TIGA’s Game Education Conference 2025 will once again comprise a full day of keynotes and panel discussions, providing a vital forum for educators and studios to exchange knowledge and ideas to address key challenges, including skill needs, graduate employability, excellence in research and teaching and studio spinouts from higher education.

Agenda:

  • 10.00 – 10.30: Registration, networking and refreshments
  • 10.30 – 10.35: Introduction – Dr. Richard Wilson OBE, TIGA CEO
  • 10.35 – 10.40: Nathan Dewell, Course Leader for BSc (Hons) Game Technology
  • 10.40 – 10.50: Q&A with Chris Kingsley CBE, CTO and Co-founder, Rebellion 
  • 10.50 – 11.20: Maximising graduate employment opportunities
  • Speakers:
    • Dr Ian Willcock, Head of Screen Department, School of Creative Arts, University of Hertfordshire.
    • Teodora Kuzmanova, Programme Leader, Ba Hons Game Art, De Montfort University.
    • Zayd Dawood, Academic Course Leader in MSc Games Development, School of Creative Arts, University of Gloucestershire.
    • Dr. Lindsey Macauley-Lowe, Programme Leader BSc Games Technology, Senior Lecturer in Creative Technologies, UWE.
  • 11.20 – 11.30: TIGA course accreditation
    • Speaker:
      • Mark Wickham, Associate Professor, Director of Computer Arts and Technology, Norwich University of the Arts.
  • 11.30 – 11.45: Coffee break and networking
  • 11.45 – 11.55: Fail Better: Designing Modules Where Failure Is The Point.
    • Speaker:
      • Nathan Dewell, Course Leader for BSc (Hons) Game Technology, BCU
  • 11.55 – 12.25: Skills requirements for the games industry – 2025 & beyond.
  • Speakers:
    • Rob O’Farrell, Co-CEO, Dovetail Games
    • Michaela Thompson, Associate Director of Talent – Talent Acquisition / Employee Experience, Jagex
    • Neil McKenna, Lead External Producer, Slitherine Software
    • Jody Zarkos, People and Talent Lead,  Lockwood Publishing 
    • Ryan Taylor, Training & Development Lead, Rare Ltd
  • 12.25 – 12.35: Let Them Make Games: Rethinking Game Dev Education
  • Speaker:
    • Lloyd Savickas, Associate Director of Digital Media and Games Technology, UWE.
  • 12.35 – 1.05: Incubators within universities for start-ups. 
  • Speakers:
    • Brian McDonald, Head of Games and Games Incubation, Falmouth University.
    • Dr Peter Howell, Senior Lecturer in Games Design, University of Portsmouth.
    • Lloyd Savickas, Associate Director of Digital Media and Games Technology, UWE
  • 1.05 – 1.45: Lunch and networking break.
  • 1.45 – 1.55: Excellence in games research, innovation and teaching
    • Speaker:
      • Prof. Christopher Headleand, National Teaching Fellow, Head of Games Institute at University of Staffordshire.
  • 1.55 – 2.25: Excellence in games research, innovation and teaching
    • Speakers:
      • Carlo Harvey, Professor of Digital Arts, School of Digital Arts (SODA) at Manchester Metropolitan University. 
      • Ruth Falconer, Head of Division: Games Tech and Maths, Abertay University.
      • Dr. Lee Cheng, Associate Professor, Cambridge School of Creative Industries, Anglia Ruskin University
      • Andra Ivănescu, Senior Lecturer and Programme Lead for the BA Games Design at Brunel University London. 
      • Prof. Christopher Headleand, National Teaching Fellow, Head of Games Institute at University of Staffordshire.
  • 2.25 – 2.35: Supporting Diversity, Inclusivity and Innovation in Games Degrees
    • Speaker:
      • Dr. Jon Weinel, Programme Leader for Game Design, University of Surrey.
  • 2.35 – 3.05: Equality, diversity and inclusion
    • Speakers:
      • Dr. Sharon Coleclough – PhD, SFHEA Staffs, Senior Lecturer, Technical Game Design at University of Staffordshire.
      • Chris Janes, Head of Technology – School of Technology, Business and Arts at the University of Suffolk. 
      • Dr. Jon Weinel, Programme Leader for Game Design, University of Surrey.
      • Ann Longley, Visiting Lecturer, University of Greenwich.
  • 3.05 – 3.15: FE colleges and level 3 challenges
    • Speaker:
      • Joel Cable, Strategic Lead – Product (BTEC Applied), Pearson.
  • 3.15 – 3.45: Panel discussion: FE colleges and level 3 challenges
    • Speakers:
      • Rob Reed, Deputy Head of Department, Leeds City College.
      • Joel Cable, Strategic Lead – Product (BTEC Applied), Pearson.
      • Brett Clarke, Head of Curriculum – Creative Industries, North Hertfordshire College.
  • 3.45 – 4.00: Networking and refreshments. 
  • 4.00 – 4.10: Internships, placements and industrial secondments
    • Speaker:
      • Anna Limpens, Head of School (Students), Principal Lecturer – Computer Games Production at University of Portsmouth.
  • 4.10 – 4.40: Panel discussion – Internships, placements and industrial secondments.
    • Speakers to be announced.
  • 4.40 – 5.10: Designing a new games course panel
    • Speakers:
      • Dr Peter Howell, Senior Lecturer in Games Design, University of Portsmouth.
      • Dr Simon Scarle, Senior Lecturer in Games Development Program Director for BSc Games Design and Development, Cardiff School of Technologies, Cardiff Metropolitan University. 
      • Simon Fenton, Deputy Principal, Escape Studios
  • 5.10 – 5.15: Closing remarks – Dr. Richard Wilson OBE, TIGA CEO
  • 5.10 – 6.00: Networking

