The games industry is a global success story, an industry of the future which is growing and creating job opportunities for high skilled people. TIGA is determined to help both aspiring games developers and those already working in the industry to fulfill their career ambitions.

Interactive Selection/Netherlands (Amsterdam)

A well known games company in Amsterdam seeks a Business Planning Specialist.

Responsibility:

Profit/Loss Analysis
HQ(Korea) Reporting (Profit/New Business)

Requirements:

Must have 5 year experience in Accounting
Native Korean & Fluent English speaker
Willing to move to the Netherlands, Amsterdam.
1 year contract (open to contract renewal after 1 year, depending on the performance)
Visa can be supported
Salary can be various based on experience
Prefer European resident
Great company, please apply to David Smith of Interactive Selection.

Ref: 2638...Interactive Selection is acting as an Employment Agency in relation to this vacancy. We are an equal opportunity recruitment agency that values diversity. We encourage clients to welcome applicants from all backgrounds.



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Interactive Selection/Netherlands (Amsterdam)

This well known games company based in Amsterdam seeks a Localization Specialist (Korean-English)

Responsibility:

Translating and Editing of in game content, templates, press releases, and all product-related text in the language of expertise. 
Editing of grammar, punctuation, spelling, style, and language-specific slang in the language of expertise. 
Ensuring consistency regarding the use of terminology and style in the language of expertise. 
Reviewing, revising, and proofing copy in the language of expertise. 
Interacting with fellow localization editors as well as team members and project coordinators from various departments outside of the editing department on a daily basis. 
Reporting of project status and project progress to the Localization Lead on a regular basis.

Requirements:

Translation experience
Able to work independently and cross functionally 
Able to work within given timeframes and tight schedules
Experience in related field is a plus
Experience of the fantasy lore and its common glossary is also a plus
Native Korean & fluent English speaker
Willing to move to the Netherlands, Amsterdam
Visa can be provided
Prefer European resident

This is an excellent opportunity, please apply to David Smith of Interactive Selection today.

Ref: 2637..Interactive Selection is acting as an Employment Agency in relation to this vacancy. We are an equal opportunity recruitment agency that values diversity. We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/Netherlands (netherlands)

Our client is one of the leading adaptation studios operating in the videogame industry today. Based in the Netherlands but with employees hailing and working from all over the globe,they bring passion and an overwhelming love for videogames into every project they work on.

Requirements:

Cross-platform titles shipped under your (partial) production guidance.
Submission experience with one or more major consoles.
Ability to demonstrate initiative, autonomy and ownership of your projects.
Friendly and supportive attitude – our company culture is extremely important to us!
Strong written and verbal communication skills, including spelling and grammar. You may need to do some localization QA on English strings in a pinch.

Responsibilities:

Work with small teams in creating the adaptations.
Work with larger teams on co-development of enhancements to big products 
Sourcing and comparing 3rd parties/freelancers
Creating, negotiating and tracking milestone deliverables and dates.
Establishing and communicating priorities regularly during port development.
Managing, streamlining, prioritizing, buffering and communicating feedback effectively.
Tracking internal costs during development (Prod/QA/Loc/Ratings/Art).
Title setup and support with console platform holders (where needed).
Submission of titles to Microsoft, Sony, Nintendo, Valve, Apple, Google, Nvidia, etc.
Liaising with Marketing and PR to ensure build and scheduling requirements are managed.
Gathering game text strings for localization and ensure implementation.
Submission of titles to various international age rating bodies.

Preferences:

Passion for making great games.
Experience with console development.
5+ years experience in the games industry.
Undergraduate level degree or higher.
International travel experience.
Experience working with external clients and suppliers.
Experience representing your organization at trade shows/events.

Ref: 2636..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Bournemouth University/Bournemouth, Bournemouth, United Kingdom

At BU our vision is to create a stimulating, challenging and rewarding University experience, through sharing a unique fusion of education, research and professional practice and inspiring our students and staff to enrich the world. Our highly skilled and creative workforce is comprised of individuals drawn from a broad cross section of the globe, and who reflect a variety of backgrounds, talents, perspectives and experiences to build our global learning community.

The Department of Creative Technology, within the Faculty of Science and Technology, is seeking to appoint a talented, enthusiastic and motivated Principal Academic in the area of games design and/or development.

You will be an experienced academic with outputs in the key strategic areas of the BU 2018 Vision, which, at its core, involves the Fusion of education, research and professional practice.

