TIGA’s Game Education Conference 2025 will once again comprise a full day of keynotes and panel discussions, providing a vital forum for educators and studios to exchange knowledge and ideas to address key challenges, including skill needs, graduate employability, excellence in research and teaching and studio spinouts from higher education.

Agenda:
- 10.00 – 10.30: Registration, networking and refreshments
- 10.30 – 10.35: Introduction
- Dr. Richard Wilson OBE, TIGA CEO
- 10.35 – 10.40: Welcome
- Birmingham City University
- 10.40 – 10.50:
- Keynote: The Hurdles of Managing Large Student Teams: Using our Outcomes to Create Launch Pads for Student Studios and Innovation.
- Speaker:
- Lloyd Savickas, Associate Director of Digital Media and Games Technology, UWE.
- Key learnings:
- Creating opportunity within the confines of university policy
- The challenges when working large student groups in university projects
- How we create a launch pad for student created studios (and achieve student academic success)
- Speaker:
- 10.50 – 11.20: Panel discussion on Incubators and accelerators within universities for start-up studios
- 11.20 – 11.30: TIGA course accreditation
- Speaker:
- Mark Wickham, Associate Professor, Director of Computer Arts and Technology, Norwich University of the Arts.
- Key learnings:
- Accreditation process; what colleges and universities need to show to achieve accreditation.
- The key benefits of accreditation and learnings that TIGA has made over the last 10 years via accreditation.
- Putting into practice TIGA recommendations from accreditation.
- Speaker:
- 11.30 – 11.50: Networking and refreshments
- 11.50 – 12.00: Keynote: An industry perspective – skills requirements.
- 12.00 – 12.30: Panel: An industry perspective – skills requirements.
- 12.30 – 1.00: Panel: Maximising graduate employment opportunities
- Dr Ian Willcock, Head of Screen Department, School of Creative Arts, University of Hertfordshire.
- More speakers to be announced.
- 1.00 – 1.50: Lunch and networking break.
- 1.50 – 2.00: Keynote: Excellence in games research, innovation and teaching
- Speaker: Prof. Christopher Headleand, National Teaching Fellow, Head of Games Institute at University of Staffordshire.
- 2.00 – 2.30: Panel discussion:
- Carlo Harvey, Professor of Digital Arts, School of Digital Arts (SODA) at Manchester Metropolitan University.
- Ruth Falconer, Head of Division: Games Tech and Maths, Abertay University.
- More speakers to be announced.
- 2.30 – 3.00: Equality, diversity and inclusion
- Keynote:
- Jon Weinel, Programme Leader for Game Design, University of Surrey.
- Panel discussion:
- Dr. Sharon Coleclough – PhD, SFHEA Staffs, Senior Lecturer, Technical Game Design at University of Staffordshire.
- Chris Janes, Head of Technology – School of Technology, Business and Arts at the University of Suffolk.
- Keynote:
- 3.00 – 3.10 FE colleges and level 3 challenges
- Keynote:
- Joel Cable, Senior Product Manager – Art, Design & Digital and Entertainment Media at Pearson UK.
- Keynote:
- 3.10 – 3.40: Panel
- Rob Reed, Deputy Head of Department, Leeds City College.
- More speakers to be announced.
- 3.40 – 4.00: Networking and refreshments.
- 4.00 – 4.10: Internships, placements and industrial secondments
- Keynote:
- Anna Limpen, Head of School (Students), Principal Lecturer – Computer Games Production at University of Portsmouth.
- Keynote:
- 4.10 – 4.40: Panel discussion
- Speakers to be announced.
- 4.40 – 5.05: Panel discussion: Designing a new games course panel
- 5.05 – 5.10: Closing remarks
- Dr. Richard Wilson OBE, TIGA CEO
- 5.10 – 6.00: Networking
TIGA’s Conference, hosted at Birmingham City University, will discuss a range of subjects, including:
- Skills requirements in the games industry in 2025 and beyond
- Maximising graduate employment opportunities
- Incorporating business and entrepreneurship acumen in course delivery
- Incubators and accelerators within universities for start-up studios
- How education can build better links with the industry
- Excellence in games research, innovation and teaching
- Equality, Diversity & Inclusion
- Further Education and Level 3 challenges
- Internships, placements and industrial secondments
- Designing a new games course
- TIGA Education Accreditation
Tickets are free for TIGA members and are priced at £250 for non-members. Your ticket includes access to the full day of conference sessions, lunch, refreshments, networking.
Confirmed speakers:
His musical, multimedia and digital-performance pieces have been presented internationally and he has received many prizes and scholarships. He has collaborated on a number of large-scale digital performance and mixed-media installation projects and in 2012 completed his doctorate in Multimedia and Live Performance at De Montfort University. His research interests include immersive experience design, contemporary creative digital practice, and media production methodologies including the effects of AI on employment, working patterns in the creative industries, and on creative pedagogy.
For more details, please see www.willcock.org