TIGA’s Conference, hosted at Birmingham City University, will discuss a range of subjects, including:

  • Skills requirements in the games industry in 2025 and beyond
  • Maximising graduate employment opportunities
  • Incorporating business and entrepreneurship acumen in course delivery
  • Incubators and accelerators within universities for start-up studios
  • How education can build better links with the industry
  • Excellence in games research, innovation and teaching 
  • Equality, Diversity & Inclusion
  • Further Education and Level 3 challenges
  • Internships, placements and industrial secondments
  • Designing a new games course 
  • TIGA Education Accreditation

Tickets are free for TIGA members and are priced at £250 for non-members. Your ticket includes access to the full day of conference sessions, lunch, refreshments, networking.

Confirmed speakers:

Carlo Harvey

Professor of Digital Arts, School of Digital Arts (SODA), Manchester Metropolitan University

Carlo Harvey is a Professor of Digital Arts at Manchester Metropolitan University's School of Digital Arts (SODA), where he leads teaching and research initiatives at the intersection of creative practice and technological innovation. With a strong background in computer graphics, real-time rendering, and immersive media, Carlo has been instrumental in developing industry-aligned curricula that prepare students for the evolving demands of the games and digital arts sectors. His work emphasises the integration of cutting-edge technologies into educational frameworks, facilitating environments where students can engage in authentic, practice-based and research-led learning experiences.

Dr Ian Willcock

Head of Screen Department, School of Creative Arts, University of Hertfordshire

Ian Willcock is a digital artist, researcher and lecturer in Interactive Media and Live Performance in the School of Creative Arts at the University of Hertfordshire and has led the Screen Department there since 2020.

His musical, multimedia and digital-performance pieces have been presented internationally and he has received many prizes and scholarships. He has collaborated on a number of large-scale digital performance and mixed-media installation projects and in 2012 completed his doctorate in Multimedia and Live Performance at De Montfort University. His research interests include immersive experience design, contemporary creative digital practice, and media production methodologies including the effects of AI on employment, working patterns in the creative industries, and on creative pedagogy.

For more details, please see www.willcock.org

Dr. Sharon Coleclough

SFHEA Staffs, Senior Lecturer, Technical Game Design at University of Staffordshire

Dr. Sharon Coleclough is a Senior Lecturer in Game and Sound. Her work focusses upon representation, narrative, and generic interplay within screen studies. Recently published works examine these areas within telefantasy and game. She also explores the use of sound across media and game, its use as narrative drive and gameplay guide. She is the creator of the Game Changers podcast looking at representation and raising the volume of less heard voices in the game sector.

Dr Peter Howell

Senior Lecturer in Games Design, University of Portsmouth

I am a Senior Lecturer in Computer Games Design in the School of Film, Media, and Creative Technologies at the University of Portsmouth, and the Course Leader for BA (Hons) Computer Games Design. Prior to teaching I was a Game Designer at The Chinese Room. I have over 10 years’ experience teaching game design and development in Further and Higher Education, focusing primarily on game systems design, player experience design, 3D asset creation, level design and scripting, and academic games research. My research interests primarily lie in the intersection of psychology, game design, game play, and games education.