You will have a strong research profile showing potential for contribution towards the next REF exercise, evidence of successful national and international research grant awards and also enterprise funding, leadership experience of research groups or equivalent, experience in supervising undergraduate/postgraduate/doctorate students, experience in managing post-award research projects, strong evidence of collaboration and engagement with the national/international games industry and, finally, leadership experience in the design and delivery of taught HE courses.

Applications with expertise in one (or more) of the following areas; mobile games development, 3D modelling and animation for games, game design, artificial intelligence in games, graphics programming and UX/HCI for games are particularly welcome.

For further information or questions please contact the Head of Department of Creative Technology, Dr Christos Gatzidis, at cgatzidis@bournemouth.ac.uk

BU is an equal opportunities employer which values a diverse workforce. We provide a supportive and inclusive environment where all individuals can fulfil their potential. Together, we share a common set of values rooted in inspirational learning, world-class research and the latest thinking. We provide a powerful fusion of research, education and professional practice, creating a unique academic experience.

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Interactive Selection/Canada (Canada)

This next gen studio famous for their RPGs based in Canada is looking for a senior Maya character artist to use their exceptional skills and work with the latest engine and tools. 

You will: 

Create high quality believable characters,scenery, objects, vehicles, surface textures, clothing, and even user interface components
Work alongside concept artists, animators, designers and engineers. 
Make visually stunning, immersive games is an art that takes a tremendous amount of skill and talent.  
Be able to vary your style from realistic to cartoony or sci fi - as the title requires.

Who You Are:

Exceptional modelling skills of humanoids, creatures or mechanical forms
Strong texturing skills including photographic manipulation, creation and color correction.
Sense of scale and form
Excellent drawing and/or sculpting of the human form, incl.anatomy, proportion, weight, and volume
Good use of rendering (light, form, shadow and colors) of models in high and low polygon counts
Use reference materials, such as photography or concept art
Photoshop
Diffuse albedo, roughness, normal,

Who you are:

5+ years experience in games
University degree or equivalent work related experience
Maya, Max, XSI or Modo
ZBrush or Mudbox
Photoshop and Substance Designer/Painter
Frostbite/Unreal experience
Experience with PBR techniques and pipelines

Please include CV and reel which should showcase the following:

High quality, character models in low, medium, and high polygon counts
Realistic models
Clean texturing skills and an eye for color
Good use of light and shadow
Excellent sense of scale and form
Excellent level of finish drawing skills
Good use of anatomy, proportion, weight, and volume
Work from reference materials, such as photography or concept art

Ref: 2632..We are an equal opportunities recruitment agency that values diversity and do not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/Canada (Canada)

This AAA studio is looking for a lead environment artist with a strong technical understanding of environment asset and level creation. You will be able to communicate with other disciplines within the development team and be able to take creative direction from the Art Director. Lead and mentor a team of individuals across the spectrum of experience. Develop a greater knowledge and understanding of advanced techniques used in video game development.

As a Lead Environment Artist you will:

Work collaboratively with project leadership other discipline leads to understand and interpret the game's requirements within the technical parameters of the platforms. 
Assist and support less experienced members of staff in their learning of good work practices, videogame technologies, software, art theory and the overall process of videogame production.
Work with technical artists and engineers in the development and streamlining of tools and processes.
Keep abreast of advanced techniques which could be used to improve the visual quality or production pipelines of current or future projects.
Maintain awareness of studio-wide art and development issues.
Maintain awareness of and disseminate information regarding organizational related structures, processes, plans and issues.

Requirements:

Thorough knowledge of the game development process.
Leadership experience working with cross discipline and external teams.
Must exhibit excellent artistic skill and the ability to adapt to different artistic styles.
Must demonstrate an excellent knowledge of relevant 2D and 3D software (Maya and Photoshop preferred).
Must be autonomous while working on set tasks from the schedule.
Must have the ability to problem solve and define best work practices within their assigned area of work.
A keen eye for spatial composition, lighting and building believable scenes.
An understanding of effective asset creation and optimization.
Excellent ability to create textures and work with complex shaders. 
Previous experience creating high quality environments for Xbox One, high end PC and/or PS4 games.
At least one AAA Title shipped
Strong communication skills.
High degree of self-motivation and initiative.
Organic terrain and hard surface modeling experience.
An avid gamer is a plus.
Experience in architecture, interior or industrial design, or level design is also a plus.

Fabulous Benefits

​Ref: 2631..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds







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Interactive Selection/Canada (Canada)

Our vision is to create, deliver, and evolve the most emotionally engaging games in the world.

