ac.uk

BU is an equal opportunities employer which values a diverse workforce. We provide a supportive and inclusive environment where all individuals can fulfil their potential. Together, we share a common set of values rooted in inspirational learning, world-class research and the latest thinking. We provide a powerful fusion of research, education and professional practice, creating a unique academic experience.

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Interactive Selection/Canada (Canada)

This next gen studio famous for their RPGs based in Canada is looking for a senior Maya character artist to use their exceptional skills and work with the latest engine and tools. 

You will: 

Create high quality believable characters,scenery, objects, vehicles, surface textures, clothing, and even user interface components
Work alongside concept artists, animators, designers and engineers. 
Make visually stunning, immersive games is an art that takes a tremendous amount of skill and talent.  
Be able to vary your style from realistic to cartoony or sci fi - as the title requires.

Who You Are:

Exceptional modelling skills of humanoids, creatures or mechanical forms
Strong texturing skills including photographic manipulation, creation and color correction.
Sense of scale and form
Excellent drawing and/or sculpting of the human form, incl.anatomy, proportion, weight, and volume
Good use of rendering (light, form, shadow and colors) of models in high and low polygon counts
Use reference materials, such as photography or concept art
Photoshop
Diffuse albedo, roughness, normal,

Who you are:

5+ years experience in games
University degree or equivalent work related experience
Maya, Max, XSI or Modo
ZBrush or Mudbox
Photoshop and Substance Designer/Painter
Frostbite/Unreal experience
Experience with PBR techniques and pipelines

Please include CV and reel which should showcase the following:

High quality, character models in low, medium, and high polygon counts
Realistic models
Clean texturing skills and an eye for color
Good use of light and shadow
Excellent sense of scale and form
Excellent level of finish drawing skills
Good use of anatomy, proportion, weight, and volume
Work from reference materials, such as photography or concept art

Ref: 2632..We are an equal opportunities recruitment agency that values diversity and do not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/Canada (Canada)

This AAA studio is looking for a lead environment artist with a strong technical understanding of environment asset and level creation. You will be able to communicate with other disciplines within the development team and be able to take creative direction from the Art Director. Lead and mentor a team of individuals across the spectrum of experience. Develop a greater knowledge and understanding of advanced techniques used in video game development.

As a Lead Environment Artist you will:

Work collaboratively with project leadership other discipline leads to understand and interpret the game's requirements within the technical parameters of the platforms. 
Assist and support less experienced members of staff in their learning of good work practices, videogame technologies, software, art theory and the overall process of videogame production.
Work with technical artists and engineers in the development and streamlining of tools and processes.
Keep abreast of advanced techniques which could be used to improve the visual quality or production pipelines of current or future projects.
Maintain awareness of studio-wide art and development issues.
Maintain awareness of and disseminate information regarding organizational related structures, processes, plans and issues.

Requirements:

Thorough knowledge of the game development process.
Leadership experience working with cross discipline and external teams.
Must exhibit excellent artistic skill and the ability to adapt to different artistic styles.
Must demonstrate an excellent knowledge of relevant 2D and 3D software (Maya and Photoshop preferred).
Must be autonomous while working on set tasks from the schedule.
Must have the ability to problem solve and define best work practices within their assigned area of work.
A keen eye for spatial composition, lighting and building believable scenes.
An understanding of effective asset creation and optimization.
Excellent ability to create textures and work with complex shaders. 
Previous experience creating high quality environments for Xbox One, high end PC and/or PS4 games.
At least one AAA Title shipped
Strong communication skills.
High degree of self-motivation and initiative.
Organic terrain and hard surface modeling experience.
An avid gamer is a plus.
Experience in architecture, interior or industrial design, or level design is also a plus.

Fabulous Benefits

​Ref: 2631..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds







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Interactive Selection/Canada (Canada)

Our vision is to create, deliver, and evolve the most emotionally engaging games in the world.

Currently announced projects include the newly revealed IP a shared-world action RPG, the ongoing support of the our world famous franchise: one of the highest rated video game series of all time, 

As a Senior Gameplay Designer you will:

Own and implement gameplay systems and features through all stages of development, in alignment with the project vision, by collaborating with designers, content creators, and team leadership.
Develop components of the player experience: player movement, environmental interactions, and combat.
Identify opportunities to improve and tune gameplay systems.
Be proactive in communicating progress/resolution of problems, and documenting key shared knowledge.
Create testable prototypes for efficiently and pragmatically evaluating designs.

The next great Senior Gameplay Designer also needs:

5 + years game design experience, including at least one shipped AAA title.
Comfortable collaborating with animators and programmers.
Understanding of game engine scripting with the ability to implement.
Experience constructing melee/ranged combatants, creatures, and their behaviors.
Willingness to adapt and iterate designs.
Leadership experience an asset.
Experience in collaborating with team members across multiple locations an asset.