Andrew Hamilton

Senior lecturer at Sheffield Hallam University

Course leader for BSc and MComp Computer Science for Games.MComp. Hons. (Computer Science for Games), PgDip (Academic Practice), Fellow of the HEA. Winner of 2024 TIGA 'Innovative Teaching’ Award.

I teach the C++ programming language, games programming, optimisation techniques and computer architecture. In my spare time I develop my own cross platform game engine that I use as part of my teaching.

I am part of the lecturing staff responsible for Steel Minions, Sheffield Hallam's game studio managed by lecturers, staffed by students.
Currently leading a team making a programming teaching tool for first year UG students and a team of final year Masters students to publish there PS5 game on the PlayStation Store.

Dr. Lee Cheng

Design Director, Associate Professor in Games and Course Director of MA/MSc Games Development at Anglia Ruskin University

As a researcher and software developer, his research and artistic interests include gamification, serious games, music, technology, education, immersive and interactive media, digital and sonic arts.

Joel Cable

Senior Product Manager - Art, Design & Digital and Entertainment Media at Pearson UK

Joel Cable is the Senior Product Manager for Art, Design & Digital and Entertainment Media at Pearson, managing vocational qualifications across Levels 2 and 3. With over 17 years' experience developing creative subject curriculum and assessment, Joel is dedicated to enhancing creative education, working directly with teachers and industry experts to produce qualifications that engage young people and enable progression into the creative sectors.

Chris Kingsley CBE

CTO and Co-Founder, Rebellion

Chris Kingsley is Co-founder and CTO of the UK’s leading independent video games development business: Rebellion. They have grown Rebellion into an extensive group of media and entertainment operations covering books, comics, TV, film and board games.
Since founding Rebellion in 1992, Chris and his brother, Jason, have produced more than 100 games, over 20 of which have been worldwide number one hits. Rebellion’s critically acclaimed games include: Aliens Vs Predator; The Simpsons Game; Star Wars Battlefront; Zombie Army; and Battlezone. The studio’s flagship Sniper Elite games series has sold more than 40 million units worldwide. Rebellion directly employs 600 people and engages another 500 contractors. The company contributes to regional economic growth with studios based in Oxford, Warwick, Liverpool and Wakefield. Rebellion is also the largest independent games developer in the UK. Jason and Chris have also expanded Rebellion into comics, books, film and television and tabletop gaming:
Comics: Rebellion has the rights to comic classics including 2000 AD (featuring Judge Dredd, Strontium Dog, Slaine and Rogue Trooper); Charley’s War; Billy Bunter; Sexton Blake; Misty; Tammy; Battle; The Spider; and Roy of the Rovers.
Books: Jason and Chris have published several hundred science fiction and fantasy books via Abaddon Books and Solaris Books.
Film and Television: In 2018 Rebellion opened its state-of-the-art Rebellion Film and TV studios in Didcot, releasing the first Rebellion-produced feature film, Schools Out Forever, in 2021. Jason also presents and produces the Modern History TV channel on YouTube.
Tabletop Gaming: Rebellion publishes board games and miniature figures.

Ryan Taylor

Training & Development Lead – Rare Ltd

Ryan is a learning and development practitioner with 15 years of experience across various industries! Since 2022, he has been the ‘Training & Development Lead’ for Rare Ltd, working to empower individuals to achieve both their professional and personal aspirations. With a focus on nurturing talent by creating impactful development strategies, he continues to inspire meaningful growth and transformation across various creative disciplines.

Andra Ivănescu

Senior Lecturer and Programme Lead for the BA Games Design at Brunel University London

Dr Andra Ivănescu is a Senior Lecturer and Programme Lead for the BA Games Design at Brunel University London. Her research explores video game music (ludomusicology), censorship, gender, and cultural representation in games. She is currently leading a British Academy-funded project on video game content regulation in the UK. Dr Ivănescu is Co-Chair of British DiGRA and Co-Lead of the Ludomusicology Research Group, and is affiliated with the Global Lives Research Centre, also running the Living Avatars Research Group. She is also deeply engaged in curriculum innovation and interdisciplinary teaching, with a focus on inclusive and student-led pedagogies in game studies.

Teodora Kuzmanova

Programme Leader, Ba Hons Art, De Montford University

Teodora is a professional artist, designer and technologist with over 20 years of teaching experience, awarded De Montfort University's Vice-Chancellor's Distinguished Teaching Award. As a traditional artist she has participated in national and international exhibitions, contests and print biennials, and has done design work for educational and art-related projects.

