Over the next five years we want to see a flourishing developer and digital publisher sector, with strong numbers of start-ups, growing sustainable studios, a decline in the current business mortality rate, an increase in the overall studio population, increases in employment and investment and the UK become a globally recognised centre for games education and continuous professional development.

Additionally, TIGA’s ambition is for an increase in the production of culturally British video games, driven by video Games Tax Relief. To make this vision a reality, TIGA is campaigning for a number of key measures, including the following principal proposals:

1

A Creative Content Fund (CCF) should be established in order to improve studios’ access to finance, stimulate new content development and IP generation. The CCF could make grants or loans available to games businesses on a pound for pound, matched funding basis. The CCF could be financed via the National Lottery or via Grant-in-Aid money from the Government. The CCF could be managed by the British Film Institute, or by Innovate UK, or by Creative England or by The UK Games Talent and Finance Community Interest Company.

2

The Government should carry out a cost benefit analysis of the merits of enhancing Video Games Tax Relief in order to stimulate further investment. For example, the £1 million limit on subcontracting could be lifted. A Triple A game could involve $7 million in outsourcing by the time of its first release. Additional outsourcing work follows with content updates under the games as a service model. Increasing the outsourcing limit would not only help large games businesses. It could also benefit smaller UK games businesses involved in the supply chain and help to build up their skills, talent and capacity.

3

The amount of money that a company can raise via SEIS investment should be increased from £150,000 to £200,000 per annum to reflect the rise in development budgets required to make internationally competitive games.

4

Regional/National Games Development Incubators should be established at a university or at a consortium of universities in each of the English regions and in each of the nations within the UK to boost start-ups, universities and regional growth.

5

Specialist roles should be added to the Shortage Occupation List (including, but not limited to, Game Analyst, Senior Game Artist, Senior Game Designer, Senior Producer, and Engine Programmer). This will enable games businesses to address skill shortages in highly specialised roles.

6

The Government should provide or promote commercial advice and investor readiness programmes to games developers to maximise their prospects of commercial success.

7

A pilot Training Tax Relief should be introduced for small and medium-sized enterprises (SMEs). TTR would operate in a similar way to the existing R&D tax credits and would enable SMEs to offset expenditure on training, Continuous Professional Development (CPD) for staff and education outreach activities against corporation tax.

8

The Government should consider allowing the proceeds of the Training Levy to be available to fund a variety of good quality courses and not solely apprenticeships.

9

UKTI should enable more UK video games businesses to maximise their export potential.