Ref: 2634..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Canada (canada)

I'm currently recruiting a Tools programmer for a AAA studio based in Canada.

What you will do at the studio:

Build the tools that power the best games in the industry.
Work with content creators and engineers to create the most efficient pipelines & workflows.
Create new tools for in-house engine, building new components for the editor and stand-alone applications such as Maya and 3DS Max.
Create graphical user interfaces to empower the team to interact with content in the most intuitive way. 

Who You Are:

6+ years professional experience in a similar role.
Experience working with a team of engineers throughout a full development cycle on an AAA title.
Expert knowledge of C# is essential.
Good knowledge of WPF/XAML.
Solid C++ experience and math skills.
Some 3D knowledge would be an asset.
Experience with multi-threaded programming.
Experience building exporters and other plug ins for DCC packages (Maya/Max).
Experience working with User Experience, Usability and Interaction Design is an asset.
Experience of shipping games is an asset.
Passion for making and playing innovative games.
B.S. in Computer Science or Computer Science Engineering preferred.
Ability to work independently and to be self-directing required.
Excellent team and communication skills required.

Ref: 2633..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (North West England)

This family friendly games studio is looking for a Senior Maya Technical Artist.

The role:
Setup and maintain documentation within the Environment Artist discipline.
Establish and oversee development of tech requirements for all projects.
Main link between the art dept and Tech development team.
Forward planning of new/long term tech solutions.
Shaders/Memory/Frame-rate.
Understanding that changes and amendments are part of the pipeline.
Contributing original ideas towards all aspects of the project.
Researching new/existing tech to further develop/progress our own.
Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.
Mentor Artists and Junior Artists 

Who you are:
Good demonstration of skills through CV/Showreel/Website or Art Tests.
Maya, Z-brush and Photoshop.
In-house tools and software used in development.
Technical and creative problem-solving.
Excellent artistic ability.
Minimum 2+ years in games industry as tech artist.

Ref: 2630..We are an equal opportunities recruitment agency that values diversity and do not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/United Kingdom (West Midlands)

EXPERIENCED LEVEL DESIGNER

We are looking for an experienced and enthusiastic Level Designer to join an outstanding team.

This is an exciting opportunity to join a highly motivated team of talented developers and industry veterans working on a new game.

Responsibilities

Using in-house tools and scripting to build levels and balance game content
Work with other members of the existing design team
Use of playtests to iterate
Report to the Design Director to achieve the creative goals of the project

Essential Qualities:

A range of general game design experience
Scripting experience
Ability to work iteratively as part of a collaborative scrum team
Ability to work with minimal supervision
Clear communication skills, friendly pro-active nature
Experience of level design for 3D action games

Beneficial knowledge:

Experience with game balance (particularly movement and combat) is desirable
Multiplayer map design experience is highly beneficial
Experience with procedural level generation techniques
Able to use design philosophies of market leading developers as a reference point
Experience of mobile development
Experience of free to play design
Plays a broad range of games

Ref: 2629..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Sweden (Stockholm)

We are looking for a Senior World Designer to join our team in creating a yet unannounced self publishing project. The team is moderately sized which will give you great opportunities to influence the end product while at the same time requiring you to push the boundaries of your discipline when needed.

As a Senior World Designer, you'll mainly be responsible for creating amazing locations in the game world while also scripting specific experiences the player will have in them. You will be getting your hands dirty building great experiences with a wide range of editors and tools.  

In practice, this entails tasks like:

Working with the Game Director, Lead Artist, and your fellow Designers to formulate a pitch and seeing it through the approval process.
Building the bare bones version of the setting. From the rough shape and placement of buildings and roads to any important natural landmarks and vegetation.  All while closely working with…
Artists to help them understand the space and to make sure they can turn it into something beautiful.
Gameplay Designer to make sure things like the roads are just the right size and shape.
Placing enemies and all important gameplay-specific props necessary to pull off your vision of the experience. All while closely working with…
Combat Designer to make sure you're utilizing the best practices to ensure a great combat experience.
Narrative and mission designers to make sure that the environment tells the necessary story.
Audio and FX team to make sure you're setting just the right tone and mood.
Setting up exterior and interior location prefabs at the right level of complexity and quality to propagate a large game world that ends up more than the sum of its parts.
And finally, making the right adjustments based on feedback and thoroughly debugging your work until it's ready to make its way into the hands of millions of players.