Teodora has worked on a 3D reconstruction of the first British spacecraft, sent to Mars in 2003 (Beagle 2) and the development of a virtual simulation of its deployment aimed at finding out the reasons for the spacecraft’s loss of signal - the practice-based project was a collaboration with the University of Leicester, with satellite images provided by NASA.

Lloyd Savickas

Associate Director of Digital Media and Games Technology, UWE

Lloyd is the Associate Director of Digital Media and Games Technology at the University of the West of England. As a teaching and research career lecturer in games technology his practice and research specialisms are in game design and mobile applications with a professional portfolio encompassing work as a mobile app programmer, award winning course leader and he has worked on several Serious and Transformational Game projects, Mobile Applications and Educational Apps.

Anna Limpens

Head of School (Students), Principal Lecturer - Computer Games Production at University of Portsmouth

Dr Simon Scarle

Senior Lecturer in Games Development Program Director for BSc Games Design and Development, Cardiff School of Technologies, Cardiff Metropolitan University

Simon Scarle has had a diverse research career publishing papers on defects in semi-conductors, thin film delamination, ion motion in polymer hosts, Berne-Gay potential/boids model link and electro-cardio dynamics, before going to work for the Game Developer, Rare Ltd, part of Microsoft Games Studios. There he was the main programmer of a GPU based particle effects system. He then went on to be a Senior Programmer for a Serious Games Project at the International Digital Laboratory, University of Warwick, which was developing a motion-controlled game to teach children good nutrition and the worth of exercise, after which he was the Principal Technical Developer at the Serious Games Institute, Coventry University, where he was also the main Technical Advisor on the Games Industry and Games Development. Currently he is Program Director for BSc Computer Games Design & Development at Cardiff Met University, but previously he was Senior Lecturer and Program Leader for MSc Commercial Games Development at UWE Bristol. He has taught on various Games Development course for close to 15 years.

Zayd Dawood

Academic Course Leader in MSc Game Development, School of Creative Arts, University of Gloucestershire

A highly experienced and motivated academic, problem-solver and seeker of technical and creative designs. My dedication towards working independently, in a team and as a leader, enables me to develop a varied portfolio of cutting-edge technologies. I also run my own consultancy firm GWAVA Tech Ltd providing advice to local businesses, such as games, web-application solutions, augmented and virtual reality, and artificial intelligence. I am also a trustee of the charity foundation The Cyber Trust.
I have industry experience as an eLearning courseware developer, media developer and mobile app. developer – developing for both iOS and Android platforms. I have also worked for Content Master delivering high quality training materials for various blue-chip companies, including Microsoft, IBM, Orange and T-Mobile.

Dr Jon Weinel

Programme Leader for Game Design, University of Surrey

Jon Weinel is an artist, researcher and educator, whose main expertise is in sound, music and video games. In 2012 he completed his PhD at Keele University, where his research explored psychedelic sounds and visualisations, an area that he continues to investigate through the latest game engine technologies. He has written several books on this subject including Inner Sound: Altered States of Consciousness in Electronic Music and Audio-Visual Media, published by Oxford University Press in 2018. Creative practice using music, visuals and code is at the centre of his work, and his computer artworks and virtual reality projects have been presented around the world at events ranging from demoparties and VJ gigs to research conferences such as SIGGRAPH Asia in Tokyo. Jon is the programme leader for Games Design at University of Surrey, and is actively involved in supporting the next generation of computer art as co-chair of the British Computer Society EVA London Electronic Visualisation and the Arts conference.

Rob O’Farrell

Co-CEO, Dovetail Games

Nathan Dewell

Course Leader for Bsc (Hons) Game Technology, Birmingham City University

Nathan Dewell is the Course lead for Game Technology at Birmingham City University, where he leads studio-style modules that simulate real-world workflows through collaborative game projects. He specialises in integrating programming, asset pipelines, and industry partnerships across undergraduate courses to ensure students graduate with both creative and technical expertise.

Nathan has a strong background in Unity and Unreal Engine, and is passionate about helping students learn through experimentation and failure. He also champions initiatives that blend academic teaching with enterprise and industry outreach, helping bridge the gap between education and the evolving games industry.

