GameCityNights Season 2 Episode 7

By September 22, 2011 TIGA News

<p align="center"><span lang="EN-US">Nottingham besieged by fleet of TinyInvaders! Scientists speculate they travelled in Hogrockets!</span></p>

<p><span lang="EN-US"></span></p>

<p><span lang="EN-US">Nottingham</span><span lang="EN-US">,
(date) – GameCity, the world’s best loved videogames festival, today announced
the details of the nextGameCityNights, the monthly, late night
exploration into videogames culture. Episode 7 will be headlined by Hogrocket
as they present new iOS hit, Tiny Invaders, on September 29th, from 6-11pm, at
Antenna, NG1 1EQ. For ticket details, see below.</span></p>

<p><span lang="EN-US"></span></p>

<p><span lang="EN-US">They're here already!
You're next! You're next! You're next! Yes, Tiny Invaders, the first title from
Hogrocket is among us, and the entire team are preparing to dominate the
(games) world, beginning with a stop at GameCityNights.</span></p>

<p><span lang="EN-US"></span></p>

<p><span lang="EN-US">Creative Director Peter
Collier, Managing Director Ben Ward and Technical Director Stephen Cakebread
will lead the night as they present our new tentacled overlords on the big
screen, recap their move from Bizarre Creations to independent studio and share
life at Hogrocket.</span></p>

<p><span lang="EN-US"></span></p>

<p><span lang="EN-US">Hogrocket’s Peter Collier
said </span><span lang="EN-US">"We've always loved the GameCity
Festival and admired the hard-working folks behind it, so it'll be great to
take the stage once again in Nottingham. This time we'll be sharing the
experience of starting a brand new games studio, including all the ups and
downs that go with it! We'll also let you play Hogrocket's first gaming
creation: Tiny Invaders. See you there!"</span><span lang="EN-US"></span></p>

<p><span lang="EN-US"></span></p>

<p><span lang="EN-US">A microscopic tale of
intergalactic dominance, Tiny Invaders has taken the handheld market by storm
with its mix of quirky premise, intuitive controls and just-one-more-go
gameplay, and the entire team will be on hand to take audiences through the
journey.</span></p>

<p><span lang="EN-US"></span></p>

<p><span lang="EN-US">As with every
GameCityNights, the much loved From the Desk of returns, focusing this month on
the upcoming, and still super secret, GameCity6 festival in October.</span></p>

<p><span lang="EN-US"></span></p>

<p><span lang="EN-US">GameCity
Director Iain Simons said, "September GameCityNights is going to be
brilliant. It's like a pre-festival party, crossed with a celebration of the
brilliant Tiny Invaders, some amazing – REALLY – amazing From the Desk of's –
stunning prizes and all put on at the most inconvenient and stressful time
possible for me and the GameCity festival team. Be there and nurse our
exhausted souls.."</span></p>

<p><span lang="EN-US"></span></p>

<p><span lang="EN-US">As ever, GameCityNights will also
feature the very best indie developers showcasing their work alongside the
latest AAA titles, comedian Paul Butler’s Augmented Vision, A Winner Is You
prizefund, an impassioned My Game appearance, hot food and a well-stocked
bar to round out the night.</span></p>

<p><span lang="EN-US"></span></p>

<p><span lang="EN-US"></span></p>

<p><span lang="EN-US">GameCityNights run on the last Thursday
of every month at Antenna in Nottingham, Beck Street, NG1 1EQ. Entry is
strictly 18+ only, tickets &pound;5 in advance and for students, &pound;6 on the door for
the general public. Due to limited capacity, pre-booking is advised. To do so,
please go to</span><span lang="EN-US"><a href="http://www.gamecity.org/">www.gamecity.org</a></span><span lang="EN-US">for
details.</span></p>

<p><span lang="EN-US"></span></p>

<p><span lang="EN-US">To book space to discuss your favourite
game with My Game or demo your work on the preview screens, email GameCity PR
Coordinator, Chris White at</span><span lang="EN-US"><a href="mailto:chris@gamecity.org">chris@gamecity.org</a></span><span lang="EN-US"></span></p>

<p><span lang="EN-US"></span></p>

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<p><sub><span lang="EN-US">NOTES TO EDITOR</span></sub></p><sub>

</sub><p><sub><span lang="EN-US"></span></sub></p><sub>

</sub><p><sub><span lang="EN-US">Follow all the latest GameCity news on
our website,</span><span lang="EN-US"><a href="http://www.gamecity.org/">www.gamecity.org</a></span><span lang="EN-US"></span></sub></p><sub>

