Surge in Female Students Taking Computing A Level

By August 18, 2017Press Releases

TIGA, the network for games developers and digital publishers and the trade association representing the video games industry, today welcomed the surge in female students taking Computing at A Level. There was a 33 per cent increase in the number of pupils choosing to study computing, including a 34 per cent increase in females studying the subject.

The latest A Level results reveal that:

  • Maths remains the most popular A Level subject taken;
  • entries for Business Studies and Further Maths rose 6 per cent;
  • Art and Design subjects were the seventh most popular A Level subjects by entry, while Physics was in ninth position;
  • the uptake of science, technology and maths was higher than in previous years.

 

Dr Richard Wilson, TIGA CEO, said:

 

“TIGA is delighted to see the surge in the number of pupils studying computing at A Level and especially the number of females electing to study this subject. UK high technology industries need a highly skilled and creative workforce in order to compete. If more A Level students choose to study Computing and other STEM subjects at university then employers in technology businesses will have a larger pool of potential candidates from which they can recruit. If more female A Level students study for Computing and STEM degrees then employers in the high technology firms will have more opportunities to reduce the current gender imbalance in employment in the sector. The 2017 A Level results are good news for students, universities and employers.”

Notes to editors:

About TIGA

TIGA is the network for games developers and digital publishers and the trade association representing the video games industry. Since 2010, TIGA has won 25 business awards and commendations and has been successfully accredited as an Investors in People organisation three times. TIGA focuses on three sets of activities:

  • Political representation
  • Media representation
  • Business services

This enhances the competitiveness of our members by providing benefits that make a material difference to their businesses, including a reduction in costs and improved commercial opportunities. It also means our members’ voices are heard in the corridors of power and positively represented in national, broadcast and UK video games trade media.

 

Get in touch:
Tel: 0845 468 2330
Email: info@tiga.org
Web: www.tiga.org
Twitter: www.twitter.com/tigamovement
Facebook: www.facebook.com/TIGAMovement
LinkedIn: http://www.linkedin.com/company/tiga
For further information, you can also contact:  Dr Richard Wilson, TIGA CEO by email: richard.wilson@tiga.org