TIGA, the games industry trade association, is pleased to announce the accreditation of the following games course at UWS: BSc (Hons) Computer Games Development Accreditation – awarded The…
Creative Industries Federation and Creative England, have published new data showing the impact of the pandemic on the Creative Industries. Their report The UK Creative Industries: unleashing the power and…
The Government have issued new proposals for a new pro-competition regime for digital markets that will support the UK’s growing tech sector and protect consumers. Digital firms with deep-rooted market…
On the 16th July 2021, the Government recognised the important role of the creative and cultural industries. Caroline Dinenage, Minister of State for Digital and Culture in the Department for…
TIGA, the trade association representing the video games industry, has called on the Government to retain funding for Applied General Qualifications (AGQs). On Wednesday 14 July 2021, Gavin Williamson, Secretary…
The Government has published a new Plan for Digital Regulation setting out how the Government perceives digital regulation. The new plan folows from the ‘Ten Tech Priorities’ published in March 2021. The…
TIGA, the trade association representing the video games industry, has today announced that the Games Industry Awards 2021 are open for entry. Due to health concerns regarding COVID-19, TIGA’s 2021…
On 5th July 2021, the Prime Minister announced that COVID restrictions are set to end in England from step 4 of the Roadmap. Subject to a final review of the…
TIGA, the trade association representing the video games industry, has today welcomed the Government’s plans for a “simpler,” more “nimble” post-Brexit system of state subsidies. The Subsidy Control Bill introduced…
TIGA, the trade association representing the video games industry, has today published a Parliamentary activity update for the education sector. Written Answers and Statements: Further Education: Finance Department for Education…