Relevant Experience:

Experience as a World / Level Designer on a AAA title
Experience with open world games
Experience with world art or terrain sculpting
Ability to analyze and understand how existing games are constructed
Strong knowledge of game design fundamentals
Strong analytical and problem-solving skills
Able to successfully produce results individually and as part of a team
A passion for playing open world action games!
Experience working with game editors such as UnrealEd/Hammer
Scripting experience/knowledge (Python, LUA or equal)

Ref: 2628..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Sweden (Stockholm)

I'm recruiting a Gameplay/Character programmer for my client, a AAA studio based in Stockholm

The Position:

I'm looking for a programmer with experience in developing character mechanics for a AAA console game.

Required qualifications:

Advanced expertise with modern C++ programming
Completed and shipped at least one full-cycle (start to end) 3D console game project
Strong interest and experience with modern character animation techniques
Familiarity with modern AI and physics game systems
Recent and relevant experience with console development (XBox / Playstation)
Solid understanding of 3D math and its application to game development
Experience with performance and resource optimization for consoles
Ability to coordinate and collaborate with other game-dev disciplines (animation, design, production, effects, etc)
Passion for playing, making and thinking about games

Desired qualifications:

Direct experience with PS4 or XBox One development for a shipped title
Direct experience developing character mechanics and animation for a recent 3D game
5+ years experience within the game industry
Familiarity with Python scripting
Familiarity with modern real-time animation processes and pipeline

Ref: 2627..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Sweden (Stockholm)

I'm recruiting a Gameplay/Character programmer for my client, a AAA studio based in Stockholm

The Position:
I'm looking for a programmer with experience in developing character mechanics for a AAA console game.

Required qualifications:
Advanced expertise with modern C++ programming
Completed and shipped at least one full-cycle (start to end) 3D console game project
Strong interest and experience with modern character animation techniques
Familiarity with modern AI and physics game systems
Recent and relevant experience with console development (XBox / Playstation)
Solid understanding of 3D math and its application to game development
Experience with performance and resource optimization for consoles
Ability to coordinate and collaborate with other game-dev disciplines (animation, design, production, effects, etc)
Passion for playing, making and thinking about games

Desired qualifications:
Direct experience with PS4 or XBox One development for a shipped title
Direct experience developing character mechanics and animation for a recent 3D game
5+ years experience within the game industry
Familiarity with Python scripting
Familiarity with modern real-time animation processes and pipeline

Ref: 2627...We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (West Midlands)

PRINCIPAL GAME PROGRAMMER

I'm recruiting for a Principal Game Programmer for my client, a AAA studio based in The West Midlands

You are perfect for this role if you are a problem solver who is highly driven and self-motivated, someone who pays strong attention to detail, has good team working skills and of course has a genuine passion for games.

Required Skills:

• At Least 5 years games industry experience
• Strong C++ knowledge
• At least 2 completed game projects
• Extensive computer architecture knowledge
• Wide knowledge of game play systems
• Advanced 3D geometry

Desirable skills:

• User Interfaces
• Passion for motorsports and racing games

Personal Attributes:

• An ideal candidate will be highly driven and self-motivated
• Attention to detail
• Strong communication and problem solving skills
• Good teamwork skills
• A passion for games

Ref: 2626..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (West Midlands)

SENIOR TOOLS PROGRAMMER

I'm currently recruiting a Senior Tools Programmer for my client, a AAA studio based in the UK.

The tools team is responsible for all day to day tools and workflow. This includes in-game editors, build and integration, crash reporting, development analytics, automated testing and more.

The focus is firmly on delivering games with the maximum efficiency and quality.

Required skills:

Fluent in C++
C# & scripting languages (Python, Perl)
GUI Toolkits (WPF, Qt, WxWidgets)
User Interface design and MVC AND MVVM patterns
Optimisation and debugging skills
Good degree or equivalent in Computer Science related subject.
Ability to work with a team of mixed disciplines to deliver functionality on time to the required specification.

Desirable Skills:
Knowledge and use of other programming languages
DCC SDKs (for Max, Maya, Photoshop)
Prior development on multiple consoles and PC

Personal Attributes:
An ideal candidate will be highly driven and self-motivated
Attention to detail
Strong communication and problem solving skills
Good teamwork skills
A passion for games

Ref: 2625..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Spain (Spain)

I'm looking for a very talented and experienced UI/UX Designer for a great studio in sunny Spain.

As a UI/UX Designer you'll complete interfaces of our videogames from technical specifications to functional design.

This is you:

You regard yourself as both, game designer and artist.
You master UX, being able to translate Game Design requirements into functional, easy-to-use interfaces.
You are an expert in mobile device and game requirements.
You are an avid gamer, familiar with the top grossing and downloaded games on IOS.
You regard Photoshop, Flash and Illustrator as your daily tools, mastering all aspects of them in order to create compelling interfaces.
A well-developed sense of colour and composition
A substantial interest in form and typography
An excellent team player with great communication and organization skills
Versatile and prepared to tackle many different kinds of styles
Prototyping experience, being proactive and positive about changes.