Currently announced projects include the newly revealed IP a shared-world action RPG, the ongoing support of the our world famous franchise: one of the highest rated video game series of all time, 

As a Senior Gameplay Designer you will:

Own and implement gameplay systems and features through all stages of development, in alignment with the project vision, by collaborating with designers, content creators, and team leadership.
Develop components of the player experience: player movement, environmental interactions, and combat.
Identify opportunities to improve and tune gameplay systems.
Be proactive in communicating progress/resolution of problems, and documenting key shared knowledge.
Create testable prototypes for efficiently and pragmatically evaluating designs.

The next great Senior Gameplay Designer also needs:

5 + years game design experience, including at least one shipped AAA title.
Comfortable collaborating with animators and programmers.
Understanding of game engine scripting with the ability to implement.
Experience constructing melee/ranged combatants, creatures, and their behaviors.
Willingness to adapt and iterate designs.
Leadership experience an asset.
Experience in collaborating with team members across multiple locations an asset.

Ref: 2634..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Canada (canada)

I'm currently recruiting a Tools programmer for a AAA studio based in Canada.

What you will do at the studio:

Build the tools that power the best games in the industry.
Work with content creators and engineers to create the most efficient pipelines & workflows.
Create new tools for in-house engine, building new components for the editor and stand-alone applications such as Maya and 3DS Max.
Create graphical user interfaces to empower the team to interact with content in the most intuitive way. 

Who You Are:

6+ years professional experience in a similar role.
Experience working with a team of engineers throughout a full development cycle on an AAA title.
Expert knowledge of C# is essential.
Good knowledge of WPF/XAML.
Solid C++ experience and math skills.
Some 3D knowledge would be an asset.
Experience with multi-threaded programming.
Experience building exporters and other plug ins for DCC packages (Maya/Max).
Experience working with User Experience, Usability and Interaction Design is an asset.
Experience of shipping games is an asset.
Passion for making and playing innovative games.
B.S. in Computer Science or Computer Science Engineering preferred.
Ability to work independently and to be self-directing required.
Excellent team and communication skills required.

Ref: 2633..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (North West England)

This family friendly games studio is looking for a Senior Maya Technical Artist.

The role:
Setup and maintain documentation within the Environment Artist discipline.
Establish and oversee development of tech requirements for all projects.
Main link between the art dept and Tech development team.
Forward planning of new/long term tech solutions.
Shaders/Memory/Frame-rate.
Understanding that changes and amendments are part of the pipeline.
Contributing original ideas towards all aspects of the project.
Researching new/existing tech to further develop/progress our own.
Undertake relevant on-the-job training where required and keep up-to-date with industry advancements and technologies.
Mentor Artists and Junior Artists 

Who you are:
Good demonstration of skills through CV/Showreel/Website or Art Tests.
Maya, Z-brush and Photoshop.
In-house tools and software used in development.
Technical and creative problem-solving.
Excellent artistic ability.
Minimum 2+ years in games industry as tech artist.

Ref: 2630..We are an equal opportunities recruitment agency that values diversity and do not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/United Kingdom (West Midlands)

EXPERIENCED LEVEL DESIGNER

We are looking for an experienced and enthusiastic Level Designer to join an outstanding team.

This is an exciting opportunity to join a highly motivated team of talented developers and industry veterans working on a new game.

Responsibilities

Using in-house tools and scripting to build levels and balance game content
Work with other members of the existing design team
Use of playtests to iterate
Report to the Design Director to achieve the creative goals of the project

Essential Qualities:

A range of general game design experience
Scripting experience
Ability to work iteratively as part of a collaborative scrum team
Ability to work with minimal supervision
Clear communication skills, friendly pro-active nature
Experience of level design for 3D action games

Beneficial knowledge:

Experience with game balance (particularly movement and combat) is desirable
Multiplayer map design experience is highly beneficial
Experience with procedural level generation techniques
Able to use design philosophies of market leading developers as a reference point
Experience of mobile development
Experience of free to play design
Plays a broad range of games

Ref: 2629..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Sweden (Stockholm)

We are looking for a Senior World Designer to join our team in creating a yet unannounced self publishing project. The team is moderately sized which will give you great opportunities to influence the end product while at the same time requiring you to push the boundaries of your discipline when needed.

As a Senior World Designer, you'll mainly be responsible for creating amazing locations in the game world while also scripting specific experiences the player will have in them. You will be getting your hands dirty building great experiences with a wide range of editors and tools.  

