TIGA welcomes continued increase of A-Level computing, maths & science students

By August 14, 2014 Press Releases

TIGA, the trade association representing the UK videogame industry, has welcomed today’s news that more students are opting to study subjects relevant to the sector.

The Joint Council for Qualifications CIC reports entries rising in Mathematics by 0.9 per cent and Further Maths increasing 1.5 per cent. Further analysis reveals that the number of students studying Computing has increased 11 per cent, Physics is up by 3.2 per cent, and Other Sciences has risen by 8 per cent.

 

Breakdown of subjects most relevant to the UK videogame industry:  

Art & Design

2014

2013

Change

Boys

11,051

11,477

– 426 (down 3.7%)

Girls

33,871

33,859

+ 12 (up 0.4%)

Total

44,922

45,336

– 414 (down 0.9%)

 

Computing

2014

2013

Change

Boys

3,857

3,513

+ 344 (up 9.8 %)

Girls

314

245

+ 69 (up 28.2%)

Total

4,171

3,758

+ 413 (up 11%)

 

Maths

2014

2013

Change

Boys

54,442

53,435

+ 1,007 (up 1.9%)

Girls

34,374

34,625

– 251 (down 0.7%)

Total

88,816

88,060

+ 756 (up 0.9%)

 

Further Maths

2014

2013

Change

Boys

10,053

9,870

+183 (up 1.9%)

Girls

3,975

3,951

+ 24 (up 0.6%)

Total

14,028

13,821

+ 207 (up 1.5%)

 

Physics

2014

2013

Change

Boys

28,958

28,190

+ 768 (up 2.7%)

Girls

7,743

7,379

+ 364 (up 4.9%)

Total

36,701

35,569

+ 1,132 (up 3.2%)

 

Other sciences

2014

2013

Change

Boys

2,961

2,674

+ 287 (up 10.7%)

Girls

795

803

– 8 (down 0.1%)

Total

3,756

3,477

+ 279 (up 8%)

 

The continued success of the UK’s games industry will depend on this next generation of students. Given the current need for many game developers to recruit talent from around the world for extremely specialised roles due to a shortage of highly skilled UK candidates, this continued increase in the number of British educated maths, science and computing students is an encouraging sign.  

The UK’s video games industry is the largest in Europe and features many world class games development studios. These businesses are export focused, and deliver technically and creatively excellent, original products that sell well globally, helping the sector contribute approximately £1 billion to UK Gross Domestic Product per annum.

Dr Richard Wilson, CEO, TIGA, comments:

“It’s great to more students choosing subjects relevant to the UK videogames industry, with Computing, Maths, Further maths, Physics and Other Sciences all seeing increases.

“Maths and physics are essential building blocks for the skills needed to become a game developer, particularly for programming so it is welcome to see a continued rise in the number of students taking these subjects at A-level.

“As well as artists, animators, designers, sound technicians and production managers, our members need more highly skilled programmers, with degrees or the vocational equivalent in computer science, mathematics, physics, software engineering or games programming. The more of this talent that can be home grown, the better it is for the UK economy, as our sector seeks to capitalise on the emerging digital markets abroad.”

 

-ends-

 

About TIGA

TIGA is the trade association representing the UK video game industry. We help developers and digital publishers build successful studios, network with the right people, save money and access professional business advice. We also have traditional publishers, outsourcing companies, technology businesses and universities amongst our membership.

TIGA is 90% funded by independent UK businesses. 80% of our board members are developers and/or from UK owned businesses, and 50% of our board are UK business owners themselves. Since 2010, TIGA has won 17 business awards.

TIGA focuses on three sets of activities: 

  • Political representation
  • Media representation
  • Business services

This enhances the competitiveness of our members by providing benefits that make a material difference to their businesses, including a reduction in costs and improved commercial opportunities. It also means our members’ voices are heard in the corridors of power and positively represented in national, broadcast and UK video game trade media.

 

Get in touch:

Tel: 0845 468 2330

Email: info@tiga.org

Web: www.tiga.org

Twitter: www.twitter.com/tigamovement

Facebook: www.facebook.com/TIGAMovement

LinkedIn: http://www.linkedin.com/company/tiga

 

For further information, you can also contact: 

Dr Richard Wilson, TIGA CEO on: 07875 939 643, or email: richard.wilson@tiga.org

Drew Field, TIGA Communications Director on: 07720 643 344, or email drew.field@tiga.org

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