You are able to present:

A portfolio showing your talent and flexibility in user interfaces for games.
Relevant education and/or work experience, previous experience in social games and/or games as a service
Proficient knowledge about free-to-play games and how players engage with them
We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Spain (spain)

This F2P game studio in Spain is looking for a VFX artist.  As a member of the technical team your job will involve creating all kinds of special effects based on particles systems, trails, models and other 3d elements.

You will work closely with the technical team members during the game development and for the company R+D.

Design and create the necessary special effects for each project.
Maintain a consistent style with the project working hand in hand with the lead artist and the Art director.
Collaborate with the Technical artists, Designers and other team members in order to maximize the projects visual spectacularity using particle systems and other elements.
Supervision and optimization of all the special effects used on each project.

Who you are:
Unity particle system creation knowledge
Experience creating particle systems and other effects using 3DSMax + Particle flow.
Real time techniques used on video-game development.
English
In depth knowledge of 3DSMax
In depth knowledge of Photoshop
Previous experience on the game development industry as VFX artist
2D effects
GLSL, CG and/or HLSL knowledge
VRAY knowledge.
FumeFx and /or Krakatoa knowledge
Houdini knowledge
Spine 2D knowledge
Basic knowledge of other real-time 3d engines like: UDK or Cryengine.
After effects

Ref: 2623..We are an equal opportunities recruitment agency that values diversity and do not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/China (Shanghai)

This next gen and AAA outsourcing games studio is looking for a level artist to work on their latest catalogue of titles.

You will:

Cooperate with Level Designers to envision and create game levels;
Create and integrate architectures, props, materials, lights and atmosphere and other elements in the level following Art Direction.
Able to respect the deadlines and work under pressure.

Skills:

In-depth knowledge on game and level design;
Strong artistic aptitudes and art skills;
Good observation and imagination; have ability to setup story lines
Broad knowledge on different artistic styles, but can focus on one specific style defined by the Art direction
Able to follow technical documents and good understanding of the constraints.
An expert on skills needed to optimize levels (for example: Understand the limitations of game memory/poly counts/textures);
Good knowledge on process and pipelines.
Quickly master tools and techniques needed for next gen production;

Ref:2622..We are an equal opportunities recruitment agency that values diversity and do not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/China (Shanghai)

Senior Level Designer - AAA Studio -Shanghai

Responsibilities: 

Collaborate with the Game design team and lead level designer on the definition and feasibility of the missions;
Work with the level design team on the balance and progression of the game;
Take full ownership of several levels, from 3D prototype to scripting and tuning;
Finally, you will work together with the QA to ensure the stability of the levels;
Very good knowledge of 3D tools;
Ability to work in an international environment, and to integrate quickly to the team;
Extremely curious about various level editors, tries the latest Console/PC/Mobile games and their editors;
Passion for games on various platforms;
Very good knowledge of scripting languages;
Broad knowledge of different entertainment mediums (books, movies…), and capacity to recreate similar experience in game;

Qualifications: 

+3 years experience in Level Design;
Released at least 1 title in Level design position (PC, console or mobile);
Used to collaborating closely with programmers and artists;
Have experience or a strong interest in working overseas is preferred;
Workable English;

Ref: 2621..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/China (Shanghai)

Our client are one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. 

They are a licensed developer on PS3, Xbox 360, Wii and 3DS, and also develop on iOS and SNS platforms. Its clients include 15 of the top 20 game companies in the World. 

Responsibilities: 

Manage Junior and Senior 3D / 2D model and texture artists engaged in next gen projects
Communicate with clients about artistic and technical matters
Technical expertise to decide which technologies to pursue and which to avoid Establish Art production pipeline in coordination with clients
Ensure technical and artistic quality of deliverables
Proven ability to articulate a game project's art goals, and lead the team to meet objectives to fulfill those goals
Participate to recruitment and training of new talent 

Qualifications: 

3D experience in one or more software, 3D Studio Max or Maya, Photoshop, Zbrush, Softimage
Strong artistic aptitudes, experience and skills in 2D design, drawing, painting, & mapping
Experience creating and optimizing art pipelines
Experience managing teams of creative geniuses
Passionate about game development
Highly organized individual with an eye for details and a passion for leading and mentoring
Bachelor degree in Arts, Graphic design or related major with 5+ years' experience
4+ years' experience as Lead Artist, Senior Artist or Art Team Leader with hands-on technical experience including X-Box, PS3 and PS2, and proven track record on real-time 3D games
English language skills critical to role

Ref: 2620..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (SE England)

SENIOR PROGRAMMER - GAMEPLAY,

Are you an outstanding coder? We are looking for senior gameplay programmers to join a successful existing team working on an unannounced title for PlayStation 4, Xbox One and PC. 