In practice, this entails tasks like:

Working with the Game Director, Lead Artist, and your fellow Designers to formulate a pitch and seeing it through the approval process.
Building the bare bones version of the setting. From the rough shape and placement of buildings and roads to any important natural landmarks and vegetation.  All while closely working with…
Artists to help them understand the space and to make sure they can turn it into something beautiful.
Gameplay Designer to make sure things like the roads are just the right size and shape.
Placing enemies and all important gameplay-specific props necessary to pull off your vision of the experience. All while closely working with…
Combat Designer to make sure you're utilizing the best practices to ensure a great combat experience.
Narrative and mission designers to make sure that the environment tells the necessary story.
Audio and FX team to make sure you're setting just the right tone and mood.
Setting up exterior and interior location prefabs at the right level of complexity and quality to propagate a large game world that ends up more than the sum of its parts.
And finally, making the right adjustments based on feedback and thoroughly debugging your work until it's ready to make its way into the hands of millions of players.

Relevant Experience:

Experience as a World / Level Designer on a AAA title
Experience with open world games
Experience with world art or terrain sculpting
Ability to analyze and understand how existing games are constructed
Strong knowledge of game design fundamentals
Strong analytical and problem-solving skills
Able to successfully produce results individually and as part of a team
A passion for playing open world action games!
Experience working with game editors such as UnrealEd/Hammer
Scripting experience/knowledge (Python, LUA or equal)

Ref: 2628..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Sweden (Stockholm)

I'm recruiting a Gameplay/Character programmer for my client, a AAA studio based in Stockholm

The Position:

I'm looking for a programmer with experience in developing character mechanics for a AAA console game.

Required qualifications:

Advanced expertise with modern C++ programming
Completed and shipped at least one full-cycle (start to end) 3D console game project
Strong interest and experience with modern character animation techniques
Familiarity with modern AI and physics game systems
Recent and relevant experience with console development (XBox / Playstation)
Solid understanding of 3D math and its application to game development
Experience with performance and resource optimization for consoles
Ability to coordinate and collaborate with other game-dev disciplines (animation, design, production, effects, etc)
Passion for playing, making and thinking about games

Desired qualifications:

Direct experience with PS4 or XBox One development for a shipped title
Direct experience developing character mechanics and animation for a recent 3D game
5+ years experience within the game industry
Familiarity with Python scripting
Familiarity with modern real-time animation processes and pipeline

Ref: 2627..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Sweden (Stockholm)

I'm recruiting a Gameplay/Character programmer for my client, a AAA studio based in Stockholm

The Position:
I'm looking for a programmer with experience in developing character mechanics for a AAA console game.

Required qualifications:
Advanced expertise with modern C++ programming
Completed and shipped at least one full-cycle (start to end) 3D console game project
Strong interest and experience with modern character animation techniques
Familiarity with modern AI and physics game systems
Recent and relevant experience with console development (XBox / Playstation)
Solid understanding of 3D math and its application to game development
Experience with performance and resource optimization for consoles
Ability to coordinate and collaborate with other game-dev disciplines (animation, design, production, effects, etc)
Passion for playing, making and thinking about games

Desired qualifications:
Direct experience with PS4 or XBox One development for a shipped title
Direct experience developing character mechanics and animation for a recent 3D game
5+ years experience within the game industry
Familiarity with Python scripting
Familiarity with modern real-time animation processes and pipeline

Ref: 2627...We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (West Midlands)

PRINCIPAL GAME PROGRAMMER

I'm recruiting for a Principal Game Programmer for my client, a AAA studio based in The West Midlands

You are perfect for this role if you are a problem solver who is highly driven and self-motivated, someone who pays strong attention to detail, has good team working skills and of course has a genuine passion for games.

Required Skills:

• At Least 5 years games industry experience
• Strong C++ knowledge
• At least 2 completed game projects
• Extensive computer architecture knowledge
• Wide knowledge of game play systems
• Advanced 3D geometry

Desirable skills:

• User Interfaces
• Passion for motorsports and racing games

Personal Attributes:

• An ideal candidate will be highly driven and self-motivated
• Attention to detail
• Strong communication and problem solving skills
• Good teamwork skills
• A passion for games

Ref: 2626..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (West Midlands)

SENIOR TOOLS PROGRAMMER

I'm currently recruiting a Senior Tools Programmer for my client, a AAA studio based in the UK.

The tools team is responsible for all day to day tools and workflow. This includes in-game editors, build and integration, crash reporting, development analytics, automated testing and more.

The focus is firmly on delivering games with the maximum efficiency and quality.