Teodora has worked on a 3D reconstruction of the first British spacecraft, sent to Mars in 2003 (Beagle 2) and the development of a virtual simulation of its deployment aimed at finding out the reasons for the spacecraft’s loss of signal - the practice-based project was a collaboration with the University of Leicester, with satellite images provided by NASA.





Mark's work employs a range of artistic and explorative technical creation practices, focusing on the design, sculpture, rigging, and animation of digital characters for game and film. He has over 25 years’ experience creating digital art and is informed by an understanding of technical constraint in computing, combined with an enthusiasm for creative problem solving to enhance production methodologies.
Mark is an Educational Adviser to TIGA, The Independent Game Developers’ Association, a trade association for the video game industry.

Professor Headleand's research interests encompass Virtual Reality, Serious Games, Artificial Intelligence and Student Engagement. He has a background in design and education, holding a BSc in Design Education, an MSc in Computer Systems, and a PhD in Artificial Intelligence from Bangor University. His doctoral research focused on behaviour simulation in video games.
Beyond academia, Professor Headleand has entrepreneurial experience, having founded two companies: a design and software startup and a VR video games studio. He has collaborated with various international organizations, including the American Museum of Natural History in New York.
Throughout his career, Professor Headleand has been a proponent of pragmatic and ethical digital innovation. His work in games-based education and simulation is recognized both nationally and internationally.

My innovations include developing the first theoretical model and visualisation framework for indeterminate organisms. These modelling and visualisation skills have been applied across disciplines to develop interactive visual simulations of urban sustainability, heat loss and gain from built environment and precision agriculture. I am interested in applying games technology including games engines, graphics hardware and related infrastructure, to develop playable models of complex systems. Areas of application are the Water-Energy-Food-nexus, Microbial Ecology and Health and Social Care.
I am interested in the broader applications of game technology to develop intuitive systems models. I am an editorial board member for International Journal of Games Technology & Scientific Reports. I have over 70 peer reviewed articles and have secured significant research income. I am a Co-I and PI on several RCUK and charity-funded grants.
TIGA CEO Dr Richard Wilson OBE, said:“TIGA’s Games Education Conference is focused on bringing developers and education together to drive excellence in games education. With panels and keynotes on a range of topical issues, our Conference is designed to spark conversation and debate, and to provide a platform for knowledge exchange and creating new opportunities. I would like to thank Birmingham CIty University for generously hosting the TIGA Games Education Conference. We look forward to uniting some of the UK games sector’s most respected academics and industry executives for a full day of discussion and networking on July 3rd. Get your tickets now!”
“We’re excited to be hosting the TIGA Games Education conference this year and welcoming educators and industry to the STEAMhouse Innovation Centre at Birmingham City University. Like many educators, employability is a key component of what we do, continually striving to deliver authentic game production experiences with curriculums and tools that reflect the industry.”
To see last year’s education conference, please visit here: https://tiga.org/events/tiga-games-education-conference-2024
TIGA also has a limited number of Event Partner packages available. Contact suzi@tiga.org and chris@tiga.org for details.