For Senior Programmers we look for:

4 or more years' professional C++ games experience.
Any experience with consoles, particularly PS4 or Xbox One, will be an advantage, as will having worked in a larger AAA development team.
We need someone who wants to develop and implement new gameplay code
Works to a very high standard in many different code areas, including features such as strategy, mechanics, logic, combat systems, AI, UI and audio code, and can get up to speed quickly on a large existing C++ code base.
As a senior you will be self-motivated with a high level of initiative and able to work unsupervised, quickly adapting to and supporting in-house working practices and assisting in mentoring of junior programmers, as well as the usual responsibilities of an experienced gameplay coder.
Our gameplay programmers are supported by an industry-lead, multi-platform game engine, custom tools suite and dedicated engine coders.
Senior gameplay programmers are encouraged to contribute to the engine as part of day-to-day development and there is also scope to transition into full-time engine development in the future.

Ref: 2619....We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds



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Interactive Selection/Netherlands (Amsterdam)

A leading games developer in Amsterdam is looking for a Senior Producer to work on exciting, future AAA projects. 
You will be responsible for making ambitious and challenging game projects run as smoothly and efficiently as possible.

Responsibilities

You will setup and maintain project schedules for both short and mid-long term project goals
You will interpret the quality needs of the project, translate them into requirements, and ensure implementation
You will manage risks, issues and change requests and pro-actively solve development problems before they impact the schedule or the end result
You will partner up with stakeholders and teams, and help shepherd the processes forward to keep production running smoothly and without interruption.

Requirements

You have at least 6 years of experience in games, or in managing complex, large scope software projects
You possess advanced knowledge of modern project management methods and tools, and know when and how to apply them
You have an education at university level, preferably in a technical/software discipline, or equivalent level of industry experience
You are proficient in Excel and JIRA

Ref: 2610..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Poland (Cracow)

Lead Weapons Artist - AAA Title - Poland

Our client is looking for a talented and creative Lead Weapons Artist with strong illustration/painting skills to join their talented team in Cracow for immediate work on their AAA Title.  

You will be the principal illustrator creating art that will strongly convey the visual direction of the game weapons design vision. You will also be responsible for creating as well as directing the creation of conceptual art as reference for 3D artists. You will work closely with Art & Design Directors on coordinating and managing the conceptual art team in Cracow.

Responsibilities:
Lead a team of Concept Artists to deliver conceptual art reference for 3D environment and character artists.
Collaborate closely with the Design and Art Directors and sub-team Leads.
Participate in the recruitment process to help build the team.
Mentor and professional development of the artists on the team.

Our client combines work in a dynamic and highly creative environment with the possibility to directly influence development of critically acclaimed AAA video games. If you are able to communicate with people as efficiently as you do with your computer, please send us your CV and weapons portfolio.

Ref: 2618..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds.

 

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Mobile Game Programmer/Dublin, Dublin, Ireland

Simteractive is seeking a talented, experienced and enthusiastic programmer to join their team and work on Eden Isle and future mobile games.

Responsibilities:
Technical direction for an entire mobile game project
Implementation of new gameplay systems
Programming tasks across all areas of the game including AI, UI, GameSparks integration, Facebook integration, saving and loading systems, in-app purchases and in-game adverts
Implementation of character animations, effects and art assets
Optimisation, refactoring and bug fixing of existing game systems
Maintain a high level of code quality
Co-operate in the overall planning of projects
Evaluation of third-party tools
Technical design of new projects

Requirements:
3+ years of relevant professional experience in a programming role including at least two shipped commercial titles, ideally for mobile or tablet
Excellent programming skills including knowledge of Unity3D and C#
Strong understanding of the challenges presented by mobile platforms
Confidence and experience with third-party tools such as GameSparks, Facebook API, NGUI, advertising, analytics and plugins
Great communication skills and ability to work well with all disciplines
Hard-working, focused, high degree of self-motivation and ability to solve problems independently
A strong personal interest in creating fantastic simulation games for mobile devices
A degree in computer science, game development or equivalent
Must be able to work in Ireland

We Offer:
Technical ownership of an entire project
Join a small, multicultural, friendly and dedicated team
Bright offices in the very centre of Dublin
A good work-life balance
A chance to join a company in a key role at a very exciting stage

How to Apply:

To apply, please email hello@simteractive.com with a cover letter and CV.