Required skills:

Fluent in C++
C# & scripting languages (Python, Perl)
GUI Toolkits (WPF, Qt, WxWidgets)
User Interface design and MVC AND MVVM patterns
Optimisation and debugging skills
Good degree or equivalent in Computer Science related subject.
Ability to work with a team of mixed disciplines to deliver functionality on time to the required specification.

Desirable Skills:
Knowledge and use of other programming languages
DCC SDKs (for Max, Maya, Photoshop)
Prior development on multiple consoles and PC

Personal Attributes:
An ideal candidate will be highly driven and self-motivated
Attention to detail
Strong communication and problem solving skills
Good teamwork skills
A passion for games

Ref: 2625..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Spain (Spain)

I'm looking for a very talented and experienced UI/UX Designer for a great studio in sunny Spain.

As a UI/UX Designer you'll complete interfaces of our videogames from technical specifications to functional design.

This is you:

You regard yourself as both, game designer and artist.
You master UX, being able to translate Game Design requirements into functional, easy-to-use interfaces.
You are an expert in mobile device and game requirements.
You are an avid gamer, familiar with the top grossing and downloaded games on IOS.
You regard Photoshop, Flash and Illustrator as your daily tools, mastering all aspects of them in order to create compelling interfaces.
A well-developed sense of colour and composition
A substantial interest in form and typography
An excellent team player with great communication and organization skills
Versatile and prepared to tackle many different kinds of styles
Prototyping experience, being proactive and positive about changes.

You are able to present:

A portfolio showing your talent and flexibility in user interfaces for games.
Relevant education and/or work experience, previous experience in social games and/or games as a service
Proficient knowledge about free-to-play games and how players engage with them
We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Spain (spain)

This F2P game studio in Spain is looking for a VFX artist.  As a member of the technical team your job will involve creating all kinds of special effects based on particles systems, trails, models and other 3d elements.

You will work closely with the technical team members during the game development and for the company R+D.

Design and create the necessary special effects for each project.
Maintain a consistent style with the project working hand in hand with the lead artist and the Art director.
Collaborate with the Technical artists, Designers and other team members in order to maximize the projects visual spectacularity using particle systems and other elements.
Supervision and optimization of all the special effects used on each project.

Who you are:
Unity particle system creation knowledge
Experience creating particle systems and other effects using 3DSMax + Particle flow.
Real time techniques used on video-game development.
English
In depth knowledge of 3DSMax
In depth knowledge of Photoshop
Previous experience on the game development industry as VFX artist
2D effects
GLSL, CG and/or HLSL knowledge
VRAY knowledge.
FumeFx and /or Krakatoa knowledge
Houdini knowledge
Spine 2D knowledge
Basic knowledge of other real-time 3d engines like: UDK or Cryengine.
After effects

Ref: 2623..We are an equal opportunities recruitment agency that values diversity and do not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/China (Shanghai)

This next gen and AAA outsourcing games studio is looking for a level artist to work on their latest catalogue of titles.

You will:

Cooperate with Level Designers to envision and create game levels;
Create and integrate architectures, props, materials, lights and atmosphere and other elements in the level following Art Direction.
Able to respect the deadlines and work under pressure.

Skills:

In-depth knowledge on game and level design;
Strong artistic aptitudes and art skills;
Good observation and imagination; have ability to setup story lines
Broad knowledge on different artistic styles, but can focus on one specific style defined by the Art direction
Able to follow technical documents and good understanding of the constraints.
An expert on skills needed to optimize levels (for example: Understand the limitations of game memory/poly counts/textures);
Good knowledge on process and pipelines.
Quickly master tools and techniques needed for next gen production;

Ref:2622..We are an equal opportunities recruitment agency that values diversity and do not discriminate.  We encourage clients to welcome applicants from all backgrounds.

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Interactive Selection/China (Shanghai)

Senior Level Designer - AAA Studio -Shanghai

Responsibilities: 

Collaborate with the Game design team and lead level designer on the definition and feasibility of the missions;
Work with the level design team on the balance and progression of the game;
Take full ownership of several levels, from 3D prototype to scripting and tuning;
Finally, you will work together with the QA to ensure the stability of the levels;
Very good knowledge of 3D tools;
Ability to work in an international environment, and to integrate quickly to the team;
Extremely curious about various level editors, tries the latest Console/PC/Mobile games and their editors;
Passion for games on various platforms;
Very good knowledge of scripting languages;
Broad knowledge of different entertainment mediums (books, movies…), and capacity to recreate similar experience in game;

Qualifications: 

+3 years experience in Level Design;
Released at least 1 title in Level design position (PC, console or mobile);
Used to collaborating closely with programmers and artists;
Have experience or a strong interest in working overseas is preferred;
Workable English;

Ref: 2621..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/China (Shanghai)

Our client are one of the largest game developers, providing the highest quality games and art to publishers and developers worldwide. 

