TIGA Publishes Essential Guide to QA Best Practice

TIGA, the network for games developers and digital publishers and the trade association representing the games industry, has published an in-depth report looking at key trends, challenges and opportunities across the quality assurance, localisation and testing sector.

The report, sponsored by Testology, looks at the opportunities, challenges and key trends influencing quality assurance both today, and in the coming months and years. Including expert insight from the specialty’s leading UK QA practitioners – as well as developers themselves – the publication equally provides a unique insight into an area of the games industry often misunderstood.


Quality assurance is a vital tool in maintaining standards in the UK games industry, and as readers of the report will learn, it can influence creative process, guide game production, and establish convention at the cutting edge of emerging technologies.

Dr Richard Wilson, TIGA CEO, said:


“Here in the UK we have a thriving QA sector that leads the world. That in part reflects the quality of our games development sector, but equally comes from our long heritage of professional quality assurance that long predates even modern computing. The UK is fortunate to have experienced, innovative and TIGA Award-winning QA companies, including Gamebench, Testology and Universally Speaking.


“Whatever your position in the games industry, there is much to be gained from a better understanding of QA convention, practice and advancements. As such, we are delighted to deliver this report in the spirit of knowledge sharing across the industries we serve.”


Highlighting several key themes, the publication explores how hardware and audience diversification is reshaping QA, considers the impact of VR and AR, proposes best practice for collaboration between studios and service providers, and shares expert tips for game developers building a QA strategy.

The report, titled Discipline Spotlight: Key Trends in QA, is now available for free to all TIGA members from Suzi Stephenson at TIGA: suzi@tiga.org


About TIGA

TIGA is a not for profit network for games developers and digital publishers and the trade association representing the video games industry. 80% of our board members are developers and/or from UK owned businesses, and 50% of our board are UK business owners themselves. Since 2010, TIGA has won 24 business awards and commendations, an achievement which demonstrates our drive to meet and to exceed best practice. TIGA focuses on three sets of activities: 


  • political representation;
  • profile raising; and
  • business services.

This means that TIGA members’ voices are heard in the corridors of power and positively represented in the international, national, regional and trade media. TIGA’s activities also serve to enhance the competitiveness of our members by providing benefits that make a material difference to their businesses, including a reduction in costs and improved commercial opportunities.

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