About Simteractive:

Simteractive is a Dublin-based mobile game studio specialising in creating simulation games. We are currently working on Eden Isle: Resort Paradise, which is in soft launch in Canada.

www.Simteractive.com

www.EdenIsleGame.com

www.Twitter.com/Simteractive


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Interactive Selection/Netherlands (Netherlands )


Our client is a growing game development studio with an established reputation as one of Europe's leading game companies

They're looking for a technical designer with experience in an open world setting to work on their future projects.

What you'll do:

You will be part of a small team tasked with creating ground-breaking, innovative gameplay with a focus on story and characters;
You will solving challenging technical problems that involve multiple disciplines in a fast-changing environment;
You will listen to designers' requests for help, distill their intentions, and translate those intentions into programmer requirements;
You will guide designers towards solutions for their technical problems.

Who you are:

You have a proven track record of at least one shipped title;
You are experienced with graph-based scripting and/or C++;
You have great written and oral communication skills;
You are able to weigh the urgency for feature requests against other requests.

Plusses:

You have experience working on Open World games;
You have experience with automation of tasks via scripting;
You have experience with various engines, editors and their workflows.

Ref: 2617..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Netherlands (Netherlands)


Our client is a growing game development studio with an established reputation as one of Europe's leading game companies

What You Will Do:

You will create ground-breaking, innovative gameplay with a focus on story and characters
You will prototype and pitch your own design ideas to the team
You will document, develop, bug-fix and “own” your ideas, overseeing them from concept through to final implementation

Who You Are:

You have a proven track record of at least two shipped titles
You're comfortable with both conceptual and practical aspects of game design
You work well in a small team, are open to constructive criticism, and know how to listen and give feedback to others
You're comfortable with a development schedule that is playtest-driven and focused on iteration and polish
You're self-motivated and proactive
You have experience with one or more of the following:
Quest or Mission design; player flow through a space, player goals, focused story development
Mechanics and level experience; player mechanics, mission design, etc. 

Plusses:

You have a technical background in programming or scripting
You have experience with 3D world and level building tools
You have experience developing Open World games
You have a passion for creating rich narrative experiences

Ref: 2616..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (NW England)

This successful cross platform games studio is looking for a principal C# tools developer for all day to day tools and workflow. This includes in-game editors, build and integration, crash reporting, development analytics, automated testing and more. The focus is firmly on delivering products with the maximum efficiency and quality.

Required skills:

• C# & scripting languages (Python, Perl)
• GUI Toolkits (WPF, Qt, WxWidgets)
• User Interface Design
• MVC and MVVM Patterns

Desired skills:

• Usability analysis
• Process automation
• (Autodesk, Photoshop)
• DCC SDKs (for Max, Maya, Photoshop)

Ref: 2615..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds.



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Interactive Selection/United Kingdom (West Midlands)

This independent games studio in the Midlands is looking for a principal C++ AI developer to work on their racing titles

Who you are:

Two released game projects
Services (e.g pathfinding, avoidance) and agent behaviours (eg. follow, flee)
Game scripting and crowd behaviour knowledge
A good degree or equivalent in a relevant subject such as games, computer science, maths or engineering.
Neutral networks
Bayesian probability theory and statistical analysis
Passion for motorsport and racing games

Ref: 2614..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (NW England)

This well established racing studio based in the Midlands is looking for a data scientist to identify and prioritize business and information needs to track and report.

Responsibilities:

Direct the data capture requirements from within the game team, owning strategic insights to understand the impact of design / product decisions on game quality and health.
Analyse game telemetry and qualitative feedback to test and monitor gameplay in order to provide insight on how game features and content are impacting the overall player experience.
Design A/B experiments to test acquisition, engagement, and monetization strategies.
Perform Ad Hoc analyses regularly.
Identify and clearly articulate conclusions and recommendations drawn from data, both in person and through digital presentation.
Design and maintain customised reports to the required needs of the audience, Executives, Production, Game developers etc.
Work closely with the Business Intelligence and IT Operations teams to ensure underlying infrastructure is suitable for Business Intelligence reporting requirements.
Keep abreast of current practices, techniques and tools within Business Intelligence and gaming trends to foster product improvement within the studio.
3+ years of relevant analytical and technical experience with the ability to uncover patterns of behaviour and relationships.
3+ years of hands-on experience in data mining & statistics, including querying large, complex data sets.

Ref: 2612..,We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/Sweden (Stockholm)

One of Europe's leading game developers renowned for its open world games, full of explosive and emergent gameplay seeks a Head of Studio as it expands further in Stockholm, Sweden.

Responsibilities:

Oversee and provide the best service to all productions in the studio.
Responsible for leading all service functions within the studio and meeting operational goals, including overseeing the operational team.
Ensure teams are appropriately resourced to deliver against business and operational objectives.
Manage changing priorities and implement plans (staffing, space planning etc.) to meet business, and project, needs.
Manage budget based on forecast and target metrics. 
Collaborate with production and operations teams to plan and implement new studio- and company- initiatives.