They are a licensed developer on PS3, Xbox 360, Wii and 3DS, and also develop on iOS and SNS platforms. Its clients include 15 of the top 20 game companies in the World. 

Responsibilities: 

Manage Junior and Senior 3D / 2D model and texture artists engaged in next gen projects
Communicate with clients about artistic and technical matters
Technical expertise to decide which technologies to pursue and which to avoid Establish Art production pipeline in coordination with clients
Ensure technical and artistic quality of deliverables
Proven ability to articulate a game project's art goals, and lead the team to meet objectives to fulfill those goals
Participate to recruitment and training of new talent 

Qualifications: 

3D experience in one or more software, 3D Studio Max or Maya, Photoshop, Zbrush, Softimage
Strong artistic aptitudes, experience and skills in 2D design, drawing, painting, & mapping
Experience creating and optimizing art pipelines
Experience managing teams of creative geniuses
Passionate about game development
Highly organized individual with an eye for details and a passion for leading and mentoring
Bachelor degree in Arts, Graphic design or related major with 5+ years' experience
4+ years' experience as Lead Artist, Senior Artist or Art Team Leader with hands-on technical experience including X-Box, PS3 and PS2, and proven track record on real-time 3D games
English language skills critical to role

Ref: 2620..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/United Kingdom (SE England)

SENIOR PROGRAMMER - GAMEPLAY,

Are you an outstanding coder? We are looking for senior gameplay programmers to join a successful existing team working on an unannounced title for PlayStation 4, Xbox One and PC. 

For Senior Programmers we look for:

4 or more years' professional C++ games experience.
Any experience with consoles, particularly PS4 or Xbox One, will be an advantage, as will having worked in a larger AAA development team.
We need someone who wants to develop and implement new gameplay code
Works to a very high standard in many different code areas, including features such as strategy, mechanics, logic, combat systems, AI, UI and audio code, and can get up to speed quickly on a large existing C++ code base.
As a senior you will be self-motivated with a high level of initiative and able to work unsupervised, quickly adapting to and supporting in-house working practices and assisting in mentoring of junior programmers, as well as the usual responsibilities of an experienced gameplay coder.
Our gameplay programmers are supported by an industry-lead, multi-platform game engine, custom tools suite and dedicated engine coders.
Senior gameplay programmers are encouraged to contribute to the engine as part of day-to-day development and there is also scope to transition into full-time engine development in the future.

Ref: 2619....We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds



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Interactive Selection/Netherlands (Amsterdam)

A leading games developer in Amsterdam is looking for a Senior Producer to work on exciting, future AAA projects. 
You will be responsible for making ambitious and challenging game projects run as smoothly and efficiently as possible.

Responsibilities

You will setup and maintain project schedules for both short and mid-long term project goals
You will interpret the quality needs of the project, translate them into requirements, and ensure implementation
You will manage risks, issues and change requests and pro-actively solve development problems before they impact the schedule or the end result
You will partner up with stakeholders and teams, and help shepherd the processes forward to keep production running smoothly and without interruption.

Requirements

You have at least 6 years of experience in games, or in managing complex, large scope software projects
You possess advanced knowledge of modern project management methods and tools, and know when and how to apply them
You have an education at university level, preferably in a technical/software discipline, or equivalent level of industry experience
You are proficient in Excel and JIRA

Ref: 2610..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds

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Interactive Selection/Poland (Cracow)

Lead Weapons Artist - AAA Title - Poland

Our client is looking for a talented and creative Lead Weapons Artist with strong illustration/painting skills to join their talented team in Cracow for immediate work on their AAA Title.  

You will be the principal illustrator creating art that will strongly convey the visual direction of the game weapons design vision. You will also be responsible for creating as well as directing the creation of conceptual art as reference for 3D artists. You will work closely with Art & Design Directors on coordinating and managing the conceptual art team in Cracow.

Responsibilities:
Lead a team of Concept Artists to deliver conceptual art reference for 3D environment and character artists.
Collaborate closely with the Design and Art Directors and sub-team Leads.
Participate in the recruitment process to help build the team.
Mentor and professional development of the artists on the team.

Our client combines work in a dynamic and highly creative environment with the possibility to directly influence development of critically acclaimed AAA video games. If you are able to communicate with people as efficiently as you do with your computer, please send us your CV and weapons portfolio.