Professor Christos Gatzidis

Executive Dean at Bournemomuth University’s Faculty of Science and Technology

I am currently the Executive Dean at Bournemouth University’s Faculty of Science and Technology (one of the four Faculties of the University), a role which I have taken up in April 2023, first in an Interim capacity, and from October 2023 onwards in a permanent appointment. The Faculty of Science and Technology consists of six wide-ranging in disciplines Departments, those of Computing and Informatics, Creative Technology, Design and Engineering, Psychology, Life and Environmental Sciences and Archaeology and Anthropology, with various taught undergraduate, postgraduate, foundation year and apprenticeship programmes across all of these Departments, plus, notably, with 4 of the 6 with Athena Swan Bronze awards. The Faculty of Science and Technology led the submission of 5 different Units of Assessment in the last REF for Bournemouth University’s submission, plus attracts research funding from various external funders such as AHRC, NIHR, Innovate UK, the European Union and many others.

Simon Fenton

Deputy Principal, Dean & Director of The School Of Interactive and Realtime, Escape Studios

Simon is the Deputy Principal and Dean of Interactive and Real-Time at Escape Studios, bringing over 30 years of industry experience and 17 years in higher education. A key figure in shaping Escape Studios’ academic offerings, Simon played a central role in designing the undergraduate degrees and the innovative BSc programmes. He also created and delivered the MA in Game Art, and most recently, developed the Concept Art and Experience Design courses at both undergraduate and postgraduate levels.

After graduating from a Fine Art background, Simon joined Bits Studios and later moved on to Sony Computer Entertainment Europe for 10 years, designing and creating environments, Art Direction, characters and leading teams at a senior level.
He worked in senior lead roles on nine published titles including Total NBA ’97, This is Football,Getaway, Black Monday, Kinetic, Kinetic Combat and Sony Playstation Home. During his career he has also created bespoke courses for corporate clients in the video games and TV sectors such as Rare, Big Big Studios and the BBC as well as Unreal Engine training for various clients including large scale initiatives for Visual effects industry professionals.

Mark Wickham

Director of the Computer Arts and Technology Programme at Norwich University of the Arts

Mark is Director of the Computer Arts and Technology Programme at Norwich University of the Arts and has two decades of experience working in higher education. He heads up a team across the award-winning and internationally recognised courses in Animation, Animation and Visual Effects, Games Art and Design, Games Development, Creative Computing, Creative Technology and Robotics, Esports and Computer Science.
Mark's work employs a range of artistic and explorative technical creation practices, focusing on the design, sculpture, rigging, and animation of digital characters for game and film. He has over 25 years’ experience creating digital art and is informed by an understanding of technical constraint in computing, combined with an enthusiasm for creative problem solving to enhance production methodologies.
Mark is an Educational Adviser to TIGA, The Independent Game Developers’ Association, a trade association for the video game industry.

Prof. Christopher Headleand

National Teaching Fellow, Head of Games Institute at University of Staffordshire

Professor Chris Headleand is a distinguished academic with over two decades of experience in teaching and learning. He currently serves as the Head of the Games Institute at the University of Staffordshire. In recognition of his contributions to education, he was awarded the prestigious National Teaching Fellowship in 2021.

Professor Headleand's research interests encompass Virtual Reality, Serious Games, Artificial Intelligence and Student Engagement. He has a background in design and education, holding a BSc in Design Education, an MSc in Computer Systems, and a PhD in Artificial Intelligence from Bangor University. His doctoral research focused on behaviour simulation in video games.

Beyond academia, Professor Headleand has entrepreneurial experience, having founded two companies: a design and software startup and a VR video games studio. He has collaborated with various international organizations, including the American Museum of Natural History in New York.

Throughout his career, Professor Headleand has been a proponent of pragmatic and ethical digital innovation. His work in games-based education and simulation is recognized both nationally and internationally.

Brian McDonald

Senior Lecturer on the BA(Hons) Game Development and BSc(Hons) Computing for Games

Chris Janes

Head of Technology and a Senior Lecturer at the University of Suffolk

In his current role, Chris Janes provides strategic oversight for a range of technology-focused courses, including Computer Science, Games Development, and Esports along with teaching responsibilities across several courses. Chris has significant experience working with neurodiverse students and with a recent ADHD diagnosis of his own, he is very much amongst his own people.

Prior to his appointment as Head of Technology, Chris was the Course Leader for Games Development at the university. His background includes experience as a gameplay programmer, where he contributed to various educational and serious games. He gained recognition as the programmer and project lead for ``Hidden: Source,`` an award-winning modification of Half-Life 2.