Requirements:

Have solid and relevant management experience from the game industry, or other creative industries.
Have strong people communication and leadership skills.
Can quickly build trust and credibility; liaising with company management, production leads and operation teams.
Business-driven with commitment to invest into the success of the company.
On offer is a creative environment and an agile way of structuring and planning work within a diverse, dynamic and non-hierarchical culture.

Interested? Please apply through our retained recruiter, David Smith of Interactive Selection.

Ref: 2611..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (NW England)

This game studio based in the NW of England is looking for a building programmer to work on an 18 month fixed term contract.You will work within a highly successful and creative team supporting the development of multiple AAA titles across a wide range of platforms from mobile to next-gen consoles. 

You should have:

Good knowledge of one or more high level programming languages (e.g. Python, C#, C++, Java).
Source control management software or automation frameworks.
Experience of one of more existing build technologies (e.g. MSBuild, CMake, JamPlus).
Knowledge of Windows and/or Mac OSX.
Basic C++.
Bachelor's degree in Computer Science or a related field or equivalent professional experience.

Ref: 2609 We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/United Kingdom (North West England)

This F2P studio is looking for a digital marketer to work on user acquisition for their mobile titles.You will report into the Head of User Acquisition and work closely with the Analytics team, implementing advertising campaigns across media channels such as Facebook, Google and Instagram.

Full training and support will be given. This is an exciting opportunity to progress in the advertising and mobile gaming industry with one of the region's fastest growing companies.

The Role:

Planning and setup of ad campaigns on a variety of media channels.
Ongoing monitoring and optimisation of ad performance KPIs based on creative/audience targeting/ad partner selection using ad buying and bid management software.
Developing new creative concepts and ad copy that will engage and acquire new players.
Working with external attribution providers to ensure all campaigns are successfully tracked.
Liaising closely with external ad suppliers to ensure campaign KPIs are being met.
Conduct data analysis and work with the Analytics team to determine value of acquisition efforts and optimisations.
Full reporting of results where necessary.

Core Skills and Experience:

Experience in a similar role using a Facebook ad buying platform and/or Google Adwords.
Bachelor's degree preferably in a maths or science-based subject.
Advanced Excel skills and strong analytical skills.
Passionate about digital marketing.

Ref: 2608..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/United Kingdom (North East England)

This family friendly mobile studio based in the North East is looking for a business analyst.

What is the role:

Analyse player data to proactively identify and prioritise new opportunities and optimisations.
Come up with ideas and collaborate with experts from different teams in order to make them happen.
Design multi-variant tests to prove, tune and measure your hypotheses.
Use your expert skills to perform in-depth analysis of player data.
Identify, debug and solve issues with tracking, and be meticulous about the accuracy of your reports and analysis results.
Present your findings in a clear, concise manner, that's suitable for colleagues without expert analytical knowledge.
Know when to employ different machine learning techniques and when to build these into production models, to close the feedback loop between our games and the analytics system. Use and tune these predictive models to help create an optimal, customised player experience, with a focus on improved key metrics.
Are the go-to analytics expert in the studio and use your knowledge to provide advice and a data perspective to team discussions..

Who you are:
Demonstrable experience in a data science role, preferably within gaming or e-commerce.
Experience with big data technologies, such as; Hadoop, Hive, Apache Spark.
Experience with AWS products would be a bonus.
SQL, Python, R, Excel.
Predictive analytics, segmentation, AB-testing.
Strong knowledge of statistical techniques.
Visualisation software such as Tableau, QlikView, Yellowfin, Amazon QuickSight, or similar.
Experimental design.
Ability to balance multiple projects and manage changing priorities.

Ref: 2607..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Czech Republic (Czech Republic)

Our client are a leading studio producing innovative F2P games. They are now recruiting for a Senior Gameplay Developer.

Who you are:

Develop games for iOS and Android using C# in Unity3D including programming of systems for graphics, game logic, AI and user interface
Writing robust code for applications used by millions of people
Rapid prototyping through iteration 
Supporting and contributing new ideas to game design
Improving current pipeline and tools
Training juniors

What's the job

3+ years experience in game development using OOP (C#, Java, C++) with at least one title under your belt as senior or lead
Optimizing code for performance, scalability and clarity
Excellent English 

Ref: 2606..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (London)

SENIOR PLAYER PROGRAMMER

We are looking for an exceptionally talented Senior Player Programmer who is ready for the challenge of producing a AAA title on the next generation platforms. This role will involve identifying and applying relevant player's character development and traversal techniques and approaches to drive the player behaviour. The candidate will be responsible mainly for Player's 3Cs (i.e. Character, Camera and Control)

Key Responsibilities:

To be responsible for driving Player features through all stages of production: design, scheduling, implementation and polish. Player features include traversal, cameras, character setup, interaction with gameplay objects etc.
To work with the code and design leads to prioritise feature development.
To work closely with other departments and give direction and feedback on requirements for the Player features being implemented.
To provide support for the design team on the use of all Player specific features.
Be a positive, active, and contributing team member.
Offer advice and suggestions for improving the development process.
To be proactive and help with problem solving.