Ref: 2618..We are an equal opportunities recruitment agency that values diversity and does not discriminate.  We encourage clients to welcome applicants from all backgrounds.

 

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Mobile Game Programmer/Dublin, Dublin, Ireland

Simteractive is seeking a talented, experienced and enthusiastic programmer to join their team and work on Eden Isle and future mobile games.

Responsibilities:
Technical direction for an entire mobile game project
Implementation of new gameplay systems
Programming tasks across all areas of the game including AI, UI, GameSparks integration, Facebook integration, saving and loading systems, in-app purchases and in-game adverts
Implementation of character animations, effects and art assets
Optimisation, refactoring and bug fixing of existing game systems
Maintain a high level of code quality
Co-operate in the overall planning of projects
Evaluation of third-party tools
Technical design of new projects

Requirements:
3+ years of relevant professional experience in a programming role including at least two shipped commercial titles, ideally for mobile or tablet
Excellent programming skills including knowledge of Unity3D and C#
Strong understanding of the challenges presented by mobile platforms
Confidence and experience with third-party tools such as GameSparks, Facebook API, NGUI, advertising, analytics and plugins
Great communication skills and ability to work well with all disciplines
Hard-working, focused, high degree of self-motivation and ability to solve problems independently
A strong personal interest in creating fantastic simulation games for mobile devices
A degree in computer science, game development or equivalent
Must be able to work in Ireland

We Offer:
Technical ownership of an entire project
Join a small, multicultural, friendly and dedicated team
Bright offices in the very centre of Dublin
A good work-life balance
A chance to join a company in a key role at a very exciting stage

How to Apply:

To apply, please email hello@simteractive.com with a cover letter and CV.


About Simteractive:

Simteractive is a Dublin-based mobile game studio specialising in creating simulation games. We are currently working on Eden Isle: Resort Paradise, which is in soft launch in Canada.

www.Simteractive.com

www.EdenIsleGame.com

www.Twitter.com/Simteractive


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Aardvark Swift/United Kingdom (London)

Location: London

My client's Trading Card game is the market-leading Strategic Card Game in Europe, with new expansions launching throughout the year. You will be responsible for the creation and execution of world-class marketing programs to support these expansions, as well as broader campaigns to increase awareness and sales of the Trading Card Game overall.

Key Responsibilities:
• Work closely with Senior Director to create and execute a full year program of TCG Marketing activities, with particular focus on supporting each TCG expansion release
• Identify innovative ways to promote TCG to the primary audience of children aged 6-12
• Position TPCi as the TCG/collectables category leader in all markets
• Ensure annual TCG marketing KPIs are achieved within the agreed budget
• Gather consumer insights and utilize in marketing plan creation
• Collaborate with Retail marketing and sales teams to ensure marketing programs are supporting sales and retail marketing goals
• Manage a team responsible for servicing TCG resellers with assets and approvals
• Measure campaign effectiveness and share learnings on a quarterly basis
• Work closely with PR, social, online and US marketing support teams

Skills and Experience:
• 5+ years of Toy or Collectible product marketing
• Proven track record of launching and managing collectible toy lines targeting primary/elementary/junior school age children
• Experience of managing significant marketing budgets and buying cross-media advertising
• Experience in managing toy and collectible brands across Europe (especially in UK, France and Germany)
• Understanding of Trading Card/Strategic Card Game Category
• Fluent English Essential
• University Education, ideally in Marketing

For more information about this excellent opportunity contact Chris Mellor on +44 (0)1709 834777 or chris@aswift.com.



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Aardvark Swift/United Kingdom (South East)

Location: South East

Over the last fifteen years our client has entertained millions of players around the world with their award-winning games. They have always pushed the boundaries, delivering through technical excellence, world-class game feel and AAA audio-visual quality.

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For more information about this excellent role contact Sharan Bassi on +44 (0)1709 834777 or email sharan@aswift.com.



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Aardvark Swift/United Kingdom (South East)

Location: South East

My client are looking for an experienced Product Owner to join their talented team on a major console project at the Brighton-based studio.
Overview
The Product Owner is responsible for leading a multi-discipline creative team; providing leadership and motivation, owning the creative vision and ensuring the game meets quality expectations.
Responsibilities:
• Ownership of the project from inception through to delivery and future development (including product servicing).
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• Also required to assist with generating concepts and pitch documentation to support business development efforts.
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For more information about this excellent role contact Simon Hope at simon@aswift.com or give us a call on 01709 834777. 


