Vestel, with the
annual manufacturing capacity for 25 million connected TVs and digital set-top
boxes, is offering advanced entertainment services accessible through its
instinctive and rich user experience. Services include music and video, and at
this week’s IFA show in Berlin, Germany, Vestel is launching its high quality
premium and casual games on-device service designed to exploit the high
specification of Vestel’s product line from entry-level TVs upwards.
The new Antix
Game service is preloaded in Vestel products; deployment of Antix underlines
Vestel’s commitment to seamless, multi-screen services, as Antix games are
available both in the home and on a range of supporting phones and tablets,
able to be exploited both via the cloud and where limited network access is
available. Games can be preloaded and shipped with the TV; consumers will have
access to a local game store for further purchases. User payment models for the
service are flexible and take into account the requirements and trends in
different geographies.
Francis Charig, the
Chief Executive of Antix Labs said,
“Vestel is one of the companies at the
forefront of the multi-screen, entertainment revolution and recognises that
seamless games services is a crucial part of its development.”
Hakan Kutlu, Deputy
General Manager, Vestel commented,
“Antix enables Vestel to deploy in-the-box
and via its store a range of easy-to-discover, high quality games that
consumers want to play. Vestel is using Antix to exploit scalable and flexible
models that address the infrastructure available to users both as it is today
and as it changes in the future”.
-Ends-
NOTES FOR EDITORS
About Vestel:
Vestel Group are comprised of 25 companies
operating in manufacturing, technology development, marketing, and distribution
fields in the consumer electronics, digital technologies, and household
appliances. With over €3.5 billion turnover, Vestel is one of the largest TV
manufacturers in Europe.
About Antix Labs, Ltd. (Antix):
Antix has developed the Antix Game Player incorporating a consumer-focused
distribution file format and service that makes games even more viral than
music and video whilst still protecting the rights and the revenues of the
developers. It enables consumers to copy, share, challenge and play with others
not only via a service provider’s network but also off-network by means of
wireless technologies such as Bluetooth and Wi-Fi Direct. Antix connects
consumers across feature phones and smartphones, tablets, TVs, set top boxes,
PCs and other devices even when a provider’s network is inaccessible,
intermittent, slow or full as is the reality in home and on mobile across most
of the world.
The company offers the Game Player, corresponding tools,
certification mechanism, optional white-label store and an optional game
warehouse necessary to deploy a complete service offering. The Antix Game
Service is being used as a core gaming component by major operators,
broadcasters, device manufacturers and retailers across the globe.
Headquartered in the Reading Enterprise Centre in Reading, England and with
offices in America and Asia, Antix was founded by Francis Charig, its current Chief Executive and a World Economic Forum Technology
Pioneer.
For more information, please visit: http://antixlabs.com/.
Alternatively please contact:
Tim Cole, Marketing, Antix Labs Ltd.
tim.cole@antixlabs.com
+44 1183 570357