Technical Requirements:

Advanced understanding in C/C++.
Experience working on and shipping at least one AAA video game title.
Experience in working on core player mechanics including player traversal and cameras.
Experience in modern animation techniques.
An advanced understanding of the main gaming platforms and the requirements needed to develop software on them.
A good understanding of modern gameplay techniques as used in AAA games.
Unreal Engine experience an advantage.
Physics experience is also an advantage.

Skill Requirements:

Strong, demonstrable video game design skills.
A good understanding of game technology principles.
Experience defining, designing, implementing, and supporting production process for creative software teams.
Must be a team player and know the importance of listening to others.
An avid enthusiast for games on all platforms.
Excellent communication skills.

Huge Benefits Package

Ref: 2605..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (London)

LEAD WEAPONS ARTIST - AAA

We are looking for an exceptionally talented Lead Weapons Artist who will be reporting to the Art Director and who is ready for the challenge of leading our weapon team to produce world class assets for our next AAA title.

Key Responsibilities:

Ultimately, lead the weapon team to produce world class assets.
Work closely with our Art Director to create a range of striking weapons both in term of visuals and technical implementation.
Own the overall strategy of the weapons department including defining the quality bar, team culture, communication with other teams, pipelines etc.
Comfortable creating an outsource process and communicating regularly and clearly with external companies while balancing management of the internal team 
Conduct regular reviews and manage the Weapon team to excellence
Be a role-model for all members of the Weapon team by setting an example and emphasising project & company goals and providing regular feedback on performance.
Be a mentor for junior members of the team.
Lead by the example by creating state of the art weapons.
Build and maintain close working relations with the Art Leads and general Art department.
Be comfortable communicating across teams and departments.
Self-regulate your workload while completing ad-hoc requests & investigating any issues that arise.
Be proactive and work together to maintain a world class quality across the team.

Technical Requirements:
Experience in creating assets in level creation tools such as Unreal Engine 4 or similar.
At least 2 published games title on current gen platforms.
Understanding of baking textures, processing maps and physically based shading.
3DS Max and Photoshop at expert level.
Experience of the full asset pipeline including optimising and profiling.
Z-brush experience.
Familiarity with procedural texture packages like Substance Designer.

Skill Requirements:
Ability to drive a team in both management/schedule level and personal development.
Aptitude to be both hands-on in asset creation and overlooking the weapons team.
Create state of the art weapon assets.
Maintain a high level of quality art, while providing a variety of ideas.
Provide in-depth research, reference material, and develop conceptual ideas.
Excellent organisational, communication and interpersonal skills.
Extremely creative in bringing ideas and inspiring the team.
Ability to work within deadlines and good time management.
Passionate about creating and playing games.

Huge Benefits package 

Ref: 2604..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds



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Interactive Selection/Poland (Warsaw)

We are working with a cutting edge developer of exciting RPGs to find a skilled video game UI Artist who can present great attention to detail, and a portfolio demonstrating their expertise in the production of user interfaces. 

The successful candidate will take direct ownership and control of the feel and shape of the entire UI design and layout. Designing from scratch, you will be responsible for curating the entire UI experience – from minute details to the general philosophy of conveying information. 

Responsibilities:
Creating a visual guide that represents a skeletal framework of a gameplay.
Creating required art assets.
Designing UI layouts and icons.
Designing interactive digital systems for people's use.
Providing feedback on UI functionality.

Requirements:
At least 2 years with UI design or asset creation for games or similar products (e.g. apps or software).
Strong UI and UX design skills and advanced knowledge of Photoshop or Photoshop Illustration.
Experience with Unity as a development platform.
Outstanding creativity and a very strong commitment to a project.
Excellent communication abilities.
Avid and passionate gamer.
Ability to communicate in English.

Ref: 2603..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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TIGA has partnered with gamesjobboard.com to provide a comprehensive list of jobs both in the UK and abroad.

Please browse the jobs below and click on the headings for more detailed information. You will be redirected to gamesjobboard.com for job listings. TIGA members wishing to post a job here can do so free of charge by contacting richard.lee@tiga.org.