</sub><p><sub><span lang="EN-US">Get the latest updates on our Twitter
page,</span><span lang="EN-US"><a href="http://www.twitter.com/gamecity">www.twitter.com/gamecity</a></span><span lang="EN-US"></span></sub></p><sub>

</sub><p><sub><span lang="EN-US">Find us on Facebook and share your
feedback and future event ideas</span></sub></p><sub>

</sub><p><sub><span lang="EN-US"></span></sub></p><sub>

</sub><p><sub><span lang="EN-US">*GameCityNights is a series of
after-dark monthly events that brings together developers, students and players
in a celebration and exploration of videogame culture – with prizes. Every
month a brilliant headline speaker will be making their way to Nottingham to
share their thoughts, passions and give a unique insight into their work.</span></sub></p><sub>

</sub><p><sub><span lang="EN-US"></span></sub></p><sub>

</sub><p><sub><span lang="EN-US">GameCity is what a videogame festival
should be.</span></sub></p><sub>

</sub><p><sub><span lang="EN-US"></span></sub></p><sub>

</sub><p><sub><span lang="EN-US">The Centre for Contemporary Play is a
research centre based at Nottingham Trent University which pioneers innovative
thinking through new partnerships. Since 2008 it has worked with a variety of
leading organisations from the commercial and public sector to deliver major
research and inclusion projects. These include the ITAG conference, the
GameCity videogame festival and the National Videogame Archive – a unique
collaboration with the National Media Museum. </span></sub></p><sub>

</sub><p><sub><span lang="EN-US"></span></sub></p><sub>

</sub><p><sub><span lang="EN-US">Driven by leading thinking at NTU, the
Centre for Contemporary Play continues to create radical and innovative
projects in the academic and public engagement space.</span></sub></p><sub>

</sub><p><sub><span lang="EN-US"></span></sub></p><sub>

</sub><p><sub><span lang="EN-US">Gamecity’s aim is to bring together
developers and the public to explore and celebrate videogames and videogames
culture, with a particular focus on students. We attract the best speakers in
the world, offer up-and-coming artists and developers a platform for their
games and create totally unique events.</span></sub></p><sub>

</sub><p><sub><span lang="EN-US"></span></sub></p><sub>

</sub><p><sub><span lang="EN-US">Some of GameCity’s greatest hits
include a world-record breaking zombie gathering, Keita Takahashi designing a
children’s playground and Masaya Matsuura, Lorne Lanning, Alexey Pajitnov and
Media Molecule having headlined.</span></sub></p><sub>

</sub><p><sub><span lang="EN-US"></span></sub></p><sub>

</sub><p><sub><span lang="EN-US">We’ve worked alongside some of the most
prominent names in gaming, including; Warner Bros, TTGames, Crytek, Activision,
Namco Bandai, SCEE, Xbox, Ubisoft, Electronic Arts, Nintendo, Freestyle Games,
David Braben,Media Molecule, Splash Damage, Harmonix, Rare, Denki,
Monumental Games,Midway, Zoe Mode, ThatGameCompany, Nana-on-Sha and lots
more.</span></sub></p><sub>

</sub><p><sub><span lang="EN-US"></span></sub></p><sub>

</sub><p><sub><span lang="EN-US">Going way beyond just playing games,
GameCity offers other new ways for people to interact with videogame culture.
Art exhibitions, director commentaries, playground building, live recreations
of videogames, gigs, gong-shows, three World Records, arcade trails, club
nights – nothing is off limits for this most radical of videogame festivals.</span></sub></p><sub>

</sub><p><sub><span lang="EN-US"></span></sub></p><sub>

</sub><p><sub><span lang="EN-US">Don’t just take our word for it, see
what others have said after working with us,</span></sub></p><sub>

</sub><p><sub><span lang="EN-US"></span></sub></p><sub>

</sub><p><sub><span lang="EN-US">GameCity looks poised to become our
industry’s first Sundance.A truly unique approach for hosting a game
festival that seems long overdue.</span></sub></p><sub>

</sub><p><sub><span lang="EN-US">Lorne Lanning, Oddworld Inhabitants</span></sub></p><sub>

</sub><p><sub><span lang="EN-US"></span></sub></p><sub>

</sub><p><sub><span lang="EN-US">GameCity is unique.Any games
festival that can reunite industry legends, lead to a Japanese game developer designing
a playground, and evoke religious sentiments in a shopping centre is doing
something very right for sure.</span></sub></p><sub>

</sub><p><sub><span lang="EN-US">Edge Magazine</span></sub></p><sub>

</sub><p><sub><span lang="EN-US"></span></sub></p><sub>

</sub><p><sub><span lang="EN-US">The year’s most inventively programmed
new arts festival</span></sub></p><sub>

</sub><p><sub><span lang="EN-US">The
Times</span></sub></p>

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