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How to Grow a Successful Games Business
22 June, 2016 @ 2:00 pm - 6:00 pmFree
Strategic advice for the long game!
Join us in Guildford on June 22nd to hear presentations from a mix of visiting and local studios who can offer tried and tested advice on what they believe are the winning formulas to build a great games studio.
As we know there are no shortcuts to success but our experts will talk across the main themes of giving yourself the best possible chance.
We will be looking at the foundations and operations of the business – Financial and legal insights. PR and Marketing tips. Publisher advice and hearing from developers who will share the highs and lows of their personal experiences.
Philip Leyshon, a Senior Associate here at Stevens & Bolton, who specialises in working with gaming and technology businesses. –
‘Growing your gaming business – a legal toolkit’
Garry Williams, Sold out Games
“Boxed release is simple, incremental, creates eyeballs and drives your longevity. The revenue model with shortcuts outlined.”
Caroline Miller, Founder of Indigo Pearl
Top tips on doing PR without a massive budget
Paul Wood, CEO of Woodshires Business Solutions
Woodshires Business Solutions have been helping many businesses across a range of industries improve the companies cash position with up to 14 tax allowances including R&D, Video Games Tax Relief, Patent Box along with numerous funding options. They simplify a specialist solution with only a fee at success.
Guillaume Portes, Founder of Another Place Productions
Guillaume Portes will discuss how Another Place have grown from three founders to a team of sixteen and pivoted to mobile free-to-play development. This will include learnings around both Dragon Finga and BattleHand.
Ben Ward, Founder of Supergonk
From Console, to mobile, to console: A developers story of being adaptable
Neil Johnston, Founder of Rocketdesk
Building an indie co-working start-up in Guildford
Mickael Bougis, Marketing Director at Flare Games
Have a clear vision as to your game’s market positioning, identify competing IPs and market risks from the outset and show us a strong – and scalable – development roadmap that you will stand by.
Indie dev for grown ups. Less glamorous, more practical tips for going indie.
Oscar Clark, Evangelist At Unity Technologies & CoFounder at RocketLolly Games
State of games today? We are in the best of times and worst of times to make games. The tools available are amazing (not just Unity) but the market is more competitive than ever. Can we still succeed?
Paul Sulyok – Founder and CEO at Green Man Gaming
Challenges and considerations for selling video games