Dr. Lindsey Macaulay-Lowe

Programme Leader Games Technology and Senior Lecturer in Creative Technologies

Rob Reed

Deputy Head of Department, Leeds City College

Rob has worked in education for 30 years, 13 of which have been in Games Education. He has taught narrative design, theory of play, games industry and cinematography. He is currently the Deputy Head for Creative Media and Digital Arts at Leeds City College, where he oversees around 250 games students (as well as 300 doing other, almost as exciting things). He is a writer, musician and performer, with a book of poems published last year and a novel grumbling away on his hard drive. He can not, and will not dance.

Professor Ruth Falconer

Head of Division: Games Technology and Mathematics in the School of Design & Informatics

I currently teach Data Structures and Parallel Programming (GPGPU) and have previously taught 3D graphics, statistics and programming to a range of cohorts. I hold a BSc in Physics and PhD in Ecological Modelling and my ongoing research interests are the development of modelling and visualisation frameworks to understand complex systems.
My innovations include developing the first theoretical model and visualisation framework for indeterminate organisms. These modelling and visualisation skills have been applied across disciplines to develop interactive visual simulations of urban sustainability, heat loss and gain from built environment and precision agriculture. I am interested in applying games technology including games engines, graphics hardware and related infrastructure, to develop playable models of complex systems. Areas of application are the Water-Energy-Food-nexus, Microbial Ecology and Health and Social Care.
I am interested in the broader applications of game technology to develop intuitive systems models. I am an editorial board member for International Journal of Games Technology & Scientific Reports. I have over 70 peer reviewed articles and have secured significant research income. I am a Co-I and PI on several RCUK and charity-funded grants.

Jody Zarkos

People and Talent Lead, Lockwood Publishing

Jody Zarkos is a People Operations and Talent Acquisition specialist with a deep commitment to building strong, values-driven teams and thriving workplace cultures. With a decade of experience spanning recruitment strategy, organisational development, and employee engagement, she brings a people-centered approach to every aspect of people management. Jody’s career bridges game studios, and high-growth environments, where she has consistently championed inclusive hiring practices and sustainable talent growth.

Ann Longley

Independent consultant and lecturer in the School of Computing and Mathematical Sciences, University of Greenwich

Ann Longley is an independent consultant and lecturer in the School of Computing and Mathematical Sciences, bringing decades of experience from her digital creative industry career to her teaching. She creates a game studio environment in the classroom using industry briefs and mock reviews, and also teaches Career Development and the Art and Science of Communication to prepare students for professional practice.

Beyond her role in the game development programme, Ann designs and delivers Women in STEM outreach activities, including The Greenwich Innovation Challenge — where students create prototypes using physical materials like markers, paper, and play-doh rather than technology. Ann recently won the Officer's Hero Award (Student Led Teaching Awards) for supporting Greenwich Student Union Officers in empowering students, championing engagement, equality and diversity in education.

As a community lead for the British Interactive Media Association (BIMA), Ann collaborates with BIMA members to design and deliver BIMA’s Next Generation Digital Leaders Work Experience Programme.

TIGA CEO Dr Richard Wilson OBE, said:“TIGA’s Games Education Conference is focused on bringing developers and education together to drive excellence in games education.  With panels and keynotes on a range of topical issues, our Conference is designed to spark conversation and debate, and to provide a platform for knowledge exchange and creating new opportunities. I would like to thank Birmingham CIty University for generously hosting the TIGA Games Education Conference. We look forward to uniting some of the UK games sector’s most respected academics and industry executives for a full day of discussion and networking on July 3rd. Get your tickets now!”

Dr Mathew Randall, Senior Lecturer, Computer Graphics and Motion Capture at Birmingham City University, said:

We’re excited to be hosting the TIGA Games Education conference this year and welcoming educators and industry to the STEAMhouse Innovation Centre at Birmingham City University.  Like many educators, employability is a key component of what we do, continually striving to deliver authentic game production experiences with curriculums and tools that reflect the industry.”

To see last year’s education conference, please visit here: https://tiga.org/events/tiga-games-education-conference-2024

TIGA also has a limited number of Event Partner packages available. Contact suzi@tiga.org and chris@tiga.org for details.

Finding the venue

STEAMHouse
Belmont Row
Birmingham
B4 7RQ
Please note that STEAMhouse is at the top of Cardigan Street, on the junction on Belmont Row. The event will take place in Room CS006/7 on the ground floor of STEAMhouse.