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Aardvark Swift/United Kingdom (UK)

Location: London

An opportunity has arisen for an experienced programmer to join the leadership team for our excellent client. Based in London, the external Studios team are responsible for several critically acclaimed and commercially successful titles which are produced in conjunction with external development partners.

In this role you the successful candidate will be the technical stakeholder across a number of games being developed from the London studio. You will work closely with project stakeholders at all levels while nourishing and building the relationships with our partner studios to ensure your key goals are met.

Work with game stakeholders, technical stakeholders and development teams to:
• Set clear goals and build plans to deliver the relevant and applicable internal/external technology which fulfils the requirements to play, support and operate the games.
• Work with partner studios to have sufficient planning surrounding technical staff, solutions, resources, cost and scheduling to support the games vision.
• Ensure games have adequate pipeline, benchmarking and performance analysis tools which allow you to review code efficiently.
• Ensure platform compliance and identifying platform specific features which will add value to the games.
• Clearly document technical roadmaps, backlogs, milestones and planning to deliver our technical needs on time and to budget. Ensure that this documentation is publicised, visible and self-explanatory.
• Ensure all technical contributors are working to best practice and high standards. This should include reviewing and developing the appropriate infrastructure and pipelines which will deliver our needs.
• Maintain a positive and productive relationship with our development partners. This means working to build an honest and respectful relationship with them, providing meaningful feedback to their performance and ensuring that they understand our development priorities.

Be responsible for:
• Assisting with evaluating potential new projects and development partners.
• Conducting technical due diligence on potential partner studios and outsource companies.
• Be the technical contact for first parties like Sony, Microsoft, and Valve etc.
• Contributing technical elements to Green Light presentations.
• Designing, managing and validating middleware solutions, project wrap up kits, source code deliverables, security standards and escrow solutions.
• Develop and foster relationships with middleware and hardware partners to make solid recommendations on which products each game should be using.
• Representing the London Studio and promote knowledge sharing

Essential Skills and Experience:
• Must have extensive hands on video game programming experience.
• Must have been a lead programmer on a recent multiplatform title.
• Excellent verbal & written communications skills.
• Understanding of best practice development and the different phases associated with game production (concept, pre-production, production etc.)
• Excellent understanding of technical, efficient development pipelines and workflows for art and animation.
• Had good exposure to tools and engine development.
• C++ programming and multiplatform development.
• Must understand how to prototype and prove out gameplay in an iterative development plan.
• Motivated, passionate and social.
• Team player with the ability to build and foster relationships.
• Ability to articulate technical information in a way so it can be consumed by non-technical people.
• Hard worker who always delivers to the best of their ability.
• Must understand what makes good games so special, and have the ability to pick games apart, pointing out what works and what doesn't.
• Ability to write and convey instructions with clarity.
• Willing to travel when required.
• Must love games, and play games in spare time.

Desirable Skills and Experience:
• Ideally would have been a lead programmer on a XB1 or PS4 game.
• Hands on experience with Unreal and other middleware engine solutions.
• Worked on or have an understanding of open world games.
• Worked on a multiplayer game.
• Game2Web or Web2Game experience.
• Understanding of how to collect and use game metrics to improve the gameplay experience.
• Understanding of different methods to test the game for performance, quality and stability.
• Ability to convince and persuade.

For more information about this excellent role contact Andy Jenkinson on andy@aswift.com or email andy@aswift.com.


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Northampton College/Northampton, Northamptonshire, United Kingdom

Ref: ME1617018c
Salary: In the range of: £24,284-£28,963 per annum depending on skills, experience and qualifications

Northampton College is the leading provider of Further Education in Northamptonshire, Graded “Good” by Ofsted and financially outstanding. Our state of the art campus and reputation puts us in a dynamic and unique position to meet both the learning and training needs of individuals and employers.

This post will be based in the School of the Arts. We are currently seeking a Teacher in Concept Art to deliver across out Games Design courses. You would have experience in producing 2D art and translating this on to a 3D platform utilising software such as Maya and 3DSMax.

This would be an ideal opportunity for a recent graduate or from an applicant currently working in the industry.

If you would like to be part of a successful team, please apply via our online application form; www.northamptoncollege.ac.uk, clearly outlining your experience, skills and qualifications.

This post will require a Disclosure and Barring Service (DBS) check.

Closing date: (Noon), Friday 5 May 2017.
Interview date: Tuesday, 23 May 2017.

We strive to achieve diversity in our staff to reflect the community we serve.



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